Nichtganz

Nichtganz

Joined Member # 3077175
4 Posts 32 Replies 647 Reputation

Sorry for the pretentious sounding title i edited it, the fleet supply idea may be a little much but it's the idea of the upgrade that i was looking for feedback. The other issue is if the starbase upgrade is not unique you can mass trade orkies on your planets and accumulate insane amounts of resources. The other issue is the lack of drawback on the VR orky (No fleet supply/Capital Supply usuage) It adresses alot of the complaints as well as delaying the Mobile Orky.

19 Replies 16,569 Views

[quote who="saracen16" reply="20" id="3161433"]As a huge Vasari fan (I can't stress this enough), I think they're way overpowered. I literally had a fleet of Corvettes (about 25 or so) destroy a level 1 Marza Dreadnought in the orbit of a blue star (cue laughter of Sulsurak Corvette pilot). The Titans themselves are also ridiculously strong, and the phase-jumping Orky was literally a last straw. I can understand the need to add more features, but I think these things have to be nerfed

32 Replies 33,733 Views

How it will be fixed: The research now provides a star base upgrade: " Prototype Orkulus Phase Engine ", This upgrade consumes a single upgrade slot , X fleet supply, and X capital slots, in addition only 1 Orkulus phase engine may be active at any single moment. What this change does: 1. Fixes issues with unlimited trade orkys for insane resources. 2. Reduces the effectiveness of the orky when mobile by

19 Replies 16,569 Views

[quote who="Timmaigh" reply="17" id="3161397"] Quoting Cpt_Siddy, reply 16Quoting Timmaigh, reply 15 Quoting Cpt_Siddy, reply 14The recourses you get from the planet is just stupendously high... If it was less, you would be better keeping the planets to get the money and resources conventional way as the other factions. Based on what calculations? Even halfed, the bonuses are still way worth your while if you are in eco spot,

32 Replies 33,733 Views

[quote who="bilun" reply="2" id="3160842"] Quoting Nichtganz, reply 1 ... The Vasari titans atm are not the best, the Antimatter drain on the VR Titan is over the top and could use some tuning but compared to the other racial counterparts they are quite weak. You joking? Nanoleech isn't "a bit over the top", it's a single ability that's more powerful then entire other titans, In a single ability it pre

32 Replies 33,733 Views

[quote who="GoaFan77" reply="29" id="3160864"] Quoting Nichtganz, reply 27 Honestly There is nothing wrong with massed bombers, this is what happens when you let games drag out and you dont have decisive battles. Anti-air frigates massed pretty much hard counter bombers not to mention there are a million other counters. Not hard enough to save your capitalships. Flaks only do 75% damage to bombers, decent but not a hard counter. [/quote]

57 Replies 43,993 Views

You need to explain what makes them OP before I'd agree, At this point in time TEC is overpowered as far as unit cost efficency and economy is concerned. The Vasari Loyalists atm have a monstrous economic advantage with stripped that could be adressed but beyond that they are working as intended increasing the time it takes to scuttle planets would be a good place to start (as this would balance strip and delay their economic advantage). The Rebels are OP because of the low tier t

32 Replies 33,733 Views

[quote who="ZJBDragon" reply="17" id="3159993"] Quoting Teun-A-Roonius, reply 16 Quoting Nichtganz, reply 15The Maw works on cruisers, try it in game.I am 100% sure it doesn't work on cruiser class ships. That's the reason why last game I only built cruisers when facing a level 8 Vorastra titan. The Maw never sucked any ship in. That's interesting because I've watched The Maw work against Kodiak cruisers repeatedly. Maybe it only works against specific cru

21 Replies 69,271 Views

[quote who="geetakingle" reply="14" id="3159831"]I can't tell from the video clip, but I believe that the ships that weren't destroyed were Iconuses (ie cruisers). In game, the Maw ability targets only frigates and corvettes. That might be the reason.[/quote] No. The Maw works on cruisers, try it in game.

21 Replies 69,271 Views

I actually uploaded a video displaying the problem, I didnt upload High resolution because of the slow upload speeds but it shows the problem i had mentioned previously. The way it instagibs frigates and cruisers is unreliable, it should instagib any ships it manages to pull. Edit: Notice how during the first few waves it kills the ships but not for the full duration. Also notice the corvettes that were pulled in and not destroyed this ability needs alot of work. [video]

21 Replies 69,271 Views

Start -> Kortul Devestator -> 5 Skirmishers -> Colonization frigate -> Weapons Lab -> Assialant reasearch -> 5-10 Assailants -> Research 2nd Cap ship -> Rankulus -> More Assailants -> Begin researching for stripped to the core -> Build Jarrasul -> Annihilate the Galaxy Edit: Remember loyalists can get their titan out pretty quickl

2 Replies 1,977 Views

[quote who="Timmaigh" reply="48" id="3157732"] Quoting LHDAllaxul, reply 47 I would hazard a guess that The Maw doesn't actually "kill" but is more a super instant salvage mechanic and thus doesn't trigger the experience process. Not a bad balancing aspect for such an insanely powerful ability IMO - it is capable of instagibbing huge numbers of enemies and turning them into resources in your bank afterall. I agree with the need fo

81 Replies 63,874 Views

[quote who="CoBBQ" reply="16" id="3156973"] Quoting Nichtganz, reply 13Changing it to be based off population would make absolute zero sense, you are harvesting resources not people. The resource amount should change base on planet type, right now you get the same amount for all colonizable entities. And like i said following this change you should be able to settle planets in hostile culture so you can strip them. It makes perfect sesne as the nu

22 Replies 16,711 Views

Changing it to be based off population would make absolute zero sense, you are harvesting resources not people. The resource amount should change base on planet type, right now you get the same amount for all colonizable entities. And like i said following this change you should be able to settle planets in hostile culture so you can strip them.

22 Replies 16,711 Views

[quote who="SithLordAJ" reply="12" id="3156806"] Quoting Nichtganz, reply 10the ability would be fine if titans lost levels when they died. explain your reasoning please. [/quote] The problem with the Eradica is that it is a major pain in the ass and offensive power house, it becomes stronger as its fleet dies and goes invulnerable when it dies and when you rebuild it gets to pull the same shenanigans all over again.

47 Replies 136,247 Views

[quote who="Timmaigh" reply="7" id="3156448"] Quoting Sakhari, reply 4Seems to me, whatever you summon in this situation isn't going to distract the player from killing the titan. If someone gets the titan down to 'critical' health (especially as low as 1000 as Volt said), they're going to commit to finishing the job. In most cases, this would probably just end up being a weaker sacrificial ability like the ART's ultimate which nobody seems to like much as

9 Replies 8,147 Views

I dont think stripped is overpowered, the amount you get is a little over the top but you sacrifice alot by going completely mobile, not to mention the mechanic isn't working very well atm. I'm fine with VL economy being nerfed but the mechanics leave alot to be desired.

22 Replies 16,711 Views

[quote who="Volt_Cruelerz" reply="3" id="3156372"]OP. Spam siege frigates and send them to bomb random plan[/quote] That's not the problem, ive destroyed a planet it has no population the VL shouldn't have to worry about culture when there is no one there to be influenced by it.

22 Replies 16,711 Views