Just so I know, has the AI been tweaked to take advantage of the full tech tree or should we look out for that still?
Draakjacht
I swear, no one listens. Okay, original question answered: the starbases kick more than enough ass. Part of using a static defense is predicting behavior. If you can't do it or subscribe to Patton's theories, don't build them.
Thank you.
I totally understand that, but based on whatever set of mechanics you choose, there are a myriad of possibilities.
Is it sad that my first karma point is for being literate? btw, thanks.
Well, the new planets offered with Celestial Bodies includes, I believe, deep space points. Assuming that phase lanes are a natural phenomenon, the creator decided 'why wouldn't nature plop you down in the middle of nowhere'? On the one hand, people would travel to points of interest (even DS9 looked to be nowhere special except for the wormhole); on the other, I'm creating a game and I figure one of the battles could take place in a part of deep space where a fleet fled to avoid detection an
[quote who="CenturionJixra" reply="10" id="2117484"] Quoting athros, reply 3In closing: Is the AI as intelligent as a Human? Nope. Is it more fun to play the AI? Yep. Less trash talk, less elitist bs. Has it changed? Possibly. It stopped being my cup of tea, and I really don't see myself coming back to it. Is it possible that you might find the game more compelling if you were confronted with the greater challenge posed by human opponents? What if you had to seriously contend
Crashmatusow, we are way off topic. Not that I'm going to get back on topic, but just letting you know that I do notice and you are right. Okay, I was thinking the Marza used a straight nuke, but I honestly didn't read the description of the weapon that carefully. EM stands for electromagnetic field, thus what I'm talking about. I am not talking about countermeasures. The IDF tanks emit a constant EM field which causes the arming device of an explosive to detonate prior to
I won't rule that out as a possibility, but it would have to be a very powerful laser. Of course, that also depends on the drive systems of the vessels. Here, that might work because the vessels phase when moving stellar distances, becoming at most limited in their interaction. In Star Trek, to provide a contrast, the vessel takes the full force of hard radiation at a speed several times beyond that of light. In that case, the navigational shields have to take a force far beyond anything a laser
Wow, that was faster than expected. Thanks a lot. Btw, was I the only one that didn't notice the EWS auto-casting?
Although you have a few points, we both have little flaws in our thinking. You're right, manipulating orbit should be possible. Also right, things should orbit. Ferro-ceramic armor is actually a modern development (why are we researching it in the future?) and it deals with projectiles fairly well and disperses heat too. With energy weapons, this works. If the weapon is designed to interupt atomic cohesion, such as a neutron bombardment, the armor will mean little difference.
The missiles are a bit underwhelming visually. I use the Distnat Stars mod which makes them very noticeable. As for the orbit: all objects within a gravity well have to orbit or constantly use thrusters to counter-act the gravity. Orbit is easier and less stressful on a structure. In fact, there is no current satellite incapable of manipulating its orbit. As for long range weapons, you do have a valid point. Ignore what makes a fun game. Basic physics says that an object in mo
more than fighting over trade hubs and artifacts? You intrigue me, sir. I await this patch of which you speak.
I really want to see the planetary abilities. And I'm always happy to see a new patch. Patches are fun!
c'est la langue.
I think he's saying that the starbase can defend the logistic structures, thus keeping an enemy from effectively taking a planet unless he/she faces the starbase.
Glad to hear you have a sense of humor on both topics.
I think the idea would work fairly well as long as the orbit path is shown like a building before construction, where there has to be a clear path. Likewise, if a building is put somewhere in the orbital path, it won't be allowed to construct there. As for the Orkulus, it does seem a crappy thing that they have the advantage of mobility and phase gates. On the other hand, I've actually lured the path of an Orkulus into a cluster of civil structures and got it caught up in them, p
I just realized that in my recommendation I said I "pumped into this" when I meant to say I "bumped into this." Just want to clarify that I surf the web with both hands.
Thanks for the support. I figured everyone would have uber-sympathy for the poor modder. [e digicons]:grin:[/e] In any case, flexo, you might be thinking of the guy who inspired Celestial Bodies. Go to the link and check out Cybdevil. He was actually modelling our own planets and rescaling to true size the planets for use in the game. Don't think he actually finished the full mod though.
Yeah, but that's a strikecraft. If it was a beam weapon, THEN we would have anarchy.
Moriicon, I'm totally with you. That's what I like doing. InfinityShadow, I feel for you. That's why I don't play online. Half the time they freak and leave and the other half they don't pay too much attention.
Okay, so I know you are tweaking the current mod and I know almost everyone wants to see the bigger and better things from all mods come into one huge mod, but I expect nothing to come of what I'm about to say. You included the Sins Plus planets and I have to admit, I love them to death. I was just browsing around and I pumped into this: Celestial Bodies Mod It would be something to see you finish this
On the one hand, the pirates get very powerful as time goes on. On the other, the pirates don't get beyond your growth or ability to bribe them. I personally like the level just because it creates a front you can't negotiate and I always thought the pirates should be tough enough to endure against the governments pressing upon them. Look at the performance the Somalian pirates put on.
Deadly Secret. yeah, a wonderful addition that came with the Sins Plus planets. I recently discovered one that reminds me why I should always build up a planet BEFORE exploring.