every time i played him he waited 1st he waited to kill me the only reason we lost is because of ally or minidum i cant remember but grey was about to come to my aid because held against your bigger fleet. and you k3lmz waited again to kill tyr letting me feed him and the only reason we lost that is noob ally who pissed off gini so gini left
ravok2789
[quote who="Orodum" reply="12" id="2073644"] Quoting Blair Fraser, reply 4 Quoting gambitraven, reply 3 when you wish there was a patch for an in fighter view hmm... Is this a promise? pretty please? with sugar on top? *shakes magic 8-ball, answer comes up, "Ask again later"* come on... come on... When you mugged and you try to fight back using Advent mental powers. <br
[quote who="KingDeathGod" reply="3" id="2072445"] Quoting US Navy, reply 2oh and i think i should be tier 1, cause i can and do at times beat tier 1 players when we have the same skilled teammates. its about a 50/50 win loss ratio when playing them. US NAVY with all do respect u cant haddle peopel in tier 1 in a fair game those people will rip you to sherds i no i play with them much more than u do. be happy with in the place you are in becuse i dout u cant even be
i agree
[quote who="burnout1620" reply="22" id="2072323"] Quoting Howdidudothat, reply 21 Their abilities, DPS, planet seiging, and hull/shield points. As far as DPS and hull/shield are concerned don't you think you would have to do the same to the other caps for each race to keep them realtively balanced amongst themselves? So many players build caps solely for bombardment so that being said it could cause some cap carrier spam maybe?[/quote] what you where pr
AND TYR YOU KARMA WHORE
[quote who="-Ravager-" reply="2" id="2072012"]Vassari - not good caps combo and building of evacuator is compulsory. Otherwise the antorak is good for rushing strategys and his ultimate give your fleet an advantage.[/quote] FALSE the vassari egg devistator combo is great
[quote who="Howdidudothat" reply="15" id="2072221"] Cap carrier should have its max squads when its constructed, a total of maybe 7 or 8 squads. As the ship levels up, it should get the usual abilities and hull/armor/shield/AM improvements, but it should also get a slight strikecraft damage improvement as well. If that happened, you could clear neutrals in seconds. Every skilled player (and noob) would choose the cap carrier as their first cap. I know I would.
k3lmz: good player but should be in teir 2 because of the fact he sits and waits to kill the people giving there alies time too help them if he could fix this problem he would be a great player
[quote who="Howdidudothat" reply="23" id="2072117"]Sorry guys, still working on updating some peoples reviews. I don't hardly play with some of you.[/quote] lol how we all know and those who dont dont deserve a review
i personly dont use fleets I see no reason to make a fleet why because i set realy points on planets and move them to where i want them
[quote who="Phalnax811" reply="4" id="2071072"]Yeah sorry, no Karma just because you asked for Karma lol. Karma goes to the first AA gun turret creator EVER! Like maybe a German army engineer or American Naval Mechanic, they get the Karma. Flak turrets are just common sense, proven by history and the future (BSG etc.) -Phalnax[/quote] so true +100 karma to who ever made the flak turret
i really dont like it it removes all ability to judge skill
im not giving you karma for an idea you didnt come up with [e digicons]:P[/e]
this is not a "new" idea BUT this is needed
is this tonight if it is ill join the carrier killing team
[quote who="CreditSuisse" reply="7" id="2066632"] Quoting ravok2789, reply 6 Quoting Spatzimaus, reply 51> While the Light Carrier might have more listed HP/shields than a Kodiak, it's in a different armor category. Carriers are "Heavy" armor, Kodiaks are "Very Heavy". This gives them different effectivenesses against various attack types, irrespective of the listed amounts. For instance, Bombers deal twice as much damage to VH armor as to Heavy (100% vs 50%), b
[quote who="CreditSuisse" reply="24" id="2066728"] Quoting spiralblitz, reply 23The thing is I agree with the idea of interceptors but the thing is we just don't really need them. There is already so much you can do to stop strike craft just starting at the source. I meant no harm by what I was saying. For that I apologize I was just bringing up a list of already implemented ways of betting strike craft mostly from just using LFs which is still negelcted because many players seem to thin
[quote who="Spatzimaus" reply="5" id="2066398"]1> While the Light Carrier might have more listed HP/shields than a Kodiak, it's in a different armor category. Carriers are "Heavy" armor, Kodiaks are "Very Heavy". This gives them different effectivenesses against various attack types, irrespective of the listed amounts. For instance, Bombers deal twice as much damage to VH armor as to Heavy (100% vs 50%), but on the other hand, the Basic Assault class of ship (the weenie l
this will not solve the problem ALL SC ARE OVER POWERED they are replaced faster than they can be destroyed intecpters will help BUT a flak buff is still needed so that no one spams SC anymore and are forced to come up with a new uncounterble soultion but this knew tatic is far cheeper than the old LRF spam those would become usless late game at least carriers own everything from early to late game and there is NO COUNTER FOR THEM THAT IS WHY FLAK NEEDS A BUFF <s
strike craft ARE over powered why? THERE IS NO COUNTER TO THEM. strike craft cant kill strike craft flak cant kill strike craft nothing kills them they are just there destroying your fleet
when you can counter a carrier spam with out carriers when you get home from school first day of summer get on your computer and dont get off until the next week when you write on every test the unity shall have revenge, marza mash, our power is unmatched......
you know anouther good idea is a flack cruiser that is a massive improvment over the flack frig
[quote who="Cpt_Siddy" reply="13" id="2061594"]i smurfed you with kol and abaut 100 kobalts [/quote] i no [e digicons]:'([/e]
here is what i have to say flak needs to be buffed abit and carriers need to be nerfed a bit current balence is not working carriers kill everything in sight and with carful micro can not be destroyed