Volt_Cruelerz

Volt_Cruelerz

Joined Member # 3217355
16 Posts 1,059 Replies 25,320 Reputation

[quote who="UnleashedElf" reply="197" id="3490967"] I have been busy in real life, but August has passed. Has there been any news? [/quote]Are you referring to Tachyon which was the "big announcement?" If you're talking about the "big announcement that will make Sins players happy," Tachyon is a new system SD is working on to improve online play of their games. If you're talking about something else, I don't know what you mean.

203 Replies 693,661 Views

Simply put, as a society, we've decided "feminism is good" which has given those claiming to espouse beliefs as such (most feminists have quite reasonable beliefs) free reign to reason unquestionably. To question one is to be thrown in with the minority of idiots that treat women like crap and should be banned immediately for their behavior. The current state of affairs IMO is just a direct result of the combination of not having been banning offending males and and allowing t

186 Replies 832,053 Views

Probably Goa then Zombie. After that I'm less sure because you start hitting people like Harpo, Ryat, and myself where there's more specialization. Which person is more knowledgeable: the one with four undergraduate degrees or 2 doctorates? Breadth vs Depth and all that.

21 Replies 34,645 Views

[quote who="mikefacciola" reply="62" id="3489065"] Quoting Frogboy, reply 31 There's going to be a big announcement next month that I think will make Sins players happy. More copies of Sins of a Solar Empire will likely be sold this year than last year. The biggest challenge Ironclad/Stardock have had

77 Replies 414,703 Views

[quote who="JuleTron" reply="185" id="3488639"] I wasn't proposing the removal of counters. Instead, I was thinking of a way to implement the counters differently. So for example, long-range frigates would rely on high-explosive missiles with poor tracking speed and with a poor accuracy modifier against small targets. This would make them effective mainly against groups of weaker frigates and also structures but ineffective against e.g heavy cruisers and very fast and agile single

203 Replies 693,661 Views

I assume your router is indeed online? Also, Sinkillr is a troll that's been running a bit rampant lately making everyone a bit paranoid about helping people they don't recognize because it's hard to know who is and isn't an alt account of his.

7 Replies 14,689 Views

[quote who="Wintercross" reply="182" id="3488314"] I still think taking the approach of different weapon types and mounts having different turret tracking speeds and projectile speeds. That's one way to balance things out without using armor types. It allows weapons to miss and smaller fast ships to dodge the larger heavier guns. Even beam weapons that are pretty much instant hit, may not be able to move the turret very fast, or may be in a fixed position like the

203 Replies 693,661 Views

[quote who="ZombiesRus5" reply="19" id="3488359"] Too bad it's not an Eclipse plugin [e digicons];)[/e] BTW, I tried running 1.0 and it gives a NumberFormatException with entityType "Ability" as the line in error. Tried against the games reference files too. [/quote] Could you tell me a specific file you tried to open that gave that error?

23 Replies 130,981 Views

[quote who="JuleTron" reply="179" id="3488272"] Quoting Volt_Cruelerz, reply 177 1. sure, why not... I assume you're not talking Exodia-like auto-win if you get them all though Good point, it could easily become either OP or worthless. Perhaps it would be easier to balance if i

203 Replies 693,661 Views

[quote who="JuleTron" reply="172" id="3488012"] Personally, I would find it disappointing if whatever is chasing the Vasari is just another race. The Vasari have been fleeing for 10,000 years and they don't even know what the threat is. This can't be an ordinary threat. The only way I could see that working is if in Sins 2, the TR, AL and VL are all extinct, having been wiped out by the chasers. The TL, AR and VR survive only because they closely work together to finally defeat t

203 Replies 693,661 Views

As abominable as the Charms Bar is, ironically, I think it has increased my productivity. Why? Because after "upgrading" to Windows 8, I was compelled to use the keyboard more and just search for everything I wanted to access. In other words, with the Start Menu gone, I was forced into the less pretty (but faster) direct key entry method of getting where I want to go. That said, this is by no means for everyone, and come to think of it, my company is up

10 Replies 56,516 Views

[quote who="Delnar_Ersike" reply="2363" id="3487342"] Oh, I am a numbnut. ConvertData requires 4 arguments, not 3. The correct line should be: Process process = new ProcessBuilder(path, "entity", f.getName(), f.getName(), "txt").start(); See if that helps. Also, if you're calling f.getName() a lot, maybe you should consider just storing it in a second variable for optimization purposes. Memory size will increase, but you repl

2,761 Replies 7,634,150 Views

[quote who="Delnar_Ersike" reply="2360" id="3487198"] Maybe instantiate Process process as public static to make sure only one process is running at the same time? Also, does Process require a destroy() call or something similar to clean things up? I'm fairly new to Java threading and process management in general, so if it's taken care of by the garbage collector just like (almost) all other Java classes, then no biggie. <br /

2,761 Replies 7,634,150 Views

Release 1.0 is out! [IMG]http://i180.photobucket.com/albums/x111/VoltCruelerz/YAY_zps21095098.gif[/IMG] For those following this thread, note that it does not yet support loading files that are already BIN'd. I emailed Yarlen earlier about getting this stickied. Hopefully he responds soon.

23 Replies 130,981 Views

Normally I just use batch files for conversion but again, ConvertData is now claiming to not be able to run on my computer :( Traditionally, I just use batch files to do mass converts between the two formats, but even they aren't working now. Rebooting doesn't fix it. I have no idea what's wrong with this... For the record, Galaxy Forge does run. Also, I'm only trying to run one instance at a time. The idea being that when

2,761 Replies 7,634,150 Views

Well, at least someone is paying attention :P Anyways, release 0.4 is out. With this release comes numerous QOL improvements and most importantly, saving/loading at the project level. Please bear in mind that saving/loading (and probably importing/exporting as well) a PeriodicAction can be semi-wonky at the moment and the InstantAction it invokes will not be preserved across saves. This will be fixed in future versions. ConvertData is proving t

23 Replies 130,981 Views

[quote who="Delnar_Ersike" reply="2352" id="3486917"] Quoting Volt_Cruelerz, reply 2348 [snip] So I'm guessing the relevant code is: // f is the file that the system is trying to load String path = f.getPath(); path = path.substring

2,761 Replies 7,634,150 Views

Working on the buff builder and ran into a problem trying to exec ConvertData_Rebellion.exe automatically. The program detects when it needs to invoke it, but it isn't running. I've never called an exe from java before, so that's probably a good chunk of it, but eh... Anyways... [code="java"] // f is the file that the system is trying to load <span style="color: #000000; backgrou

2,761 Replies 7,634,150 Views

You know, I'm actually kinda surprised that there have been no other comments by others for a while... Regardless, release 0.3 is live. Import and export are live. Never again should anyone have to touch an ability or buff file! I intend to do more, but the point is, with this release, editing with Notepad++ is now obsolete! Next order of business will be making it invoke ConvertData when importing and exporting. Then I'll work on saving at the

23 Replies 130,981 Views

Release 0.2!!! All pluggables integrated. I make no guarantees regarding lack of bugs with that. I'll need help finding all of them. At this point, the program can export both buffs and abilities as well as all pluggables for either. In other words, you can now use it just as you would if you were manually creating things. It is not yet fool-proof nor is it capable of saving a buff chain to reload later, but so long as you don't close it, you&#3

23 Replies 130,981 Views