Howdidudothat

Howdidudothat

Joined Member # 3149045
4 Posts 192 Replies 1,380 Reputation

Blair, we just had a game with v1.12 and it had a desync. JohnJames is sending you the logs via e-mail. The person it desynced with is shalom_don.(de) Please hunt this guy down. We couldn't get him to hang around long enough to explain to him that you need his files.

86 Replies 571,253 Views

[quote]HowDidYouDoThat[/quote] BTW Blair, my ingame name is Howthe? Seeing the problems we had with the desync bug, I think the name is appropriate (it is also the appropriate response for those on the receiving end of my game play).

86 Replies 571,253 Views

When I was the host of the game below, we eventually were out of sync, but I didn't get the red text even though I had sync checking on. Here is the excerpt from my user settings: CalculateCheckSumTickFrequency 50 CalculateCheckSumDetail 0 SaveCheckSumSnapShotsInGameTickFrequency 0 SaveCheckSumSnapShotsOnSave TRUE IsCheckSumLoggingOn FALSE Here are the files: http:/

3 Replies 748 Views

I am pretty sure this is about the 5th thread on this. 6 days later and it still doesn't work. It is the most perplexing issue ever, considering changing versions shouldn't affect anything on the server side. Perhaps one could hope that with v1.1, there are SO MANY people wanting to play online now that it is overloading the servers. One could hope...

58 Replies 73,419 Views

Here is the desync log. I was not the host, and was the only one with the logging enabled, but here is the file. As you can tell, it happened 0min in to the game: http://www.fileden.com/files/2008/8/7/2039910/SyncError-Tick311-Player1.txt Apparently this guy is awesome at desyncing, Teratan desynced in this game as well: <a href="http://www.fileden.com/files/2008/8/7/2039910/SyncError

2 Replies 705 Views

Take a look at the replay: http://www.fileden.com/files/2008/8/7/2039910/AutoRecord-11221149.record According to the replay, no one expanded beyond their first planet and no battles occured. I can tell you there was plenty of carnage in that game.

7 Replies 6,842 Views

[quote]Yeah, you should have seen my reaction in ally chat when the game started and I realized none of us were Vasari..I wasn't paying attention I was whispering someone when we launched. If I had realized, I would have been Vasari.[/quote] I am watching the replay right now. Your reaction was classic.

14 Replies 16,306 Views

I never noticed it before since I don't watch replays much, but in the game where we just played, I am watching through your eyes and it looks like I never did a thing. So yeah, the replays are totally hosed up. EDIT: Actually it looks like NO ONE is doing anything. The replays are completed stupid now. 2nd EDIT: The retarded replay can be seen here: http:/

14 Replies 16,306 Views

That map was loaded with neutrals. Being the only Vasari pretty much garunteed our victory.

14 Replies 16,306 Views

Multiplayer (ICO) is down again. This has to be the 5th or 6th time in just 3 days. We need to completely replace the hamsters powering the server farm.

14 Replies 16,306 Views

[quote]Looking forward to it. I am still waiting for "fight the Developers" day.[/quote] I'm with Cykur on this one. Hack and I called this a while back. Devs vs DT! or just anything, I just want to do some dev stomping [e digicons]:grin:[/e]

28 Replies 33,360 Views

Don't worry, this thread will be locked too... I am just disappointed that they had a seperate beta from the beta that had extra sync checking and the desync bugs should have been fixed, yet they aren't. Anyway, I view the impulse problems as small as compared to wasting an hour of your life playing a game and at the end realize you both won because you got desynced 2 minutes into the game. [e digicons]:annoyed:[/e] I suppose I am not that pessimistic though because

3 Replies 13,459 Views