Thanks for the Explanations! I might be mistaken, but I can't find the spell "Broken Loyalties" that you get when you choose Betrayers. I don't have it at the start or see it in the tech tree. (I'm probably just missing it!) (Also, I chose Diplomat as my profession. How does the +30% Trade value work, since I'm still paying 1:1 gold for their tech. I though that I'd pay less gold. Lastly, Back to
TheSAguy14
Thanks I found it and made my changes to help with early rush and monsters just taking my new cities. I was creating a custom Sovereign and I see that there is a weakness, I think it's Overflowing, It gives +2 talents. How is that w weakness? Is that for testing or am I missing something? Also, how exactly does beer and pioneer production thing work? Thanks.
Primal_Savage, First off, thanks for your great work! I was wondering what file to edit if I want to up the number of default city defenders? You once told me, "A_LHLIB_NewCityHubs.xml", but that file is no longer available. https://forums.elementalgame.com/454422/page/1/#3467817 Thanks!
Sure, why not, been here for Elemental from the start :) How many games is Stardock working on, how is Star Control coming along?
OMG, that update was released today, right after my post! Now I have the check marks to uninstall. Man, love how steam jumps at my requests, now just to get the rest of you in line [e digicons]}:)[/e] Thanks Primal.
How do I remove installed DLC from steam. I click on properties, DLC and see them, but can't change anything. Thanks.
Primal, It looks like only "XtraCanon" is in question, Currently I unzip that in the root, but it should go under "Gfx"
Primal, Is the file structure still: \A_LHLIB\ \Gfx\ \A_LHLIB\ \XtraCanon\ \XtraDeconstruct\ \XtraLOM\ \XtraDeconstruct\ \XtraLOM\ <p
What file should I edit to add a few more defenders to cities? Thanks.
Everyone should give this game a try! It's so much fun and even though it's in Alpha, it's far better than most beta games out there. Great game!
Does anyone know if there are any problems with Patchwork mod and LH 1.6? It looks like Patchwork mod replaces a lot of Children of Storm files. If you use both mods and use the Patchwork COS Patch. Given that Cos Was just updated, I'm assuming a Patchwork update will be needed to use both? Any updates coming anytime soon? Thanks.
It's been "Next Week", When are we getting an update [e digicons]:P[/e] Love your work!
I’d love to see a Modders Showcase DLC. Take some of the most popular mods created by the community. Make them modular and compatable with the base game and each other and For me it would be hard to impossible to play the base game after playing some of the great mods the community have created. Don’t get me wrong, it’s not a dig on LH, I love this game and have been playing it since the first release of Elemental.
The Auto Battle resolve will always be questions and that’s just a given. In most of my games, I will start with fighting most battles manually and once my army gets stronger, I will start Auto resolving minor battles. It’s extremely annoying when you do an Auto resolve and you lose a unit for some reason, that you would have never lost if you did the battle manually. Then you have to Load and do the battle manually. <p
Primal, I started a new game with 1.6b and now about half the goody huts I pop does not show me the item I received and does not give me the option to Equip the item. It's still in my inventory, and I can go there to equip or trade. (Most BMB items does not have an image, but I had that issue before 1.6b.) It's not game breaking, since I still get the items, just a little annoying. I don't recall having this issue with 1.6a. &
Primal, <span style="font-family: 'Calibri','sans-serif'; font-size: 11pt; mso-ascii-theme-font: minor-latin; mso-fareast-font-fa
Thanks for the update! Hey Primal, what is this: "TraitPathChoiceWnd" I see I have options of 5 - 10, with 5 being the base. I can't seem to find info on what this is. I found this in your user Guide notes. Thanks.
Thanks tjashen, That reminds me, I do need a good City Defense Mod. When I was playing I edited the files myself to double the guards, since it was so easy to take AI cities over in the beginning. But it's been a while and I won't know what files to edit now. Any one know of a good City Defense mods that work with 1.6? Thanks.
Hi, I have not played in about a year and thought now that 1.6 got released it would be a good time to play again. I do like this game! <span style="font-family
Where is the download link for 1.12? edit - I see it's the official patch now.
Heavenfall, Anyway you could make the Angel race use death shards for their bonus, instead of life shards if you choose them to be Empires race in the custom faction creator? Thanks.
What about installing, do I check both boxes with Mod Manager, or only the Stormworld one? It's hard to use this mod as a viable strategy if there is only a 25% chance of it showing up in the tech tree. I'd like to see one of them be there randomly each game, with the rest available via quest.
I think I don't have this mod installed correctly or something. For some reason it seems random if it shows up in the tech tree and if it shows up. When it shows up, there is usually one of the 4. Once I had two, fire and frost. When it shows up, there are no pre-created units once you reach that tech, but if you make your own, you can choose the correct summon ability and it works great. I'm playing with Mods: Stormworld (u), Armored Mil
I find early rush just to easy to take over the AI's cities. I'd like to add one city milita to cities. Can someone help me with this? Thanks.
rlane48, The huge maps are just to big for me, so I'd like to make mine XLarge. I changed with to 9 and height to 7. Any side affect b changing the size that I'm not aware of? I was wondering what does the following control: 16 8 4</MediumSeedSpawns&