Tkins

Tkins

Joined Member # 3373976
15 Posts 245 Replies 20,376 Reputation

LOL, This mini dump i'm getting is driving me insane!!! I have no clue how to figure out what's causing it though. It's every 10 minutes, but I don't think it's the minidump in original sins as I never got it before with settings to highest. I tried changing them to high and medium but I still get it. Must be an ability or something the computer AI is using.

14 Replies 6,016 Views

Update So I've tried to change the game constants. Since there is only Chance to hit capital ship, bomber and fighter, my entire battlesystem went down the drain. My plan B is this: I've increased the amount of weapons on ships and made the weapon type much more specialised. Anti-XXXX will now do x2 damage to their own class but severly reduced damage to other clases. ie AntiCapitalShip does 2X damage to capital ship armour but .15 damage to light

165 Replies 169,222 Views

[quote who="Sole Soul" reply="4" id="1997266"] The structure could stop ships altogether while the starbase slows jumps like the vanilla. So you could still do raids by taking out the PJI but it will be annoying with a sb there as it will slow you down. Now that's an interesting idea. [/quote] Yes, I also like this too.

82 Replies 209,599 Views

[quote who="Annatar11" reply="2" id="1997251"]I just had another idea re: pji thingy on the starbase, Tkins. Right now the base has 8 upgrade slots. ~5-6 are taken up by the weapons and armor research. What if the PJI unlock was on the third rank of the planet defense upgrade? That way, you have to make a hard choice between the various super-abilities (meteorite, debris suck/shield, detonation/frigate construction) and the PJI? That would be a pretty tough choice wouldn

82 Replies 209,599 Views

"According to the damage type chart most weapons have 10% chance to hit Strikecraft (and if that's not the case it should be). " I'm pretty sure that all ships' weapons, except flak, have a conditino "canhitstrikecraft FALSE"

12 Replies 3,166 Views

The way starbases are now, cheap at the start, and upgradable to strengethen, I really have no qualms with people bypassing a starbase to jump into the next planet. It's not very hard to set up a starbase on every world on a small map and every other world on a medium map, so if they keep jumping around, they are only running into other starbases. If starbases protect planets and attract attacks, then who cares if they are jumping all over the place. Especially if a starbases li

82 Replies 209,599 Views

I'm worried that when I ran the original developer it ruined my settings or something. I'm going to play vanilla entrenchment tonight and see. And I used to play with "Highest" on all settings on Entrenchment and had no minidumps. Since I tried running developer my settings were reset to lower. I didn't have anything on highest, but I still lowered it to medium and I'm getting the 10 minute crash. I'll try vanilla entrenchment tonight, if it works

88 Replies 201,942 Views

Back on topic, The one thing I don't like here is the Beta PJI idea. I think we'd be much better off allowing people to jump between planets. Having a PJI Mitigation might work, where only a certain amount of fleet supply can jump at a time or something. I think it would be much better to create something to draw the fight to a starbase. Make it have a very strong planetary shield. Make Auxillary government actually work. I

82 Replies 209,599 Views

How do I use developer with Entrenchment? I've ran into the 10 min minidump and I don't know why... I was running Entrenchment before on Highest and didn't have any issues but now my mod crasshes at 10 minutes every time. Can't figure out what would cause that...

88 Replies 201,942 Views