[quote who="Kermamorjens" reply="221" id="3706015"]So what's in the picture above is a retweet of Kotaku and Pcgamer headlines, not their own words.[/quote] That's true, but those articles were based on P&F's October 9 blog entry, where they said "...we are now working on a direct sequel to Star Control II® -- The Ur-Quan Masters, called Ghosts of the Precursors™</
Elestan
[quote who="Frogboy" reply="213" id="3705998"]Only one position has any legal merit and the other has none.[/quote] I agree, but my sense is that SirPrimalform is trying to make a pedantic point, not a legal one. At least, I'll give him the benefit of the doubt on that until he says otherwise. :-)
Regarding the game's name and quoted tweets, I think you're both right, but are making slightly different points. SirPrimalform correctly notes that F&P did not explicitly name their game "Star Control: Whatever". Frogboy is making the slightly different, but also correct point, that they used the phrase "Star Control" in such close pr
[quote who="Nahtegood11" reply="202" id="3705966"] I haven't read the previous posts in-depth, so I apologize if I'm repeating what's already been said. Anyway, I suspect that the only reason Paul and Fred are making Star Con 3 game is because Stardock is making Origins, and that they would have remained silent if Stardock hadn't ever announced their game.[/quote] I'll nip this one in the bud. In 2006, Paul and Fred told the fans that they <a href="http:/
[quote who="AuditYerTaxes" reply="196" id="3705881"]The one thing In this long running conversation I haven't heard anyone bring up is this. What did the Original 3rd party developer contract for starcontrol 2 say? This would answer many of these questions I think. Unless Paul and Fred can come up with some documentation to support their ownership...I'd prolly guess they don't have any.[/quote] They provided that contract in <a href="https://assets.documentcloud
[quote who="chapel976" reply="191" id="3705852"]Quoting Elestan, reply 187 As long as nobody claims to be giving real legal advice, I think it's the equivalent of sports commentary. well, it's a lot of speculation that could be hurting both sides and the fans. Apparently there's already a divide between TeamStardock and TeamTFB... and
[quote who="Frogboy" reply="188" id="3705847"]Let me first say I enjoy reading your posts. I think you are very thoughtful and fair-minded.[/quote] Thanks; part of the reason I make them is to try to provide a calmer alternative to people who are getting really emotional or personal about things. [quote]...having been through a lot of IP litigation over the years, even I could pick apart your analysis.[/quote] Feel free! I'd love to hear your thoughts on any o
[quote who="chapel976" reply="185" id="3705839"]I would definitely suggest people stop trying to play internet lawyer...[/quote] As long as nobody claims to be giving real legal advice, I think it's the equivalent of sports commentary. Not everyone reads legalese, the lawyers themselves aren't going to say anything, and anything the parties themselves say has to be considered biased. So the only way for people to guess the "score" is for a journalist or other person who re
[quote who="Frogboy" reply="181" id="3705810"]Stardock’s position during all that time was that Paul owned all the characters and lore in SC2. And while Stardock had a license to use them, it wouldn’t because Paul asked they not be used.[/quote] IMHO that wasn't an unreasonable position, given what you knew at that time. The question now, I think, is whether Stardock's position on this has changed, now that Paul has revealed the contract with Accolade that appears to
[quote who="SirPrimalform" reply="177" id="3705747"]If that's what happened, it does seem like a silly thing to do - why would you want someone to labour under a misapprehension?[/quote] I've thought of one possible rational explanation for keeping quiet on the trademark. Up until very recently, PR&FF were locked in to Skylanders; they weren't allowed to start work on a Star Control sequel. If they had argued successfully back then that the trademark had lapsed, then [
I think that one explanation is that P&F aren't pressing a claim to own the trademark; they're claiming nobody owns the trademark, because it was legally abandoned due to being out of use during that gap period. If they had pressed an abandonment claim back then, I think they would have had a strong case, but I'm not sure how the passage of time, Stardock's purchase of whatever rights Atari had, and subsequent development of the game may have impacted the strength of their legal a
The important thing for me is that the races be fully integrated into the universe's existing continuity. Where were they during the events of SC2? Why weren't they enslaved or wiped out by the Ur-Quan? Rather than introducing many new races, I might give each existing spacefaring race 2-3 classes of ship. Depending on when the game is set, the ships' tech level could also be higher or lower than those in SC2. You could also look at <a
Alstein: It's a classic RPG/Action game from the early 1990's. It eventually got open-sourced under the name "Ur-Quan Masters"; you can download it here: http://sc2.sourceforge.net/downloads.php
Starkillr: Minimum bid was $100,000. That's a lot of bucks to throw around on a fanboy whim.
I'm wondering what the deal is with "On The Go Technology, LLC". It looks like they're a mortgage software company. What do they want with a video game franchise?
[quote]I wonder what people would think of a Stardock developed Star Control game.[/quote] I would think: "Are Paul Reiche and Fred Ford involved in the project as creative forces?". I'd love to see Stardock create and publish the game, but I'm skeptical that anyone will be able to properly capture the spirit of the original without involving its creators.
Congratulations on acquiring the Star Control franchise! Stardock was high on my list of those I hoped would get it, second only to Paul and Fred themselves. If I could offer a suggestion on how you could generate some goodwill with the existing fan community, I wonder if you might consider licensing the trademark for use by the "Ur-Quan Masters" project ( http://sc2.sourceforge.net ). It had to rename itself to avoid a trademark viol
68) Minor enhancement request: Have the tech tree display of a technology display the icons for the races that are known to possess it. For bonus points, provide an easy way to initiate trading from this screen. Motivation: When I'm tech trading, it's important for me to know who else has the tech. Also, it's far more informative to see the other race's techs wiithin the tree than it is to see them in the espionage report as a text list.
[quote who="Tolmekian" reply="91" id="2892018"]Drengin attacked Thalan and both ships blew up. Poof.[/quote] Has this ever happened to a player battle? The wiki says "if in last round of combat surviving ship(s) destroy each other, the strongest ship still survives (the strongest seems to be the ship with highest attack)."
I believe that all Trade Goods effects are global, and once built, can only be acquired by barter, or by conquering the original planet the good was built on. When bartered, the receiving race gets the benefit immediately (they don't need to build anything), and I don't think anything can take it away from them. Which gives rise to an interesting followup question: If you build a Trade Good, and the planet it was built on is abandoned or conquered, do you retain the bonus,
[quote who="qrtxian" reply="2" id="2887077"]But why did the planet stay Drengin? Both of us were completely wiped out - does a tie go in favor of the defenders?[/quote] Evidently, yes. Which is not unreasonable, considering that conceptually you're not actually slaughtering the entire planet's population, but just killing the soldiers.
I'm not sure what the point of doing this would be. If you want to cheat, you can just use the cheat codes .
[quote who="BeastCruiser" reply="6" id="2883633"]I would have thought of one constructor to install the base, and another to install the most influential module.[/quote] You can't jump straight to the high-power modules; the lower power ones have to be installed first before it will let you put the higher level ones on.
It's global to all races.
[quote who="BeastCruiser" reply="3" id="2882702"]How will I know if they do a thing if it's not displayed, and if they do, how much? For example, what do the military resources do once you develop them? Do they add to military production, or what? (The in-gane hint isn't helpful either. An angular throne is not the thing I want to build, a decent warship is.)[/quote] You can go to the planet screen and hover the cursor over the number; some of them will display a points breakdown.&nbs