innociv

innociv

Joined Member # 3046772
11 Posts 465 Replies 21,144 Reputation

I've suggested nothing about RA because these suggestions are for an intermediate patch between 1.03 and 1.04 to tide us over and fix the game until 1.04 comes. The intention was stuff that's less than a days work that they could do to easily greatly improve the game.. "Fixing" RA would take a lot of testing and such. I agree that something needs to be doen with RA. Not that RA is necessarily too good or too bad, it's just too.. easy. You get labs, research, make phase ga

114 Replies 152,104 Views

[quote]Well, it's still better than the 'nothing' you'd get otherwise and you'd still have to pay for that research as well.I'm not saying it's a huge savings but it's something you wouldn't be getting otherwise.And just for the sake of clarity, I'm not saying colony frigates are useless either. I'm simply highlighting reasons why people use colony caps.[/quote] No it's not better than nothing. Takes a skill slot. Advents is the only one that is great. I'm not saying

16 Replies 30,053 Views

[quote]a game this good usually would be advertised a little better, I wonder why they decided not to. Advertised..how? 2 page spreads in most game magazines? We do that. In terms of getting editorial preview coverage, that has more to do with the challenge of new titles having a hard time getting such coverage. We've also had ads at Best Buy, with Walmart, and others. If you guys have suggestions on where you hear about games that you'd like us to take out ads in, let u

44 Replies 58,037 Views

How come if i play stupidly, shoot my economy in the foot, and waste tons of resources on idiodic things just like the AI does(even the unfair AI) I will lose in multiplayer but people have trouble against these things on singleplayer? It sounds to me some people need to just be playing on easy. This SP needing different balance from multiplayer is a horrible arguement. Even if we had "Unfair AI" in 1.02 with the cheaper siege frigs, i'd still own it. -_- It's NOTHING comp

29 Replies 61,202 Views

[quote]That's exactly what I was suggesting. Having one on high, one medium, one slow. I think that would skew anyone's "balance".That's my point, it's the game-options that allow us to shift the "balance". Whether we are long or short-game gamers, the game-options (more than anything else) are what is balancing or un-balancing (depending on who you ask) the game.the Monk[/quote] Yeah well.. this is rather ilrelevant. Most people run all high, or all medium.

13 Replies 17,302 Views

[quote]I think the speed at which things research, build, move, etc. absolutely impact which units/strategies (by extension race) might perform better or worse on any given map/scenario.[/quote] When you have research, gamespeed, ship speed all on high it doesn't change how the game plays any, just maeks it faster. There is only somewhat imbalancing if you say have fast ship speed, build speed, fast resources, but slow research.

13 Replies 17,302 Views

[quote]Tumbler, it IS realistic, and it is a used strategy to have that many strikecraft. Late game, it's not unfeasible to have 80 Carrier Cruisers, and then you count in strikecraft from capitals. And you can still be packing quite a mix of other ships too. And often, in big games with people who play together, you can have someone go full carrier-cruisers and carriers, with someone else having the full combat ships like HCs and all that.[/quote] Who are you playing against that sees that

118 Replies 145,864 Views

Vasari's are the best, especially as they have few with high hp(with advents a few die and their DPS is lowered, while with vasari they'd just have one about to die). Also they BOTH use phase missiles, fighters and bombers benefiting from the same upgrade not to mention phase missiles are insane. However, Advent has more support abilities to buff their squadrans and their carriers cost HALF the crystal. This makes Vasari's and Advents even, while tec's I'd rarely ever ever make esp

7 Replies 4,411 Views

there market works fine in the mods to it i made in https://forums.sinsofasolarempire.com/304141/page/3 [link="http://rapidshare.com/files/100119774/balance.rar.html"]http://rapidshare.com/files/100119774/balance.rar.html[/link] :p More improvements could be made (like a jumping if someone buys too much at once) but how it is there is fine really. Was just simple mods.

7 Replies 18,742 Views

Yeah I'm sure Stardock didn't know about this. And if they did, they are just watching and laughing gleefully at you people not able to whine as often as before from them being intermediately down.

15 Replies 18,957 Views

odd wont let me edit.. Oh and i'm assuming you're laying single player? The AI isn't a challenge at all so pretty much any ships work in single player.

7 Replies 4,411 Views

better to justt make some flak to support your hc's. HC's basically kill everything except bombers. (which is why bombers need survivability buffed vs. flaks..) Vasari bombers for example have 140 hp. 3 per squad, IIRC. 4 flaks would in perfect conditions kill 4 vasari bombers in 6.5 seconds.(each of the 4 flak guns would be firing at one, using all their 22dps) What other unit in the game does that? Bombers really should have 50% more hp. Even still flaks ar

7 Replies 4,411 Views

I made a mod that balances it out pretty well (not perfectly, but better than 1.03 and 1.02). But uhh.. mods don't work online unless everyone downloads and enables them. This is a multiplayer issue. Imbalance doesn't effect single player as much. And balance for casual and competitive gamers is the same. If it's balanced for competitive players, it's balanced for casual. But if it's only balanced for casual gamers, it's not nessisarily balanced for competitive gamers.(As

29 Replies 61,202 Views

siege frigs are already pretty slow. The AM idea isn't a bad one as long as the am regen is fast(like cap ship rate, not colony frig rate). Then you'd probly want to sit your ships out one jump away from their target for a few minutes instead of rally point the target from factory. But siege frigs where fine in 1.02..

4 Replies 11,784 Views

[quote]wishes for a real SDK...[/quote] yeah.. What stopped me from trying to make a bsg mod. :/

1,324 Replies 1,510,122 Views