There seems to be an issue with the localization in Beta 4. I was doing a quick match and ended up against someone who was likely German and my interface was in German. I had sound off, unfortunately, so not sure what the vocals were, but the text was definitely in German, not the usual English.
Faressa
Zultar was noting some discrepancies in resource calculation during his Friday evening stream -- showing he had more than he actually had unless it was counting things not at headquarters (in the air or at the distant buildings).
The auto supply bug also seems to be operating in single player skirmishes.
Technically speaking, only scientific buildings are a different type. This also matters for adjacency. If you, as a non-scientific, buy out a scientific player and plop a regular farm next to an existing scientific farms, the farms do not get adjacency bonuses. By the way, is this still true for robotic? Since they get adjacency bonuses from adjacent resource buildings, is that effectively a third type of buildings and does the adjacency bonus depend on who built the
Is quickmatch 1v1 with default settings only?
I think the preview beta has a lot of interesting features. The self-punishing debt is more realistic, I believe, and some of the new black market features are nice. However, in watching Zultar's stream last night, I noticed a potential with the randomness of the black market. Zul was ahead and went into offworlds, and there was absolutely nothing anyone could do about it, because there were not anti-building black market options available. It might be good to guar
Personally, I'd like to see the hacker array type effect be a BM effect rather than a special building. What about ideas that affect all buildings of a given type (no matter who owns them)? For example, Bad Seed could reduce all farm output for a short period. Or you could have that target a specific player.