By definition, there can only be on
Draginol
Sliders. Knobs. Checkboxes. Such is the spr
Galactic Civilizations games have had ship building in them for almost 20 years. And ever since, people have used it to create all kinds of amazing designs from robots to their favorite Sci-Fi ships. <img style="display: inline;" title="image" src="https://draginol.stardock.net/images2016/CRUSADE-DIARY-2-The-Civilization-Builder_10858/image_thumb.png" alt="i
<img title="Exis_Render_Template_1080P_11" style="border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; border-left: 0px; display: inline; padding-right: 0px" border="0" alt="Exis_Render_Template_1080P_11" src="https://draginol.stardock.net/images2016/MERGING-the-SINGULARITY_B920/Exis_Render_Template_108
Ship design has been part of Galactic Civilizations games for many years. However, with Galactic Civilizations III, the designer has reached the point where user creations are starting to rival what you would see in movies. The ship designs we included are wholly original creations based on the lore that's been developed over the past 25 years. The ship designer itself lets people put together thousands of parts to create whatever they want. A new design<
Explore. Expand. Exploit. Exterminate. This is where the term "4X" originates. The granddaddy of our ge
Greetings! Welcome to the first season of Galactic Civilizations III AARs. Long ago, I used to write stories regarding Galactic Civilizations II . With the release of Galactic Civilizations III 2.0, I am proud to bring you a new generation of stories based on Stardock's epic 4X strategy game. This is just one story...your story will be completely different. We have detected something...</strong
About the campaign I've been building toward Crusade for over 20 years from a story point of view. While Galactic Civilizations is a sandbox game -- you create your own stories -- I came from the world of Sid Meier's Civilization where civilizations had a history that helped provide a context for them. I didn't want to have generic, randomly generated civilizations. So when it came time to design Galactic Civilizations, I drew on a sci-
We are currently working on additional units for Ashes of the Singularit
I'm enjoying my time back on Galactic Civilizations. The team is working on lots of neat things for the upcoming version 2.0 update which is due this month. Here are a few highlights: Administrators <img title="image" style="border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; border-left:
So I did a lot of changes on Ashes balance over the holiday and the team was asking for those changes to be checked in. I said, "Sorry! I forgot to check them in, they're at home..." <img title="image" style="border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; border-left: 0px; margin: 0px; display:
**RELEASED 1/26/17** Balance Eliminator Turret damage increased from 1000 to 2000 Starburst Turret damage increased from 80 to 200 Artemis logistics cost increased from 6 to 8 Thantos sight radius increased from 500m to 800m Athena HP reduced from 2000 to 1200 Engineer build time increased from 25 to 26 Strategic Bomber cost increased from 120 metal to 480 metal</li
We have started rolling out the new Stardock Launcher. It integrates with Steam and GOG to provide an easy way for us to give our customers quick access to more content. Here's a screenshot of it in action: <img title="image" style="border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; border-left: 0px; margi
Stardock Magazine December 2016 By Brad Wardell (@draginol) Contents: Editorial from Brad WindowBlinds 10.5 Supporting Early Adopters Escalation & Supreme Commander ## Editorial from Brad ## With the American election over, we will be ending new updates to <a href="https://www.politica
It’s amazing how much Ashes of the Singularity has changed in just a few months. It was only released back in May and here we are in December as I write this and it’s undergone a lot of changes. Below I want to outline some of things we have on our plate for 2017: T4s Next year we’re going to introduce Juggernauts. These are T4s <img title="image"
<img src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAA0AAAADQCAYAAAAu7QGcAAAgAElEQVR4Xuz9BZQc17kFCu+m6R7QaMTMzDRiliyDLJktc8xJjEks597gvX8cuElu8pI4iWN2HMe2JIPMkmyxZDEzjJhhpNFgc7+196ma6RmRbd31v5X4dJYjaaar6pzvnKra+9sfeEYPH5OC/VgLWAtYC1gLWAtYC1gLWAtYC1gLWAt8DSzgsQToa7DKdorWAtYC1gLWAtYC1gLWAtYC1gLWArKAJUB2I1gLWAtYC1gLWAtYC1gLWAtYC1gLfG0sYAnQ12ap7UStBawFrAWsBawFrAWsBawFrAWsBSwBsnvAWsBawFrAWsBawFrAWsBawFrAWuBrYwFLgL42S20nai1gLWAtYC1gLWAtYC1gLWAtYC1gCZDdA9YC1gLWAtYC1gLWAtYC1gLWAtYCXxsLWAL0tVlqO1FrA
If you don’t already have a subscription to Stardock Magazine, you can join at https://www.stardock.com/subscribe My Twitter ID is https://twitter.com/draginol Our Twitch channel is http://www.twitch.tv/stadock (please subscribe there or they will beat me!) Some screenshots: <a href="https:/
So tomorrow is my first day on GalCiv III. It’s been a long break for me. It’s very nice returning to my baby. GalCiv III is the first GalCiv game I didn’t design or get to spend much time on. A few observations The engine is fancy I basically have unlimited memory to work with. However, it uses a lot of memory. This isn’t terribly surprising given how complex the ships can get. <a href="https://draginol.sta
Greetings, I know some of you clicking on this email are hoping that I’m here to tell you about Sins of a Solar Empire II. I hope to be able to talk more about Sins of a Solar Empire more in the near future but today I wanted to make sure you know that we’re releasing a new RTS today that I think you might like: Ashes of the Singularity: Escalation. In many respects, it’s Sins of a Solar Empire on the surface of a planet. If you already know you want it, get it h
Greetings! Sorry I haven't been as active lately. It's been Ashes of the Singularity 24/7 here at Stardock. S