Oh my. BTW, I actually think there are a lot of good ideas floating around in some of the sections. Selective reading is key.
LightofAbraxas
Yeah, I wouldn't mind seeing this, honestly. Possibly with an options to change the distribution type of resources from "highly clustered" --> "even distribution." Having said that, I don't think something like this is super-high priority on the to-do list. But yeah, eventually.
Also, another possible quick fix to extending the game is to mod the ElementalDef.xml file. I upped the "SpellLevelScalar," the epic tech pacing multiplier, and the tech level exponent. I had some problems with champions leveling in previous versions, but everything seems to be working in 1.7.
Great idea- good luck! I have thought of doing this, myself. It seems to me like war dogs buildable with a wild wargs resources just seems like it makes sense.
Hello! I wanted to take this opportunity to introduce myself- I'm a long time follower of the forums, but I've generally just lurked for a variety of reasons. What follows is both an idea for a mod (although some changes would certainly not be to everyone's tastes) and my humble submission of some constructive feedback to Stardock on what I think would add some depth to the game. The standard disclaimer: these are very bare ideas- while I very much appreciate everyone's ideas, general rudenes