lol gamerking345! [e digicons]:andrew:[/e] I was just making sure it wasn't just shoved aside. :-) The quality of this mod (at least in graphics and depth, I have not played it) strike me as something very very similar to production quality. And in response to your comment mansh00ter, lets hope it gets many many downloads. Many many indeed. [e digicons]|-)[/e]
boshimi336
Will the 2.0 version of Seven Deadly Sins be compatible with the highest level patch the regular non-entrenchment version of Sins can obtain?
Perhaps this has been asked ... but has there been ANY communication between you and Stardock as far as them picking this up as an actual expansion to the game? THAT would be very worthwhile and rewarding. :-) Have you tried contacting them at all?
This is just ... phenominal. :-) I've never had a reason to hope that someone could go this route and actually create something amazing. So far ... it looks pretty sweet. [e digicons]:andrew:[/e] P.S. Please forgive me if this has already been answered but, did you figure out what direction you have to head to get the coding aspect for AI acting a certain way figured out? Also, is this Pre-Etrenchment or does it use the Entrenchment mod?
This is definitely worth the read. It brings up many many valid points that not only myself but others have often wished were expressed. Very well done. Two Thumbs Up! :CONGRAT:
All I can really say without reiterating what everyone else has already mentioned is this. I whole-heartedly agree with what you said and what everyone else said in replies to a lesser degree. SOMEBODY FINALLY UNDERSTANDS!!! :-) Thank you!