jjandrah

jjandrah

Joined Member # 3392461
2 Posts 68 Replies 14,916 Reputation

[quote who="Teal" reply="20" id="2162348"] It might mean people saying "Hey, i want a starbase too!!" Or i woulda whooped him if i had all those structure killer ships too!" [/quote] Blizzard does that with WoW; no idea how effective it is, though. WoW has a much larger playerbase, and splitting them between the haves and the have nots isn't as big of a deal. The expansions are also more than just new units - they also include engine and AI improvements. If 'entrenchment

22 Replies 31,485 Views

I'm willing to pay double for better scaling - higher utilization of multicore processors, 64-bit executable to use 4+ gigs ram. Granted, 'double' only means $20, and it costs a lot more than $10 extra to develop that. Who else would be willing to pay $10 extra bucks for this?

22 Replies 31,485 Views

On low-end systems (eg ATI X1250), there seems to be an high graphical performance hit from shield bubbles. This is a really low priority request, but if it's easy/cheap to do, I would appreciate a .setting file entry to disable shield bubble effects. It's not something most people would do, so there's no need for the effort to code it into the options menus. Like I said, not a big deal, but if it shows up, it'd be nice (:

2 Replies 2,318 Views

Speaking of cross-platform games, MS has been trying to launch a gaming API built on .NET in such a way where you can make a game that works on the PC and XBOX360 with the same 'executable', despite the fundamental machine architecture being radically different. Reportedly, there was a presentation at GDC, so yas probably know about it already. I haven't used it, so I don't know how fast/functional/easy to develop in it is

24 Replies 54,261 Views

The main problem that I see is how do you provide adequate controls for this in real-time? The 10-button layout is awesome and helpful, but it has it's limits. A series of drop-down boxes to the right of them doesn't sound pretty or easy to learn. I'd like to see a photoshop mockup of how you'd do this. CPU time is actually not an issue if this is implemented as issuing additional user actions through a 'helper AI'. The game model does not depend on user actions being determin

9 Replies 3,726 Views

I'm surprised nobody has mentioned it yet - Stardock /Microsoft 's new DRM scheme ( GOO ) should address this exact problem. I wonder if this will be rolled out to Sins and Entrenchment. edit: Misread the news article.

98 Replies 156,169 Views

It's usually easier to set up a wireless network than string wires all over the house. You can get basic hardware for 25$ shipped: http://www.newegg.com/Product/Product.aspx?Item=N82E16833122248 http://www.newegg.com/Product/Product.aspx?Item=N82E16833122256 Directions for setting it up come with th

22 Replies 41,391 Views

[quote who="Battleboy108" reply="3" id="2117294"]The computer I have (the only computer capable, in the house, to play sins, has no internet link!) If i download Forge Tools do you think I could Mod the everliving crap out of this thing to where it would be more like it is now?[/quote] Wait, what? Completely modding the game by hand to match the current patch is less work that getting internet to another computer in the house? I think we're trying to solve the wrong problem here.

22 Replies 41,391 Views

Buying and installing entrenchment will bring both regular sins and entrenchment up to date. Clarification: When you install impulse and register your vanilla sins game, it will show that updates are available for it and offer to patch it for you. There is no hunting around for install files, it just works. Entrenchment is only available online; this makes it cost 10$ instead of 20$. Buying entrenchment allows your account to install it - it shows up as 'Available' nex

6 Replies 16,856 Views

[quote who="Bobucles" reply="2" id="2117014"]It's that video card.[/quote] Based on my measurements and those from the threads I linked, this game is generally CPU-bound rather than GPU-bound; nonetheless, it's easy for you to check if your gpu is your bottleneck. Save a game where there is a spot that runs slowly and then bottom out the graphics settings. I do concede that the 8800 is rather weak compared to the rest of your specs, though, so even if it isn't bo

14 Replies 18,954 Views

[quote who="Battleboy108" reply="2" id="2117152"]Is it a download, (probably) and if so, can you move it from computer to computer by a USB memory card? what is different from 1.00 to 1.16?[/quote] It isn't a separate download - you login to Impulse, and it will patch the copy of the game that you currently have installed. Steam does something similar. There is no standalone patch that you can download and keep on hand; instead, you can archive the entire game. As fo

6 Replies 16,856 Views

There's been several threads on this over the past few months - here's a few: https://forums.sinsofasolarempire.com/339047/page/1/ https://forums.stardock.com/341791/page/1/ http://tgnforums.stardock.com/333902 It's just the way things are. Unless you have something like a Core i7 at 5ghz+, it will

14 Replies 18,954 Views

Stardock isn't immune from Murphy's Law - servers will go down. It's very nice of Stardock to be able to get them up rather quickly when they do fail. Consider the convenience of Impulse backup, updates, and purchases against the annoyance that, for one night, prevents you from playing a game with a friend where one and only one of you didn't update before meeting up. Is it really that big of a deal? If the servers were down long, down often, and the game couldn't be fired up without

98 Replies 156,169 Views

[quote who="Porkster76" reply="9" id="2111828"]Any other games of this sort (strategy/ empire building) that you know work on 64-bit would be appreciated also.[/quote] I have yet to find a game that works on XP that will NOT work on Vista 64-bit. Also, if you look at the benchmarking systems for games that the major review sites use (like hardocp, tomshardware, anandtech), all of them are Vista64.

14 Replies 10,617 Views