I usually do pirate missions rather then pirate bounty. 20k is in about 40 mins into the game.
JohnJames
1 Vicious Ai isnt that hard
I agree the pirates should gradually get stronger but they should not get nerf as much as they did. Even a 20k pirate mission is not hard to handle.
Top reasons why I like it 1) Faster settings 2) Higher resource rate 2) Vicious AI 3) No quick feed 4) Pacts
[quote who="Guenwhyever" reply="1" id="2541830"]What do you mean when you say that charge missles were off? Did you deactivate them with a left click, or did you just turn off autocast?[/quote] both off and not activated. They were stuck for a good 10 mins. THought they would move again when there no hostiles around but they were still stuck
Notice that 12 out of 40 of my assailants were permantly stuck. Even with autofire off, charge missle ability off, and no enemy in the grav well, my assailants could not move. I discovered the only way to get them to move again was to manually activate the ability and then 5 secs later they were able to move again. A few required 2nd round of manually activating the ability
Steps on how to crash th game 1) Get 4 players to play a 2v2 2) Play about 20 mins 3) Everyone leave the game 4) Same person rehost without anyone restart the game 5) Play the game again until it crashes
[quote who="Agent of Kharma" reply="3" id="2540773"]JJ, have you been able to generate a desync from the new desynch build they made?[/quote] Yes. Here are the steps to desync or crash the game 1) Get 4 players to play a 2v2 2) Play about 20 mins 3) Everyone leave the game 4) Same person rehost without anyone restart the game 5) Play the game again until it crashes
You still can watch tv, email , talk on the phone, cook dinner and still play sose
update made it more fun Used to be too easy. Easily beat 9 unfair ai or even 9 vicious all teamed againsted you Now 3 vicious is hard and 4/5 I havent been able to beat.
time and date?
Last Update broke the game. Caused more mini dumps Hot fix didnt do anything to fix the desyncs and crashes the Latest patch Blair admitted they didnt recieve any crash logs cause no one from [email protected] was forwarding them to him, He finally did get them. Recently I started getting replies to my dumps and they confirmed they are from desyncs, Other then that they havent informed me as to how soon the next patch
I would put money down on a game that has 1) no crashes, mini dumps, desync issues 2) No ico lobby crashes when too many people try join the game 3) Ladder ranking system 4) Ability to directly control a dropped player 5) Play multiple races simultanously in the same game using only 1 client
I've tried getting the devs to play. Low interest on the devs part
patch looks great so far a few thoughts crashes still happening. Been sending them and cc [email protected] I would still like to see the vas scout get un-nerf for two reasons but actually a buff of 15% 1. Supply cost 50% more then the other races 2. Cost 50% more creds (doing the 5 to 1 ratio for metal/cred convert) then the other two races
Does it help to mention that you have a higher chance of crashing if the game isnt restarted after a game. As quar has mentioned we asked people to restart the game before starting the next one. I've changed my user settings to the suggested above and will send those as well. Will you provide an alternate email so we can send sose desymc logs/files to?
Blair can you provide another email other then [email protected]. I can forward all the logs to an alternate email when you provide one.
1.20 = ico fix maybe? was there any desync fixes? More of those lately
[quote who="Blair Fraser" reply="76" id="2512115"]For what its worth, we've fixed a bug in the damage code that was screwing things like Illums up (anything with beam damage where the damage duration was equal to or greater than the update period of the damage system). This will be included in the upcoming patch for Sins, Entrenchment and will also be included in the Diplomacy base code.[/quote] ah good job blair... can you release as a hot fix?
the purpose of impulse and distributing updates via impulse was to enable the devs to push out updates in a quick and timely manner (2.5 months from last update). The lum bug could have been easily fix by just change 1 number in 1 file. It would be temp fix until they find the root problem. I do my part and keep sending the dump files even though I'm not getting any responds other then the automated process.
Its a bug cause the devs says so even after the hot fix of 1.041 As Blair stated We've confirmed there is a bug. Thanks for the attention to detail. It will be fixed next update.
I think I've sent 30+ in the past few weeks. Only get automated responds. I did get an email from mmason when I sent about 10 dumps of diplomacy beta 1. Other than that the entrenchment dumps I've sent havent gotten a responds. Its also been more then 2 months since the last hot fix.
2 months later? No fix yet?
Yeah I didnt go into the game thinking I'll just eco. I had two factories and a SB at the front lines waiting for his fleet, but he never came. Funny though he went on defense as well.
2 years 6 computer 4 OS and 5 video cards. Game still crashes. It cant be stopped.