nantukoprime

nantukoprime

Joined Member # 3043621
0 Posts 3 Replies 351 Reputation

1) Memory exhaustion much faster with this build, Ram forces a freeze at around game three. 2) Core use up, causing fps to to stutter below 5 on low graphics setting around giants (more noticeable on lava map). Interesting as last build I could play graphics on high without any major slow ups (15fps, no noticeable change throughout matches). 3) AI demigod i

7 Replies 1,834 Views

The Regulus can autoattack and Snipe into the Fog of War. Upgrading the crossbow range should increase vision range by the same amount. Don't even get me started on the Rook's trebuchet. It has the range of the trebuchet on your fort, and normally is aimed at the same thing your fort is...the other fort. Once that is down, it seems to like aiming at the closest enemy Demigod which means if you follow the boulder line you can track them. Just

22 Replies 9,323 Views

Pretty sure the levels you are looking for have already been made or are currently being created. Each Demigod supposedly has their own personal battleground, previews have shown three I think. The current Waterfall field, a lava field, and what appeared to be an airy field with a tileset field similar to the waterfall field. If your system is beefy, ie you are maxing it out at 30 fps on whatever settings you are using, turn vSync off. Should get better fps when zoom

18 Replies 4,125 Views

I've known of the problem, which is why my laptop is always set on a cooling pad that increases airflow in and out of the right vents on the laptop. Keeps it below 100°C for sure, probably below 60, which to me still seems too hot but within tolerances. My laptop is my main computer, but I do have a desktop that runs the game at above 40 fps with vsync off at max specs (It is the newer computer, mainly used for work and school). However, the difference in play

11 Replies 1,859 Views

Don't mind achievement points if thet are given by what you mentioned in your journal, but specific, detrimental achievements I frown upon unless they are persistant across all matches. I'd prefer not to see matches entitled "100 Deaths". Lifetime statistics seem to be the way to go, as those only benefit you and only encourage more play. Not sure how the persistant bonus trophies should be handled, as that might destroy mass online appeal. Offer realms of play w

81 Replies 61,504 Views

All high graphics and AA x2 here, game is playable and doesn't drop below 15 fps with Vent running. Means the game is playable and I don't have tactics destroying lag. I do normally have a USB stick of 4 gb dedicated virtual RAM plugged in, that might make a difference since it seems I have the weakest specs here without that. ------------------ System Information ------------------ Time of this report: 9

11 Replies 1,859 Views

Too early to talk balancing yet...we dont know how much the generals will change the balance. Now if you notice the Regulus stats don't agree with your items, enhancements, and base stats then its an issue. I could have sworn that I've been stunned around a corner. Must have been the stun gloves then.

3 Replies 1,185 Views

Confirmed for me as well. Regulus is awesome with this bug the way it is. The AI seems to be unable to react to things coming from the fog of war. Also happens with the Rook's trebuchet, which is cool as it means the Regulus are not safe if you know where they should be.

3 Replies 1,180 Views

When the Flag Control bar is on screen at death, it freezes in place and remains on screen until the flag is scrolled over again upon respawn. Upon reexamining after respawn, the frozen bar disappears and the new bar appears in the correct area on the screen. This is repeatable by me. It can also cause the game to crash if Flag Control changes from one side to the other during the respawn. This ha

2 Replies 1,180 Views

Looks like the fort or the catapultasaur as it's looking for the boulder they launch. To confirm, try making a rook and go straight for the trebuchet skill, which is the end of the archer line.

16 Replies 11,209 Views

Had a game where two of the enemy AI, a Torchbearer and a Rook, decided base defense was the only option. They only responded once the citadel was being attacked...and by then they had no portals for respawns. Quick Game to say the least. The working Regulus was a sniping annoyance though.

21 Replies 7,904 Views

And the Boulder shows only how far the stun part of the attack can go if you aimed it that direction. The actually damage can extend beyond the ring, haven't confirmed how far. Great for early game tower killing while avoiding damage since the roll extends beyond the towers range..

19 Replies 2,647 Views

His PBAoE is actually a great ability to coincide with his bomb placing ability. I use it to clear out the soldiers, place a bomb, and move back to a sniping position before heavier creeps move in. If it was replaced, I'd prefer a short range cone attack AoE with a stun or a knockback using his crossbow. Call is Burista for all I care.

16 Replies 2,348 Views

Have had towers reappear when the enemy citadel upgraded to a higher tier (giants tier). Opponents were two Torchbearer's and a Regulus, so no the Rook didn't place the towers in the same spot. The towers were the two central towers that would go in front of the fort. The other walls/fortifications connected to the tower did not reappear however.

6 Replies 1,769 Views

I'm using a notebook pc (HP Pavilion dv9500), and I've been impressed by how smooth the game runs. 40 to 60 fps is the norm for 1 player, 5 AI matches. Now admittedly I turned down all the graphics to their lowest to see my max fps, but I'm definitely turning that up and seeing where I can push it. Multiplayer with more than 4 actual players can cause my fps to go down to 20-30 fps, so for the final game I might use my Desktop. Impressed by how smooth its been running so

17 Replies 50,169 Views

No, only Demigod's are able to capture flags. The middle flag changes hands often in player games, as the faster units force the battle line towards the forts. I also believe that the middle flag unlocks the artifact shop for that teams use. Some tide changing items there.

2 Replies 841 Views

I'm used to hotkeys for ability use, and needing to use the arrow keys detracts from the default skill keybindings which are nicely placed. I'd love to move the x,y plane by edge-scrolling. No need to change the z axis scroll, I like using the mouse wheel for that. For the middle button x,y plane scroll you need to allow an alternate scroll configuration...ie instead of moving down while the middle button depressed scrolling the map up, moving up scrolls the map up.

43 Replies 5,163 Views

I generally play Advent as I like the carrier and broadcast benefits the race gets. To deal with flak frigates I stick 4 planetary bomber frigates and a shield repair cruiser in between the carriers and the fleet. planetary bombers always get targeted first, and the shield healer keeps them up long enough for the flak frigates to be destroyed. My issue as a carrier fleet is with swarms of light frigates, as they keep getting reinforced by more of themselves by the AI, or they

53 Replies 27,870 Views