You think thats all :P This is old news, along with the rest of the pics: http://www.gamereplays.org/demigod/portals.php?show=page&name=hidden_material_demigod_beta
DalzK
Game really is 10x funner when you play with organised teams and get good :)
[quote] This week's tip of the week is Caplocking. This is a very powerful, and essential tactic that is used predominately from mid to late game. It is the cause for swift victories, and comebacks against overwhelming odds..... [/quote] You can view the guide here This guide was written by LordGloom . Awesome work!
oh Kestrel now you are asking for it!
[quote]and a hammer slam that felt like it was doing way more than the 1200 in the description[/quote] 1.7k
[quote]I think most of Imba are still favor related and we either need to add 10000 to every favor level or eliminate favor completely because some characters some favor items work way too good then for others.[/quote] True. I remember now that the Rook also had the wings favour item. Just meant he could camp behind towers to reheal making him very hard to kill.
[quote]Actually that reminds me, there was a thread about Last Stand on Fortress mode being retarded, so that should probably be added to the list of things to reconsider.[/quote] If someone could explain this in more detail I can add it. I have yet to have it be abused vs me so I dont really know what its like.
All this theory is nice but you guys will experience it eventually in a game and come crying back here. Anyway im not saying they are outragiously OP and need to be completely butt fucked, im just saying maybe put a 20% hp decrease on the towers late game.
I really like this idea but.. You really have to take into consideration the effect it will have on balance. Getting to giants will be so much easier and it will take away that teamwork aspect of someone saying, "ok ill priests - angels, you get cata's - giants all at once" which is a move i really like
[quote]Now you're playing 2v1. Of course you're going to lose. It's the same as if Reg and Sed cap it and reg puts mines all over the place. Or UB spits on you, or any number of things. If there's 2 of them there you'll need 2 people to remove them.[/quote] To make you happy you go in with a Erebus and a Regulus. Same situation and problem.
[quote]No, I don't let people sit on my portal flag for 90 seconds to summon that many towers, I get in there and kill said rook because he can't create a tower farm that quickly. When the aforementioned rook attmepts to teleport away since his move speed is too slow to run, I interrupt his tele and demolish him. He could block you off from a lane and work his way down to the portal fromt here, but even then it would take a long time and he would have difficulty getting past your towers if yo
[quote]I know, everything is OP in this game. I mean, how hard is it to comprehend that almost each demigod has a powerful move? How is that OP?[/quote] Im getting fed up with you people saying "everything is OP /endsaracasm" when ever an OP thread is made. Yes most of the time they are complete bull, but have you guys ever stopped to think - Wait, maybe this game isnt perfectly balanced and there are certain imba's in it like every other game that is in existence. To
[quote]Dalzk the reason you say they are op on prison is that prison is a terrible map. There are no lanes and its just ffa in the middle untill they train you back to base. My advise is not to play on prison just like most people i know. [/quote] Prison is one of the main maps that all the good players play and the map they often use in finals for some tournaments. Prison is a good map if anything :) Crucible on the other hand... Just to clarify, Rooks towers are not only OP
1. Rooks Towers. Simply too strong when spammed and abused - especially at higher levels. On small maps like prison they just become a joke when 8 towers are plopped up infront of your base. Something about them needs to change. Either the max cap of them goes down, the mana cost, the cooldown, the HP of it (imo this is the best solution) - any one of those is fine. NOTE: Only OP in certain situations. 2. Heart of Life + Shield. This can be done with Oak
Restoration scroll only removes debuffs from minions.
This sounds awesome and connectivity this week is the first time I have ever seen Demigods connectivity as....good :) Of course it has room for improvement, but I can get 3v3's going easily under 5 minutes. Imo thats a success. Amazing work guys! [quote]What would you like to see in terms of new features?[/quote] Please, Please, Please, Please - There is one feature they I want and Demigod needs: <span style="font-size: la
[quote]Instead there should be a surrender option, but the game is only surrendered once > 50% of the players choose to surrender. (That means both players in a 2v2, all but 1 player in 3v3 and 4v4, and 3 players in a 5v5).[/quote] So if im winning then two of my players in a 3v3 quit I automatically am forced to lose?
http://www.draginol.com/files/impulsereactor-0514.zip
have u tried downloading that new impulse reactor Frogboy posted?
If you have a problem with favour items, then play with them off. If you dont - go play with them :P
So bascially now instead of someone quitting, someone will quit but get favour and their Demigod isnt replaced by a.i? Why could I not rage quit by not doing this? I think there is nothing wrong with people wanting to leave a game whenever they want. As long as they get a loss for it, and if everyone quits then the game should end.
Yea. The most annoying thing is when everyone on one team quits but you have to play a.i to get the win.
[quote] QoT will utterly destroy towers faster than any other demigod [/quote] Yup. Its also do with the way negative armour works. Since towers have 0 armour (im pretty sure they do) QoT will always put them on negative armour and when armour goes negative, you start taking a looooooooot more damge.
[quote]Oak's shield doesn't remove spit. I say this baselessly, without testing, and without ever playing Oak more than once, and rarely playing UB[/quote] Im praying this is sarcasm :P :P
Hey we are just having a bit of fun :) Stardock are aware or the issue and they are going to change the location of it (or maybe encrypt it?). It is certainly a valid point and people should take it seriously. Im supried there at least isnt an official mention of this so all users are aware their pass/username is in the game.prefs file.