Legolan

Legolan

Joined Member # 3207556
0 Posts 41 Replies 1,440 Reputation

It would be nice if the scouts would at least avoid going into pirate bases more than once (barring it being neccesary to go to other unexplored planets). Although as you say, I don't use auto scout after a point as well, I figure I might as well just use the scouts to scout what I need scouted and not everything else, although it is useful for the initial exploration of the map.

9 Replies 4,578 Views

I think I may have the answer, albeit it is a long shot. First, I'm going to guess the AI was advent, and had Destras. With the passive buff Destra's deal 1.5dps over time (iirc). Also, should you have whichever of the capital ships with the domination ability, you could have captured a Destra. I've heard that sometimes the buffs/debuffs are not properly rewritten when ships are captured with domination, as such it may have captured a Destra, but even though you had the Destra you still

2 Replies 9,199 Views

[quote]hey, hey moron! yeah, you! learn to read!WWW LinkDon't believe all the propaganda your told.[/quote] Now that's not any propaganda. That's just a Conspiracy theory. FYI, Hindsight is 20/20 as they say, we can see where something is leading, whereas it may not have been possible at the time.

162 Replies 595,174 Views

[quote]I want more races, even if some are just reskins of old ones with fancy new names and backstories. I want to play a 8-way match without duplicates.[/quote] I personally hope they stick to fewer races, and diversify them more and balance them better. No point having 8 races if everyone only uses two.

272 Replies 438,216 Views

Culture is one of the few things that makes a defensive strategy at all viable. And even so it can be countered by either using your own culture, or else capitals. I don't see what you thinking is the problem...(as far as I can tell, I don't see how culture prevents you from gathering resources and making ships...).

8 Replies 21,596 Views

Have you even tested some of these things out? The Novalith is by [I]far[/I] the best game ender, far surpassing both the Vasari and Advent counterparts, it certainly is not in need of a buff. The high health compared to low dps is one of the more unique things about Sins imo. In many games, units can kill eachother in ~10-15 seconds, in sins it can easily take ~100 (this is 1v1, take cobalts for example). As such I hardly see why you are saying the health needs to be [I]increased[/I].

11 Replies 13,699 Views

Yes, I just wish there was a way to specify (for example, have all my illums use their ability when I hit it, but only one of my Iconus's.) however, I do agree, the overall intelligence of the autocast system does help (although more customability is always welcome!).

9 Replies 33,400 Views

[quote]All we're hoping for in 1.1 is that they fix the hosting issues, further reduce the number of minidumps, and enable auto-downloading for Galaxy Forge-made custom maps.[/quote] Yes, IMO the rule for patching is: 1) Fix game breaking exploits that affect everyone (not any that I know of now). 2) Try to solve networking/minidump etc crashes that prevent people from playing and ruin games. 3)Balancing the game properly so all sides are as unique as possible without anyone

9 Replies 22,006 Views

It does not affect strike craft to my knowledge. However, the Halcyon carrier has a ability that does basicly the same thing to strike craft (except it throws them away and damages them) so you can still force everything out of your fleet and pick them off easily enough.

51 Replies 148,890 Views

[quote]I wouldn't miss a campaign, if it weren't for the enthralling story they present you with in the opening cinematic. I love to have stories in every game I play. If there isn't a story it's usually for a good reason. Again, I could care less if Sins had a campaign normally, but it feels really awkward not having one after all the emphasis they put on the backstory.PS. To the person who said that Starcraft was all about multiplayer, when my friends and I talk about Starcraft all we talk abo

28 Replies 29,683 Views

I agree, it is very helpful when people work togather as a team and communicate as much as possible. I certainly try to do this myself, although it has gotten me some sarcastic comments :( but I personally find that the only way to beat an organized team is to be organized yourself. I played a random map and the spawns put one guy from the other team into pretty much the middle of our team (two of us on one side, two on the other). And although we killed him, he lasted long enough and k

4 Replies 11,770 Views

I'll agree with The Monk here. I had no trouble hosting when I first started the game, and even if you do have any trouble there are plenty of guides and helpful people willing to assist you in fixing the problem. And honestly, considering The Monk is a volunteer, I think his contributions are quite exemplary.

17 Replies 42,637 Views

As others have said, it means it will take you a few games to learn the basics, and after that it will take a fairly long time to achieve a solid understanding of all the tactics etc. However, this is a good thing since it means that Sins has the depth to keep you interested for a long time. It is certainly worth the buy, both for the Single-player and the Multi-player.

19 Replies 89,445 Views

I don't know why the bothered, ships can still move in 3D, and I've seen people using guardians repel to knock opponents ships downwards and prevent them getting high enough up to do a phase jump. Also ships will move up and down when preparing for phase jumps etc. Anyway it just seems like at the very least they ought to put it back in for 1.1 anyway...

31 Replies 93,001 Views

The manual really has no reason to say that. All planets (except asteroids which have 25) have 35 tactical spots. desert worlds have 36 max logistic compared to 24 for the terran (barring the TEC logistics upgrade). Also, they have the same life scale etc. Really there is no reason for that comment in the manual. Although, Deset planets are very useful for their very high number of logistics spots.

9 Replies 20,105 Views

Also, be aware that for every jump away from your capital planet, the planet loses 10% allegiance, so your capital has 100% (without any culture, full culture coverage adds 10%) a planet one jump away has 90%, two is 80%, three is 70% etc. Jumps between stars on multi star systems only count as one jump. However, the allegiance is actually going down, i.e. degrading over time, then that means your opponent's culture is overwhelming yours or else you don't have any culture there. You can

7 Replies 2,514 Views

I hear the spamming argument a lot, and frankly you can't ever really stop "spamming" per se. After all, if I see that you went econ and I went military, I have to "spam" to bring you down before you get a bigger econ=>bigger fleet online. Besides, Sins actually has an anti spam mechanic now, the fleet upkeep punishes those who make tons of troops (it's also anti slippery slope, which is good as well). But pretty basicly, if I can make a unit, and you don't have the proper counter to it, then I'

81 Replies 280,837 Views

Oh my God. What happend...please some moderater delete all those other threads. I don't know what happend...how on earth did it get 20x posted O_O. I am really really really sorry about that, please delete all but one of them. I think my browser must have glitched up insanely bad... EDIT: I've PMed the mods...hopefully they'll fix it momentarily.

3 Replies 4,475 Views

Amazing Chat Zyrxil! One little thing I noticed, was that the title of the thread was So[B]e[/B]SE rather than So[B]a[/B]SE. Just thought I might as well point that out ;). (Although it makes you famous though, try googleing "soese" and your forum post is the top hit =D)

109 Replies 382,888 Views

What exactly does it do? I've seen an explanation for the way armor works, but I've never seen a proper explanation of how shield mitigation works. If someone could please tell me just how affects the ship taking damage etc that would

3 Replies 4,475 Views

The AI will not attack unless it is sure it will win. Also, if you bring a fleet that is bigger than the AI's into a system and the AI thinks it will lose, it will retreat. Every time. Of course, this causes a rather laughable problem for the AI in team games since it doesn't count allies in its calculations, so if there are three medium sized AI fleets they will flee from one large human fleet.

4 Replies 13,291 Views

[quote]There is research going on right now, which studies how cows' digestion system can be changed, so that cows don't produce so much methane. At the same time people use lawn movers, which produce as much CO2 in 2 hours as a modern car produces over the period of one week. Shouldn't meaningless pseudo-aestetical habits be changed before attempting bioengineering? I'm calling shenanigans on that one. Unless you're comparing a commercial mower to someone who drives 30 miles a week like

15 Replies 62,894 Views