Am I allowed to critique the video a little? Its weird to have things like "blocker" or like "backstabber" as if they where predetermined roles, I would have stuck to the lore of the game as kind of like a story telling theme. Also, if you are going to state the advents introduction, prob should at least have one image of them. Otherwise, cant wait this this next big update, I know two people who are waiting to buy for this very update.
TRUE-Magus
mmm maybe.. I think sins2 is too far behind in comparison to home world 3 to be a competitor though and this is just my opinion but the last time I looked, HM3 has a few issues in game design choices, its probably a pass for me. But I am being kept busy in Once Human currently. I can wait however long it takes for sins2.
ah, so like some time on or a little before august 31 then maybe looking at the companies track record on its major updates. Saying summer is still pretty vague though cause seasons/dates are not the same across the globe. I think it be wiser just to pick a month and say it is expected some time in that month and if you guys cant make it then that's just fine and bump it again. Thanks for the update.
they are pretty late and not addressing it really. but its been pushed again for some time in spring I think. So, maybe in a month or so or it will be pushed out a 4th time to like winter. Should be a test update soon this month, just no idea what it will entail.
I also ways go for the flack burst upgrade also, which is why I take the antimatter engi with it. By its self is not awesome but when you have 4 of them covering between CD's its pretty good and cheap. If you group up a lot of PD vessels though, then certainly don't need it just I don't have to resources to spare till late. I typically go with: Flak Burst, Rapid autoloader, anti-matter engine and heavy gauss slugs. Might take reactive armor vs slugs. Like I said, I don't take
Not sure how you guys are applying your caps, but in my experience, Kol is very good and continues to grow during the game. In early game I clear local systems easy and fast with minimal support. I don't touch the experimental beam though, its too costly if you want to use other abilities. In late game, if you have correct upgrades and have like 6 of those together you will tear through things pretty fast. Its almost too good IMO but sure it does not have much support vs craft or missiles, bu
Its probably not true fps. I mean, do you have a monitor with that high of a frequency?
Well, its going to die anyways then before reaching it unless its like 2 jumps away, maybe the difficulties of the settings effect this I am not sure (I play impossible exclusively) but you can't just let them go or they will get crushed the moment they try to cross a planetary well with neutral units inhabiting it. If the difficulty setting is not effecting this artificially then their uses are quite limited for a while. I should test it I suppose, it only take a moment.
Its disappointing but the updates have been overhauling large parts of the game so I can't feel they are not making progress and maybe they wanted to get these changes in now then later if it was going to be more trouble with the advent side of things. It be nice if they made a comment on, if there is a current road map, just to have an idea where its going. Overall though I am still optimistic on it. Looking forward to a true rng map on scale to what sins1 offers one day, hopef
This is what I got so I don't know if your is from an older source or mine but its advertised as such in Epic.
Don't know about last year, been following the road map. It said in winter release which is a few months into the new year technically but ya they are pretty much late on it and its a bit disapointing no word in regarding to the road map.
I don't know, I actually like it so I don't have to micro manage units that really need to get a move on where as collapsing onto a gravity well is usually a bit of forethought in timing.
Pretty big changes. Not sure how I feel on the minor factions system and how to bet in auctions changes but only will know for sure once in practice. I was really hoping for the first of the third playable race but with these kind of changes I can see why its not yet presented. Still, look forward to trying these out once they are in public testing.
Its also not describe (unless I missed it) but you can click/hold player/AI slots and drag/drop them or exchange them into other teams. I learned this by playing around with it. Just thought I would share this. Impossible FFA is honestly a little easy so my new challenge is 2v3v3 and I try to keep my not so smart AI ally alive :P
More languages is good for better outreach, just hope as its stated to be a priority, won't interrupt the content and advancement of the game too much. Winter has passed basically so falling behind the road map as for the introduction of the first half of the third and final faction/race in the game.
Well, they are different so if they start the same it be a little odd cause they do play a bit different plus it helps reflect the lore of the game, which is something people have been asking for in reflection of the sins sense the first sins. But, like in the first sins, when this game is actually finished, there will probably going to be starting options just like the first sins. Me personally, I love it. I don't want to play the same units/race with just a different
Well, Feb is the last "winter" month and following their road map, they have like 3 weeks still to fully release the advent factions. Time will only tell if they can keep on schedule but they do have a bit of that still at their disposal.
Well it is alpha/beta. There should be a lot of balance changes often throughout the games development. In a equally RPS like comparison, flak should win vs fighter. If not, then obv there needs to be some adjustments.
it is but its behind schedule/roadmap on its progress but meh
Wow, I made this account like eons ago lol. Anyways, I just had to log in cause it seems no one has noticed this yet and reported it and its related to titans. On the latest test update, the Vorastra Titan does not have an auto attack, like none of its guns work. Its abilities does though. It kind of saddened me but totally understandable it being in the test updates.