These are the last additions, most of them fighters. I added all them 5 days ago but I could not find a moment for take the screenshots. The Z95. Nebulon B frigates and other poor starships will spawn it. The Y-Wing, many fighter models are from Warlords by Evillejedi. T
Nomada_Firefox
More news here, I have added the KDY Endurance, the Defender SD MKII and the Nebula SD MKII. I have added screenshots from the MKI versions from the Defender and Nebula. <img src="http:/
I have added to the skydrive from SOASE modder the Quasar carrier made by Evillejedi and the Harrier Frigate made by Warb_Null. The Harrier Frigate was made at a first place for EAW where there is transparent textures and it is used by most of the people for the lights (not me most of the times because there is a option similar to soase, even better), by this reason this model needed a additional work for be converted to SOASE with the same appearance from EAW. As always all the models upload
I checked it and the Quasar was on the old pack from homeworld warlords made by Evillejedi. But I will upload it to the skydrive sooner or later, at the end, all the models from my mod look different. About other features, I have intentions from to add the Black Sun side to the mod someday. I have a lot of special stuff from this side and it can be fun. Other two sides will be the CIS and Republic. And.........the sixth side, well I´m not sure but it will not be the old rep
The quasar is a old model from Evillejedi, at least if I do not remember very badly. This is a Nebula. Sorry if the screenshots is not too good, I will post better screenshots tomorrow. This is the old design from this starship.
I have uploaded to https://skydrive.live.com/?cid=4BB4BC0AAC3684C3&id=4BB4BC0AAC3684C3%219548#cid=4BB4BC0AAC3684C3&id=4BB4BC0AAC3684C3%2123768 some new models and I have upgraded previous uploads from me with the new textures and specially I fixed the pack with new explosion particles, there was a small error, if you make
Some news here, I have added six Rebel units, the Majestic Frigate, Mediator, Harrier Frigate, Quasar Carrier, Nebula and Defender Star Destroyers. Other new change are the bump maps, at the end I could add the bump maps edited from EAW at SOASE, only saving them as soase bump maps but without normal map changes, it will increase the detail because many of the bump maps where made by Nawrocki specially for these models. Other addition are the weapons, probably some people will be surp
I have added the Praetor MKII with the last skin from Nawrocki. <img src="http://firefoxccmods.com/cpg/album
I have added three new Rebel units, the Bothan Assault Cruiser, Republic Star Destroyer and the Ranger Frigate. I will make with it and others three type of special fleets probably. <img src="http://firefoxccmods.com/cpg/albums/userpic
I have added the Warlords MC30 frigate model with a new skin from Nawrocki. About other curious things, I di
[quote who="harpo99999" reply="252" id="3319024"] but each different ship type can have different strikecraft. [/quote] Yes, I´m thinking about it, I have many fighters for each side and I will use all the combinations.
Must I accept that 4 is the limit of fighter type by starship? I have reduced the amount of fighters by starship a lot. Pds: I have changed the title from the thread because at the end it is obvious that I´m making a new mod but by the moment I do not go to add a Moddb new section. It will be when I release the first version with the Empire and Rebel alliance.
Thanks by the warning. Ah I forgot to tell you but I do not use the ValueIncreasePerLevel for the command points.
I have been thinking and you are right GoaFan77, from the first moment that the fighters are unlimited, there is not point from add too many squadrons. I will reduce the amount of them.
Not really if they have a cost at anti-matter. The chances from see the 24 squads at same time is small. A fighter squad has a cost of 90 and one bomber squad 130, if the starship has not more of 500 anti-matter for the Assertor (smaller ships have smaller values) and some features need anti-matter, at the end, it will be one point more of strategy when you must choose the amount of fighters.
I continue working a lot at EAW but I have not forgotten SOASE Rebellion, the last addition to it is the Assertor.
I have added two new models, the Bellator and the Custom Corvette. I do not know if I have told it before but these models are shared only for SOASE and all its versions. You can not use them for other mod in other game without ask me. https://skydrive.live.com/?cid=4BB4BC0AAC3684C3&id=4BB4BC0AAC3684C3%219343#cid=4BB4BC0AAC3684C3&id=4BB4BC0AAC3684C3%2123793 About ask me about use these models at your SOASE mod, the people which they have answered at this thread,
They were made from scratch as the Rebel models. If they follow another designs, it is only at their heads but even if they copied the design from a sw guide, there is not need of credit for it. Nobody make it with exception from me when I know at 100% what I have made by myself.
I have uploaded another new pack with two models from Rebel, equal than the JM models, they were made at a first moment for Xwing Alliance, I have made a few changes at them but they are similar to the original concept. These are the credits from the models. If you go to use them at a public mod, give credits is a requisite. ---Mon Calamari 108--- Tech_Capital_MC108.scn Credits: Design: Rebel Original Model and texture: Rebel New skin: Nawrocki R
I have uploaded a new pack of models to https://skydrive.live.com/?cid=4BB4BC0AAC3684C3&id=4BB4BC0AAC3684C3%219343#cid=4BB4BC0AAC3684C3&id=4BB4BC0AAC3684C3%2123789 These models were made at a first place by JM for the game Xwing Alliance. I imported them the game Star Wars Empire at War and its expansion Star Wars Empire a
Thanks. I have been adding some Hapan units at planets without conquer. Of course the Rebel Alliance can call a fleet from these units. <img src="http://firefoxccmods.com/cpg/albums/user
I have a small question today. Where can I change the units from the neutral planets?
Yes I changed the name a little but only because the imperial escort carrier is another starship. I have not showed you it but I have a complete model from the TIE Hunter. http://starwars.wikia.com/wiki/TIE_Hunter
Well, by the moment I have not seen more big errors. Here I have for you some new screenshots. The Bulkwark MKII from EJ with a new skin. This is a variation from the Ackbar´s Home One with three hangar bays, two the left and one to the right. <img s
I have converted with the new scale all the empire units made converted before and I have discovered a few problems. First I found some bugs into two models with the hardpoints and the mesh. Second and probably the most interesting, after I reduced the scale from models and I converted them to mesh, I saw new vertex errors. After it, I have tested with the new models rescaled and I have not seen more run time errors (the rebel units were made with resize to