EvilTwinTepe

EvilTwinTepe

Joined Member # 3048380
0 Posts 0 Replies 2,086 Reputation

[quote who="Frogboy" reply="13" id="2682474"]You can snake if you want. There's no longer a tile limit on cities.[/quote] But how many buildings will there be to build? Doesn't this also mean that we'll have 'generic' cities again, only specialized in leveling improvements, and what resources they end up near? I guess I'm just trying to say, I sort've liked the tile limit.

20 Replies 2,513 Views

Here I just thought I was unlucky - there's no better Housing tech for Empires? I'd think a slum would make a lot of sense, or maybe create them a new 'type' of housing called 'Forced Labor Camp' that can be built, allowing some housing and granting us a bit of materials. Make it lose us prestige if need be (like the sacrificial altar). Even better if they could built the Camp over a refugee campsite.

8 Replies 1,567 Views

Agree with Blaze - it feels wrong to work out a single line of buildings just to see if you can get two different resources that are spaced apart. It was much better when we could build on them as long as they were in our controlled territory. Also agree that letting those places get razed if they are not in the protection of the city is a simple way to balance things out.

3 Replies 1,742 Views

[quote who="BvG" reply="45" id="2668211"]In my oppinion, both behaviours demonstrated suck, and neither should be in a finished product. Instead, it should be an amalgan of both. Zooming in and seeing everything shrink to half the tilesize just looks extremely silly. There should be a minimum size beyond which zooming in will not make the units smaller. When zooming out, the same problem. They should get larger up to a certain bound, to prevent them clipping into each other, etc. M

123 Replies 291,137 Views

I mentioned this in some other thread - but would it be possible to maybe (maybe) lower the chances of certain techs popping up, if you have no resources for it in your boundaries? Like if you have no iron ore, less likely you'll get mining tech. Or no fields, you'll be less likely to get farms, etc?

13 Replies 3,998 Views

Has anybody else played with archers and ranged attacks? Equip a unit, or a stack of units with a bow. Approach a monster that is immobile, stop 2 squares away. Now, take pot shots at the monster using the archer ability (one shot == 1 move). Since it never moves, you can drain its health down to nothing. I haven't actually tried killing one of them with this process - but I bet I can. Is this intended? I'd assume that after some 'modifed' number of shots it comes and attacks

4 Replies 2,312 Views

Loving the new build myself - but I have to agree with others above me: within a couple hundred turns I can have most of a tech tree completed. While I know we're getting 3 other trees, it feels like the techs may be coming a bit too fast. By the time I beat a game last night I had fully teched both trees (wish I could recall the turn count). Maybe it's all just my perspective, but it feels like there are a LOT of research buildings and bonuses. I also feel like cities w

134 Replies 482,426 Views

I thought that may be the case - I'll just stop researching those options for now. I have yet to grab a crystal mine - are those used for the rings and the 'change map' spells? (lower terrain, etc)?

8 Replies 3,037 Views

Sorry - maybe I missed reading something in these fairly exhaustive forums - but even after researching bows and better armor, and shields - I can't seem to equip them to any new units? They're not even listed as being part of a new unit. Did I miss something obvious (like they are not implemented yet) or some sort of resource thing? Thanks for any help.

8 Replies 3,037 Views

[quote] I'll add that today, in every game I've played, my labels have been crystal clear and I've been clear in game as well (for instance, my tournament practice games I told everyone in the lobby we're a premade but shite on cata... sadly true). Doing my part to help out [/quote] If that was you on a BAD day, I pray I don't find you in an arena you and your team

95 Replies 417,515 Views

I whole-heartedly agree with aviper9. I play both PUG/premade (probably a 60/40 ratio, depending on my need for a Demigod fix in any given week), and I know exactly what he's talking about. Good description, kudos, [e digicons]k1[/e] . Just so I don't change sides though, I do think the overlay will hurt premades. Only in that EVERY premade (it seems to me) is a PUG stomper in the mind of PUGgers. Until people start giving some of the what? Nicer? premades a ch

95 Replies 417,515 Views

There are, without a doubt, premades that exist with the sole interest of crushing people. Mostly pugs. Then, there are premades who play together just to play together, and are more about 'let's have fun' than 'we must win'. That's what I'm referring to. I'm not saying that a premade vs pug is any less unfair because it just wants to have fun, but I think pugs that play against that premade tend to have more fun. Or, said better, this: <p

69 Replies 189,225 Views

I hate to agree here (not with Polynomial, but the concept), but I know premades will get fewer games. I and my friends tend to only play premade games, and aren't dishonest about it when people ask. And 90% of the time, people quit. Heck, most of the time, people join a game I host, do a lookup online, and leave (provided I'm teamed up). And we're not even very good :) I'm not against this idea though, it's awesome, just saying, I can see premades having more problems finding

69 Replies 189,225 Views

I was lucky enough to get Frogboy in a game, and some guy had like a 1 second ping once the game started, and Frogboy quit [e digicons]:frogboy:[/e] Not that I blame him, but my team was stoked, it woulda been a great game. Sad! Even after that, it took us a while to convince him to concede (politely!).

26 Replies 72,347 Views