Kavik_Kang

Kavik_Kang

Joined Member # 3160460
2 Posts 9 Replies 9,468 Reputation

[quote who="IBNobody" reply="16" id="3605385"] I understand what balance means. SC ships are unbalanced, but in the meta SuperMelee game of "kill your opponent", they are balanced. However, when the goal changes to something else, balance is removed. You admitted that yourself when you say that players will choose certain types of ships for different game rules. That is not balanced. [/quote] This is just wrong. Changing the goal does not remove balance at all

44 Replies 32,700 Views

[quote who="erez87" reply="2608" id="3605320"] Nothing happened to global warming, it is still going on... [/quote] In America the news networks issued an edict that nobody who disagrees with global warming will be allowed on TV. Amazing, isn't it. It's like something out of a sci-fi horror movie, haha. ...and they insist they are not propagandists with a straight face, amazing.

2,913 Replies 9,288,426 Views

[quote who="IBNobody" reply="11" id="3605347"] Quoting Kavik_Kang, reply 10 You are admitting that a limited quantity of ship types would be used predominantly in a particular mode. That isn't balance. That is imbalance. That imbalance stems from the fact that you've changed th

44 Replies 32,700 Views

[quote who="IBNobody" reply="9" id="3605299"] Quoting Kavik_Kang, reply 8 A multiplayer that can retain an audience is central to the core success of the game, especially if they are trying to create a franchise out of this. This is false. The game is going to mostly be bought by people wantin

44 Replies 32,700 Views

[quote who="IBNobody" reply="3" id="3605231"] Quoting Kavik_Kang, reply 2 I'd like to table that discussion and elements relating to your other proposed modes because they are not central to the core game or SuperMelee. Plus, they introduce new game imbalances. It's not a very fun game if t

44 Replies 32,700 Views

[quote who="Vaelzad" reply="13" id="3604962"] I will confirm that we aren't doing a kill everyone in the universe ending. [/quote] I always thought that's how the original Star Trek should have ended, they should have been destroyed with all hands lost while doing some great thing to save the galaxy. Oh well.

28 Replies 77,783 Views

You are actually describing how the original game was balanced... it wasn't. The structure of supermelee creates an illusion of balance which is not actually there. SuperMelee is balanced, the ships are not. The most extreme example would probably be the Shofuxi v Cmrrr. Obviously, this is not a fair fight. On the other hand... you opponent just pulled out his best ship against your worst ship and when you die you will get to pick a ship that you know is good

44 Replies 32,700 Views

Yes, I have been replaying SC2 for the first time since it first came out to refresh my memory of the game. One of the first things I noticed is that I have to take notes of coordinates of homeworlds and that there is no record of where I have been. There should definitely be some kind of indication of if you have been to a planet before.

54 Replies 107,042 Views

Oh, that isn't really an issue at all. If the ships work in 1v1 dueling, they will work in these scenarios. It just works. Part of the reason why is that many ships will not be useful in these zones as it is. For example, big slow ships aren't good at hockey, nobody will use them there. In hockey there will probably only be 2 or 3 ships that get used in serious games, and those ships are used because they are good at hockey. Same for base defense an

19 Replies 39,635 Views

It's just my opinion, of course, but I have long believed that this genre has the potential to be very popular online if it were done well. The best it's ever been done is Subspace, and Subspace is very primitive. It wasn't even meant to ever be released, it was actually an experiment in networking games in the early days on online games. Testing that theory would mean doing the scenarios that have proven to be the most fun and popular within the genre. It

19 Replies 39,635 Views

I think another part if that problem was the screen wrap and constantly changing zoom level. With today's higher resolution the zoom level won't need to change as often, if at all, and so you won't hit things you didn't see until the screen zoomed out a step.

59 Replies 88,638 Views

Actually, the long term success of the game depends more on the multiplayer than the single player, although the single player game does need to be good to attract players to the multiplayer to begin with with this particular game. Since it is something of a lost genre the single player game will have to draw attention to the game for the multiplayer to take off, but any long term staying power the game has will come from the multiplayer side. It would be a good thing to retain a

19 Replies 39,635 Views

Dill-Rat, I have the impression that your issue here has already been addressed in one way. They described the SuperMelee map as being round in shape and having a border. If you cross the border and stay out of the map for too long your ship will disengage. If maps work like this in the full game, you could just immediately disengage from any fight you didn't want to do by just flying off the map edge.

59 Replies 88,638 Views

I would definitely rather have the replayability that a "full featured" multiplayer would provide than an extra expansion to the single player game. Most players will play the single player game for a week, then never touch the game again... unless there is a good multiplayer side to keep them playing. Star Control lends itself perfectly to these modes, these are the established favorites of this genre. The Arilou problem you mentioned isn't really a problem. Tha

19 Replies 39,635 Views

It doesn't necessarily have to be like that. For example, you could earn a "Uber Powerul Single Use Power-Up" whenever you kill an enemy. So even in 1v1 SuperMelee, if I kill you I still get it against your next ship. The next ship you pick is probably my nemesis and hard for my ship to kill... but now I have one use of some better-than-normal weapon/device. Earning it for a kill would actually work pretty well for SC. But again, I am not advocating for this.

8 Replies 1,795 Views

Yes, doing a cloak isn't easy. For example you don't want the non-cloaking player sitting alone on the map waiting for the "god cloak" player to show himself. The version of the cloak I am talking about was specifically designed for this type of fast paced action game. It only last a couple seconds, enough to make a single turn that is not seen by the enemy or close a short gap on an attack run. It would take a good chuck of your energy when you used it.&

2 Replies 4,529 Views

I have no idea what ship designs are in the game, but am fairly confident they have the initial designs for them already. There would be many ways of making a cloaking device work in Star Control as a permanent secondary system. I personally think the best and most fun way would be a cloak that only lasted for 2-4 seconds or so. The ship would have a fairly powerful but short ranged weapon. The cloak would then have two uses, offensive and defensive. Against fast

2 Replies 4,529 Views

Yes, I said it the wrong way when I said they could not be balanced at all. But some systems are inherently powerful within this type of combat. Star Control's ships are very simple with only 1-3 systems each. So certain weapons and devices will be inherently too powerful to have them on a ship with their full capabilities that actually make them fun. Those systems would be good candidates to be temporary power ups if the game is going to have temporary power ups,

8 Replies 1,795 Views

"Repel" is too powerful of an ability to have with such simple ships if nobody else has it. But would be OK as a one-time use thing. A tractor beam that pulses damage is an easier to understand example though. A tractor beam that pulses damage is a god-like weapon within this combat environment. Speed is everything, and a tractor beam brings you to a stop and locks you in place. If there is any type of terrain feature that inst-kills you if you run into it like a

8 Replies 1,795 Views

I've mentioned how I think there are a few basic scenarios that SC should have in multiplayer. Base Defense and Capture the Flag are obvious and don't really need an explanation. Space Hockey is different, because it is so perfect for Star Control and because it's never actually been done well. It is my personal favorite scenario of the genre, and one of the most popular scenarios of the genre. SFB's original Space Hockey scenario was primative and si

2 Replies 3,042 Views