Darvin3

Darvin3

Joined Member # 3427815
3 Posts 1,825 Replies 1,395 Reputation

Against the AI, go with the carriers. Even the vicious AI is a push-over once you have 100 squadrons at your disposal (you can have this plus support cruisers plus capital ships for less than 1000 command points). Against humans, it totally depends. Either approach will work and it's entirely possible to start with one and develop into the other. Either way, the Iconus Guardian and Rapture Battlecruiser are exceptional long-term investments. For destr

5 Replies 5,174 Views

[quote]Lol.[/quote] I was trying to give an example where Advent would have opportunity to directly jump to their mature fleet. Obviously this isn't played for a reason. [quote]I don't know man...those dem bots can shut down entire fleets and unlike subverters without having to micromanage much...I mean, that's a full minute of no weapons and slow engines...[/quote] Would still take Repulsion between the two of these a

26 Replies 20,928 Views

Early-on it's the hoshiko hands down. Later it's the Iconus, hands down. The demo-bot change means the hoshiko stays on top for much longer than it used to, and combined with the general weakness of the faction Advent rarely lives to see the full potential of the Iconus anymore. However, if you play a large multistar where the Advent has free opportunity to get a fully mature fleet online and you'll feel the full power of the Iconus Guardian.

26 Replies 20,928 Views

[quote]Two capital ships I would also seriously consider are the Kortul and Rapture....I'd argue these are the two best caps other than the carriers and colonizers...[/quote] I'd totally agree with this. These are two highly underrated capital ships and they [i]belong[/i] in any balanced late-game fleet for their respective factions.

8 Replies 5,611 Views

For all its shortcomings, I have to agree with Desconnor that Storm Front is far and away the best stock map to ship with the game. It's the only one in the current lineup that I would even [i]consider[/i] for a competitive ladder. Do have to disagree about starbase-based trade. The number of extra links you can achieve is minimal and the cost to get them is quite substantial, and there aren't that many trade ports you can support on the limited logistics space off

21 Replies 17,090 Views

I personally don't see a lot of reason to take ion bolt above level 1, especially when level 3 targeting uplink allows LRM's to outrange starbases and Ogrovs to outrange meteor control, or starbases to outrange Ogrovs. Really, once you get out of the early-game (where carrier caps reign supreme, and colony caps are hands down your best empire builders) everything is viable in some way or another. I generally find 3-4 capital ships is the sweet spot that balances a

8 Replies 5,611 Views

Culture is slow-acting and there are lots of ways to stop it. It's not bad, but don't make it the centerpiece of your strategy. It's more useful for boosting your own loyalty than it is for lowering enemy loyalty. Advent in particular is militarily weak in the early-game, so you have [i]very[/i] little leeway for non-military expenditures.

6 Replies 15,658 Views

[quote] is do sins for xbox 360[/quote] Not happening. Consoles have [i]atrociously[/i] low RAM and Sins as we know it would be infeasible. Sins Rebellion has a [i]minimum[/i] spec of 2 GB of RAM, and recommends 4 GB. [quote]would fun to see sins on your tv[/quote] You could always hook up your computer to do this if you like.

84 Replies 246,482 Views

[quote]carrier pretty much useless unless you already have a fleet ready[/quote] Uh, what? The carriers are fairly potent stand-alone forces with superb firepower from their strike craft. Certainly you must be cautious around an enemy fleet with an unsupported carrier, but they're rip through militia. The Kol is a joke against militia; it has durability but its damage output is a fraction of a Sova equipped with missile platforms (seriously, three bomber squadron

31 Replies 32,063 Views

Unless you're really into this kind of RTS, that's probably the best course of action. If this game had come from a smaller or newer developer I'd be praising it unconditionally right now. But Blizzard has a reputation and resource pool that raises those expectations substantially, and I really feel they just barely cleared the hurdle with Starcraft 2. I will tell you that at this point in Warcraft III's lifespan I was hooked and playing nothing else, but I

15 Replies 46,024 Views

[quote]To be honest, if you're Advent and are facing a skilled Vasari enemy somewhat close by, you're pretty much out of luck anyway[/quote] Actually if you're [i]really[/i] close Advent may be in luck. You can really choke a Vasari with cost-effective disciples and seekers. Balance your proportions based on how many assailants he has. The more assailants he adds, the more seekers you build. Just go for pure masses of units, and the technolo

32 Replies 15,039 Views

The first pirate raid at the 15-minute mark is basically a game-ender if someone gets hit in a bad spot, and after that they're horribly insignificant. Pirates just don't play very well in competitive multiplayer.

40 Replies 30,736 Views

[quote]Darvin3: I think the term is 'turtling'? I like to completely take over the first system I am in, fortifying the crap out of an upgrading all of the colonisable caps and then just take over the critical bits in the other systems.[/quote] Sure, that's cool if you want to play that way, and I don't want to come off as somehow knocking you down. However, this is going to take a [i]really long time[/i] which is going to give even low-difficulty AI's plenty

10 Replies 9,447 Views

Indeed; multiplayer uses faster. You might [i]occasionally[/i] get people to go with fast, but faster is generally the default. All game-speeds are playable and the game will have a different feel and pacing to it depending on which you play.

3 Replies 16,504 Views

[quote]Hate to bring this up again, but wouldn't Z-Axis be considered cheating? We all want a fair game, no?[/quote] Exploits are not explicitly "cheating". Definitely this would be considered very low.

40 Replies 30,736 Views

Due to the way multiplayer RTS games are designed these days, attempting to create units or extra resources will just desync the game and cause the hacker to disconnect. A "map-hack" to reveal the entire galaxy would certainly be possible, and I'm sure there are ways to intentionally crash the game, but that's about all that a hacker could achieve.

40 Replies 30,736 Views

[quote]Also, the difficulty seems to have been given an steroid injection as I'm now being bombareded by the novalith cannon by easy AI![/quote] Uh... how long are you leaving it alone for? I play against the higher difficulty AI's, and I rarely see superweapons until after the 2-hour mark. That should give you more than sufficient time to be ready for them to come online. Anyways, if you don't like superweapons you probably shouldn't be playing multi

10 Replies 9,447 Views

[quote]The new Diplomacy system makes it so that pacts and even treaties are more valuable and secure than before. I actually kind of like it for FFA.[/quote] Totally in agreement; Diplomacy works very well for FFA, but that's not really practical for most multiplayer games simply due to game-duration.

40 Replies 30,736 Views

[quote]Please, no one reply to this thread . It's time for it to rest. (anyone who posts again will get the frownie as well)[/quote] [e digicons]>:([/e] [e digicons]>:([/e] [e digicons]>:([/e] [e digicons]>:([/e] Stop replying to this [i]horrendously[/i] outdated thread. Most of the information is [i][b] no longer applicable to the current version of the game [/b][/i]. I'm actually

45 Replies 26,814 Views

[quote]It will be interesting to see what will happen to the game and community now that the game is now available on Steam.[/quote] Indeed; I expect to see quite a few new posts this weekend. I'll be keeping tabs on the strategy forums and answer any questions people may have.

10 Replies 7,980 Views

While I totally agree with your position on logistics, Seleuceia, I believe your proposed changes would trivialize logistics planning with regards to labs and factories. With that said, I believe this is a discussion that needs to be happening and I certainly hope the devs are paying attention. Trade ports have gotten out of control with faster game speed, but they've always been a problem.

26 Replies 52,739 Views

The viability of refineries depends on a lot of factors. Your credit:resource income ratio, how many good locations you have to build them, logistics saturation, opportunity cost versus trade in more marginal locations, and lots of other little factors all have a big overall impact on refinery viability. The big problem is that for small early-game empires most of those factors are decisively in favour of trade, so it's actually rather uncommon for an empire to find itself in

59 Replies 30,342 Views

[quote]I imagine the GameStop guys would have quite a bit of reason to prevent that kind of thing from happening. That maybe the very problem they were talking about.[/quote] Frankly I'm surprised Gamestop didn't pull some strings to keep Sins as an exclusive. Now that Stardock isn't competing with other digital distributors it's a no-brainer for them to be available through all channels. The only real loser here is Gamestop, which just lost their only sign

128 Replies 386,596 Views