Tkins

Tkins

Joined Member # 3373976
15 Posts 245 Replies 20,376 Reputation

Is there a chance I could still get in on it!? I've been wanting a city sim for AGES now. DETAILS MEEEEE ... I'm so excited... I just can't hide it.

31 Replies 169,049 Views

I joined ICO today and maybe 10 people are in chat on a Saturday. The most I saw were 3 games waiting for players. I tried to join a 4v4 and and it says "game not found" Then I tried again.. "game not found". Then all games dissappear except the 4v4, I join it. It crashes and everyone is booted. I join again, it crashes and everyone is booted. I join a final time and it seems stable. I notice the 4v4 has 10 slots, so I

27 Replies 98,258 Views

Ah yes! Pure justice. This wretched terrible person deserved to be milked of every last penny. It is absolutely evident that downloading a song will cause damages of $80,000 to the poor and innocent record company, who was brought down to it's kneese ready to keel over and die if this woman wasn't penalyzed to the full extent of the law! God bless the justice system, God bless the innocent, and may this women rot in HELL where all who download a few songs deserve

126 Replies 421,975 Views

Your overall assessment is pretty true actually. Most games I've played online with Entrenchment end up with everyone having starbases on all their planets and then it ending in a stale mate (someone just gets fed up with the 6 hour game and logs off). The anti structure ships work well against regular defenses but not so much against starbases. Against TEC and Advent bases they are ok, but against Vasari they are useless, you're better off attacking a Vasari starbase w

8 Replies 7,319 Views

I want it to happen, but it's a cost to benefit ratio that doesn't work out. People who play sins play single player. Yes there are people who play online (I DO!) but for the most part, that is a slim amount of people (thank god we have them because it helps balance the game immensely). But realistically, they sold over 500 k copies and the total number of people online is maybe in the 1000's. That's 500 to 1 on being very liberal. Something like blizzard was able

32 Replies 67,694 Views

yeah, the mod I was making increased the effectiveness of cap ships, but since the AI only builds a few cap ships at the start of the game, the opposite problem occcurs, my 5 Caps will domolish it's fleets. No need to fret though, I've encountered far more difficulties making changes to the overall gameplay that have basically made it unplayable. ie. ships will suddenly stop firing in the middle of a battle and will not attack each other unless sp

10 Replies 4,235 Views

Umm I'm not sure what the confusing part is. But i'll try to explain further... The AI builds on preset templates, which usually only include a few capital ships. I would like to know if anyone knows a way to change this. Since we can't chagne AI directly, I'm looking at secondary criteria, such as say max cap ship slots.

10 Replies 4,235 Views

Does anyone know how to make the AI produce more Capital ships? If I increase the Cap ship slots, will they build more caps?

10 Replies 4,235 Views

So basically the AI is having a problem? Something I've introduced is affecting it's logic kind of thing? Maybe I'll explain what I'm doing. I've basically set all ships in this one faction to have 0 antimatter restore, then created a "supply ship" that has the transfer antimatter ability and high antimatter restore rates. It seems to crash when the supply ship is in action, where without it, there are no problems. Also, I hav

17 Replies 5,625 Views

EDIT(Yeah, Annatar, that's exactly the error I was talking about. Thanks!) Yeah, the minidump occurs without an error, even with showErrors set to TRUE. This time it happened when two ships jumped into my grav well (though it could be the ai doing someting somewhere else. I'm pretty sure those ships aren't the problem though because I've played with them before with no problems. The only time this error occurs is when my new ship is in the game.</

17 Replies 5,625 Views

Side note, I'm getting "Weapons Index out of bounds" errors. They dont' crash the game but they cause an error to show up. It says something about meshes.. but i'm using Sins original models... Any idea what that means?

17 Replies 5,625 Views

[quote who="Annatar11" reply="5" id="2250825"]Open user.setting, set showErrors to TRUE, and it'll give you the exact line in the file that's causing the crash. No guesswork and hair pulling needed. Honestly, Ironclad should just make it the default [/quote] Yes I have showErrors turned on. It doesn't always show an erorr though, and that is the case this time :(. WAIT! When I tried t

17 Replies 5,625 Views

It's random. That's the problem. I've jumped them into other systems, had them use their abilities, move them around a grav well and it's fine. Then it'll just crash out of nowhere. No clue what's doing it. Developer doesn't work on my computer either.

17 Replies 5,625 Views

Hello, I've created a ship that uses "AbilityTransferAntimatter" and "AbilityRepairDroids", has 0 guns with large amount of antimatter max and regeneration. For some reason it is causing a minidump that gives no errors. Does anyone know where this error might be coming from? I've had two versions of this ship. The last one is basically a subverter without any guns and the changes to stats + abilities. I really can't figure out what is causing this dump

17 Replies 5,625 Views

I'm going to test something out for my mod, when I get it to stop dumping. Instead of having a bunch of useless trade ships, I'm goign to have fewer ships that are worth a lot more. That way, I'm hoping, guarding trade routes will be far more important and pirating those ships will be far more lucrative. I'll let you guys know how it goes, once i get it up and running.

10 Replies 10,814 Views