Why not drop the gold price on those items all together and make them aviable through certain levels of your morale skill? Edit: i should read a thread befor posting :/ there is already a similiar suggestion above
tesb
@DarkZakurazz holding an enemy portal is rather easy you just need to get in after each 45 seconds and keep locking it. it is really hard to counter this since all you need is 2seconds to lock the flag and you also teleport to the locked flag so there s no way the enemy knows you are comming. all you need to do this is a watch.
i rather bring the minions from other demigods to level of oaks spirits. the main problem is that the oak has no good alternative to skill besides spirits (yes i tried shield+the others). so if you weaken the spirits the other skills should be buffed a bit. also if you see that the enemy is using a lot of physcal damage (i.e. no spells which the oak does not have anyways) just stack amor items (it´s not a perfect solution but it helps)
[Quote] I know it sounds terrible, but right now since the Demigods are not dynamic enough. [/Quote] This is a much bigger concern then balance imho. The skill trees still could use some love in diversity/ synergy /whatever gives them more option to play, but i feel like a broken record by now, because i say this since beta 1 (well they did improve a lot but there is still work to be done imho). (There were many good suggestions to improve on the current situation like:</
well i rather post the DxDiag: ------------------ System Information ------------------ Time of this report: 2/23/2009, 06:44:22 Machine name: FEBU1 Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236) Language: German (Regional Setting: German) System Manufacturer: System manufacturer<br
Hello, in my game many animations* are not fully shown. Since they worked in previous betas i think this is not related to my comp (i updated my drivers but to no avail) Here is a list of missig effects: -The blue flame of the TB torch -The ring of fire (the castanimation works but the circle itself is not shown) -The fire on the TB in fire mode -Erebus mist (like above the cast animation works but there is no visual effect once he
he went from sinister to an insane sociopath (i like the new laugh to be honest)
the last bug is happening to all demigods from time to time when you want to use an ability the demigod sometimes does nothing.
To be honest i don´t think it is a good intro. Why? A intro (short for introduction, correct me if i am wrong) should introduce you (apparently), but it fails at this regard. There are a lot of places, events and names mentioned which i do not know and rather then explaining what this game is about it rather confuses me. To keep this critique constructive i suggest to drop the whole fluff (like W40k fluff), at least in the intro, and keep the intro simple without
also you can easily lock the enemy portal because there are no turrets defending it.
downloading right now. it is steam exclusive and since the game will require steam to be played i doubt that this will change (correct me if i am wrong)
It´s fun but i am worried about the available content thus far, hopefully this will chance with beta 3.
Is already going to happen: MY personal opinions: Currencies should increase gold income by a % not a raw amount. Currency I: Increases gold income by 20% Cost increased to $2000 Currency II: Increases gold income by 40% Cost increases to $4000 Currency III: Increases gold income by 60% Cost increased to $6000 <p
The Ai was used to be much (and i mean MUCH) better in previous builds and the Devs already said they would look at the ai again in a future build.
there is no perfect solution to this debate, but i see nothing wrong with countering a specific build with items (if Demigods have the Diversity to go either way: Spell or Normal Damage) (i also happen to believe that the Demigodskills could use some major love and that we need items which increase spell damage)
get rid of teleport items or at least make them more expensible slow the movement (even more) and he is balanced: -he might be stronger then the other demigods in 1v1 but -he is slow so when his health gets critical he needs a lot of time getting back and heal -no teleambush so you can evade him or choose not to fight, since all other demigods are faster -since he is so slow he would not be so flexible -he would be what he was meant to be (at least in m
and generals are doomed with this. either way i think his hammer slam should just be toned down a bit. also he is only a real problem when he teleambushs and this imho has to change in future builds. tele ambush is just rediculous.
1. it should read only one absorbtion effect may be active per player, you can cast it at others but you can´t stack it
minons in general are pretty dumb. i played a game yesterday where my shamblers (QoT) always targeted the enemy angels and of course they can´t hit them.
dont´you have enough allready? always the greed this days
a galactic council which could propose significant resolutions like embargos ect. a player who would invest in his civil structure could become more powerfull then a player rushing for military might.
curser edge scrolling is in the game, but you first have to check in the options menu.
Can Frogboy say something about her claim? The fact that these jobs [Stardock] exist in Michigan today is no accident. These jobs are here because we put a strategy in place to bring them here – often by beating out other states and other countries to get them... Or is this just a politican talking?
me too (also i want to keep track of this thread so i post this spam)
i take this broken wings and learn to fly again -regulus