[quote who="Shurry211" reply="21" id="2292099"] TA Kingdoms... was like.... sototallyamazing [/quote] Sadly not amazing enough to keep Cavedog afloat, such a shame. Ah well, at least they returned as Gas Powered Games with Supreme commander and have Supreme Commander 2 on the way. [e digicons]:drool:[/e]
Zaisha
[quote who="Scoutdog" reply="17" id="2292634"] Yes, I suppose it's all about balance... altough in the world of conmputer graphics, as long as the system can handle it numbers do not matter: you can copy and paste essentially infinite numbers of characters, rocks, etc. into existance. [/quote] The part about "as long as the system can handle it" is the key factor here. The greater the amount of detail, graphical refinements and items on screen at one time, the more powerful
[quote who="WebReg" reply="18" id="2284510"] Good to see there are at least a couple of people still out there living by the "only buy what you can afford now" principle. I do have criedit cards but only as a matter of convenience and always paid off when the bill comes in. [/quote] Definately with you on that. Getting a loan for consumer goods is madness to start with, but doing it at the credit card company's (usually) extortionate rates is taking it to a whole new l
[quote who="Silver_and_Jade_Tears" reply="10" id="2284322"] Maybe they shouldn't measure weight, but just diameter? Which is more logical, but would be viewed as discrimination. And which part would be measured? Waist? Hips? Shoulders? A non-obese person can still have really wide body (shoulders, hips). Bodies are different, period. How will you find a "fits all" solution? And not so much "huge bulging muscles," (LoL),
[quote who="Silver_and_Jade_Tears" reply="7" id="2284298"] They could have a "non-fat" and "fat" section... but that brings us back to: by what do we determine "fat." [/quote] You could work out something like the bodymass index thing, ie. weight compared to hight in some fashion. After all, it doesn't matter whether people more (horizontal) space due to bags of fat or huge bulging muscles. [e digicons]^_^[/e] Maybe they shouldn't measure weight, but j
[quote who="MasonM" reply="6" id="2284282"]Here's a thought. How about they put larger seats on planes? Damn things are too narrow and uncomfortable. That's why I prefer to fly first class, the seats are quite a bit larger and more comfortable. [/quote] Because that would mean fewer total seats in the area available. Fewer seats = fewer paying customers = less money. The only way they could make more space per passenger worth their while is by substantially increasi
[quote who="Sarudak" reply="19" id="2274627"] Over a hundred years ago, the world of Elemental was nearly destroyed by the powers that strode across the world like titans. In their quest for dominance, they unleashed utter devastation on the land, nearly wiping out all life. I guess that's true that we don't know that it was humans using the magic. But we also don't know that it WASN'T humans using the magic. [/quote] IIRC the first bits of story that were m
Happy birthday oh CEO-with-many-forum-names! [e digicons]:thumbsup:[/e]
[quote who="Sarudak" reply="17" id="2274309"]I adressed that. Essence is not considered magic by the people. It's not wrong by their philosohpy either because it's not controlling or abusing the maigc of the earth. Instead it is considered to be the spiritual power of you the channeler/prophet. [/quote] They can call it all they like, it's still magic. (and so are their special anti-magic powers, most likely) Not that hugely hippocritical fanatics are in any way impossibl
[quote who="SennKS" reply="6" id="2274292"] Introducing the first mobile base in RTS games: The Crawler I guess none of these people ever played Homeworld either. [/quote] And Universe at War (Hierarchy), and Total Annihilation: Kingdoms (the jungle side), and probably others.
[quote who="Sarudak" reply="8" id="2273390"]They couldn't use magic true. But there are other ways to balance this. Their soldiers are stronger and they cna make more of them because the population supports the war. They can develop powerful counter magic to protect themselves from enemy magic or destroy enemy benificial magic. And they develop strong mundane technologies to help offset not having magic. [/quote] They'd have trouble building up their population/resources though,
[quote who="WIllythemailboy" reply="13" id="2270297"] The problem with your proposal is that it provides no disincentive for her or anyone else to discontinue pirating. If the only thing that happens is you have to pay for the song, there is no reason to NOT pirate; at worst, it would cost you exactly the purchase price. This is the equivalent of saying the penalty for shoplifting should just be paying for the item if you get caught, or the penalty for speeding to be having the cop keep
[quote who="landisaurus" reply="16" id="2268533"]I remember the mention of creatures you would might play the game for weeks without seeing. I wonder what kind of stuff falls under that catigory. I find it hard to imagine what would work for that. It would need to have quests and such based on it. Some kind of ancient creature that has been chained deep beneath the planet surface, or perhaps a being that has been adrift and frozen in space for millions of years
[quote who="Mandelik" reply="22" id="2254168"] Quoting Zaisha, reply 8 (names made up on the spot) Not so... http://www.marvunapp.com/Appendix4/watoomb.htm http://www.comicvine.com/wand-of-watoomb/18-49002/ [/quote] ......... I guess there are only so many names that aren't already taken in a sci-fy/fantasy context.[e digicons]:omg:[/e] (I made it up for the "tomb" part, ie. connection with the
Not to mention that diplomacy would get technically "interesting" when one player works with the vanilla system and the others with the expansion two system. (wouldn't want to see those debug lists!)
[quote who="eobet" reply="7" id="2252549"]I didn't understand the elimination of good/evil alignments for races. Will there not be a alignment compability chart at all in this game, like with Age of Wonders, where pairing some racial units with others yielded penalties, and other combinations yielded bonuses? [/quote] The races are still innately good or evil, it's just that you don't get 2 versions of them. Original plan: You choose the Fallen race "Ho
[quote who="pigeonpigeon" reply="15" id="2251317"]The only thing about this post that disappoints me is that it looks like there won't be dynamic alignment selection. I think allowing alignment to change during the course of the game would allow for tons of opportunities, both for play style and diplomacy. That said, I guess it'd be possible to start out as a given alignment but still change during the game. After all, good can turn to evil and vice versa. [/quote]
[quote who="aLap" reply="16" id="2250869"] This kind of bothers me. Life is full of shades of gray, different philosophies, all sorts of points of view, with paths dependent on the choices we make. Gal Civ is an interesting example of a way to let players choose which side they want to take based on game interaction. A clear-cut Good or Evil dulls game immersion IMO. I'd say that no player-chosen faction (at least) 
[quote who="Luckmann" reply="16" id="2245147"]Quoting Zaisha, reply 8 I think they're called the Fallen. Magic-assisted eugenics is pretty much the background for the Fallen, so I could definately see at least one faction of them conducting mundane and/or magical research along the same lines. Especially if their magical tech tree is the evil Life list. Obviously, something went wrong with the Fallen eugenics program, since they're clearly not superior to humans.<br
[quote who="Luckmann" reply="6" id="2244098"]Eugenics have been around since the first civilized societies, so if that'd be in the game, it'd be great. I'm not sure how I could see that worked into the game, though. [/quote] I think they're called the Fallen. [e digicons]^_^[/e] Magic-assisted eugenics is pretty much the background for the Fallen, so I could definately see at least one faction of them conducting mundane and/or magical research along the same lines. Especia
I expect that the range of the mundane tech tree will vary per race, and especially between Human and Fallen races as some early information stated that the Fallen are more magically/physically inclined while the Humans are more into the building/ingenuity thing. I imagine that the "worst" of the fallen might go from "Rock fer 'Ead-bashin" all the way up to "Iron Bound Club", while the "best" Humans might range from "Swords/crossbows" to early gunpowder weapons
That urban map strongly reminds me of Demigod levels. (with the sharply defined lanes and the backdrop) But then he did mention that as an influence. [e digicons]:rofl:[/e]
[quote who="imirk" reply="9" id="2240871"] and why would i provide trees as cover for an army attacking my walls? [/quote] I guess that would depend on whether you've used life magic to animate those trees and make them strangle/crush/eat any trespassers foolish enough to come near them. [e digicons]}:)[/e]
Sins will probably become available on Steam around the same time, say, Left 4 Dead becomes available on Impulse. It works both ways you know. Also: Are you expecting Mario games to come out for the Playstation 3 or Xbox 360? System exclusives are a fact of business.
"We're finally entering the twentieth century" That doesn't sound good coming from a company in 2009. (ie. twenty-first century) So, how are the punch-cards looking?[e digicons]^_^[/e] God I love nit-picking.[e digicons]}:)[/e]