MOOMANiBE

MOOMANiBE

Joined Member # 3324578
0 Posts 2 Replies 314 Reputation

Step 1: Get near to the cap on tiles with improvements built on. Ideally, 3 or less tiles left. Step 2: "Absorb" a nearby improvement into your city. This counts, for some strange reason, as tiles with stuff built on them for your city. This will most likely drop your available tiles by 4 - bringing you BELOW 0, to a negative number of available tiles. At this point, you will be able to build as many improvements as you like. The cap is gone. Note that your city's fence will most like

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[quote who="Annatar11" reply="1" id="2724452"]It is true. As far as I know, these cities should allow you to train the special units that the minor factions have access to.[/quote] Are you talking about the little orc warren next to the city that I can't use because I'm not an empire? xD

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Here's the deal. I captured a city early on, and it refuses to level. I have been TOLD, that "cities captured from minor factions don't level up. This is intentional." First of all: Is this true? Because, the game gives NO INDICATION WHATSOEVER that this is the case. I am told that "this settlement will level up when it reaches 50 citizens", despite it having 65 citizens. It says this in multiple locations. Second of all: Is this true? If so, WHY? When all I have to do i

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[quote who="kryo" reply="4" id="2724359"]Please post the save.[/quote] Everyone seems to be saying it's intended, but here ya go. http://home.comcast.net/~ktriolo/Saaaaveofcraziness.EleSav

9 Replies 5,457 Views

Hmmm. If it's intended, I have to say that auto-resolve really doesn't work well with it at all. It usually results in no damage to the enemy and all my guys dead, whereas when I fight manually I usually kill them without taking damage.

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I've come across a strange amalgam unit. Is this... part of gameplay? It doesn't seem intentional. Basically, this unit is identified as one soldier by the game, but displays as roughly 7. Its attack and HP are through the roof (27 and 148, respectively). In combat they appear as a strange morass of units, and move as one, taking up one tile. When attacked, a number of the "men" in the tile die, causing the "single enemy"'s attack and max HP to decrease. Here's a pictur

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Quick question, since I've been having this problem as well: My last debug.err is a whopping 118kb, and full of about 50,000 completely different types of errors, like... Debug Message: WARNING: Forest type leaked - refs: 384 Debug Message: WARNING: Forest type leaked - refs: 99 Debug Message: WARNING: GameItemType TravelingBoots leaked - refs: 19 Debug Message: WARNING: GameItemType LongstriderBoots leake

24 Replies 22,860 Views