PeskyFly

PeskyFly

Joined Member # 2912009
1 Posts 85 Replies 18,018 Reputation

Influence Starbases do not generate much influence themselves - rather they amplify your existing influence in their area of effect. However, Starbases can become an expensive method of doing anything unless you keep destroying them when their job is done. If you really want lots of influence, build Stock Markets(these things give you money + influence at the same time) and try to get the Restaurant of Eternity.

11 Replies 6,330 Views

^Correct. You have 22 attack assist modules, 4 defense assist modules, 2 speed assist modules, and 2 enemy speed inhibiting modules. How do you figure that, though? To start with, the default armour is incredibly cheap, and can be fit into a single fighter with a higher level railgun and some miniturization. It would be difficult to get the cost higher than 70, if you were really pushing it. If you really want to add engines and defenses, t

28 Replies 20,757 Views

Aww... I'll miss the Xeno Farming description. As for the Enhanced Miniaturization description, I think it's still fit to be on the Terran tech tree. These descriptions are totally different though - it's as if they're long-known things, not recently discovered breakthroughs. Like Hyper Fusion Reactors and Artificial Gravity - why would the Drengin be researching these now, when they've supposedly conquered the rest of the galaxy and are tearing each other apart? Also, if the D

69 Replies 97,015 Views

I haven't tried Evil yet. That Mind Control Center is messed up... it says something in the description, doesn't do that, and instead gives you a massive advantage of a totally different flavor. And the Psionic Beam is the 5th strongest weapon available. Only the 3 final weapons and the Positronic Torpedo 2 can beat it, and they need you to do a ton of research. Anyway, I've hardly ever seen any ethical events, so I've played Good a bit. The Good-only defenses rock. Telepathic

16 Replies 10,619 Views

Hi! all labs/factories exploit If you see that as an exploit, then how would you call: - trading for all research treaties early in the game? - trading for planets early in the game? - inciting wars among leading AIs to make them weaker to allow me to grow in peace for significantly more turns? - inciting war between strong AI and my "weak" neighbour so I can conquer "him" with just troop t

33 Replies 21,209 Views

I've so far always used the Universalists and put a point in Luck as well. Luck not only boosts your weapon rolls but also your defense rolls, making it really effective to have in battle. You also get a 5% Economic, 10% Defense, and 10% Pop Growth bonus as well. Other than Universalists, I also consider Federalists and Technologists to be worth a try, but so far haven't tried them out, or in that case, used any government other than the default Interstellar Imperium.

15 Replies 5,850 Views

Send Freighters to establish Trade Routes with the Yor, make Treaties with the Yor, don't attack the Yor, align to Evil, build a stronger military than the Yor, and have a better diplomacy rating than the Yor. Once you've got 'Close' relations(this takes some time), research the 'Alliances' technology, gift this technology to the Yor, and then ask the Yor for an Alliance.

3 Replies 3,248 Views

Eh... what are your planet rarity settings? Also, what Super Ability and racial abilities are you using? I've just realized that the problems I've never had are all caused by that phenomena of colony rush(which is something my games don't contain). Rare settings kind of rock, that way. You don't have to deal with a colony rush, but instead have to work with fewer planets, and make better use of Trade, Starbases, Asteroid Fields, Tech Trading, etc. to maximize the ability of your few res

19 Replies 9,492 Views

Lol. I think he means that the "You have to destroy X-number of civilizations" message under Conquest Victory in the Victory Screen drops that X-number by 1 when a civilization surrender.

37 Replies 31,935 Views

Strange. The Combat Viewer didn't work against tiny Freighters on trade routes. They just explode while still in the galaxy screen. Yet, it does work when a tiny Space Miner gets attacked while it's upgrading a Mining Base. It also works well for 1-on-1 battles. In the first DA mission, I watched my Drengin Battleship literally slug it out in a 1-on-1 Phasor duel with the slightly weaker Drath Battleship. It looked absolutely awesome, the best battle I've watched yet.

10 Replies 3,851 Views

Nope, Military Starbases never defend planets. How do you expect them to shoot the enemy when there's a big ol' planet in the way? That's why you have Orbital Fleet Manager buildings. When you build these on your planets, the ships in orbit automatically come together in fleets to defend the planet. As for fleets outside of planetary orbit, yes, you have to point them manually at the target.

25 Replies 9,636 Views

Seeing the campaigns, I feel the developers purposely made Missiles so powerful. IN the early DL missions I've played, they aren't even an option, and in DA, you can only research up to Stinger before being forced to switch! So far, in my 2nd and 3rd games(both Terran) on Rare Large Challenging, the Drengin went for Mass Drivers and Armor and the other AI all followed suit using Mass Drivers and Armor as well. Only the Yor were smart enough to use Missiles and Armor. Once I became the t

31 Replies 30,641 Views

Personally, excepting RARE conditions, I think the temples of Evil/neutral/good, are totally pointless. Lot of tech to get them, expensive to build, and by the time you do, trade routes are usually all but gone due to war and conquest. To top it off you only get money from those of similar ethical alignment, usually just 1 or 2 other races, if any at all. Even though I haven't ever built any of the 3 Temples, the Temple o

57 Replies 32,067 Views

2 defense? That's useless. All you need is a basic Mk 1 Railgun, and this way, each Tiny would cost only 41 MP. There are not enough defense-assist starbase modules available to protect the tiny swarms from self-destruction at the hands of larger, more conventional ships, so both the swarm and the normal fleet will destroy each other. But the swarm will still win, due to the tie rule. A maximum-tech all-attack Dreadnought fleet will only be packing an attack rating of about 4000-4500, but with t

28 Replies 20,757 Views

Yup. A building available only on the Arcean tech tree. They'll also have buildings that boost speed, but they won't have engine technology at all. The Aerodrome kind of makes the existing Empathic Tactical Center(Good only, 20% Ship Defense) look ridiculous, so I think the devs should be boosting that Galactic Achievement or getting rid of it.

2 Replies 6,878 Views

The Fleet Manager is quite possibly one of my favourite buildings - i never understood why planets in a 23+ century setting couldnt have defenders co-ordinate as fleets in the first place - considering our real world Air traffic control system watches thousands of planes in the air at once, you would think that keeping a few dozen ships in space from colliding wouldnt be too hard. I don't think that collision is the big problem - I think the problem is g

57 Replies 32,067 Views

I would say you're simply stacking too many races + minors on such a tiny map... Tiny maps work fine with up to 4-5 AI's (never tried on anything harder than Challenging though). In addition, diplomacy is much tougher since you're immediately faced with close borders. Some random events are indeed a pain though, it really hurts if half of your planets are given to some new minor race, nothing to do about it unless you want to turn off all r

10 Replies 7,422 Views

The troops do vanish during a spore attack. Same with colony modules. With less planets, asteroid mines, economy starbases, trade routes, and minor races all work better.

10 Replies 7,422 Views

That might also result in extremely, awesomely powerful swarm-fleets of Tiny Hull ships if you use 24 maximized military starbases. With a maxed tech tree, number crunching shows that such a fleet of 29 1-attack Tinys would have an attack rating of 9077...

28 Replies 20,757 Views

The Hyperion Shipyard is kind of inconvenient. You have your old, experienced ships which have more hit points, and then you build new, faster ships using your Hyperion Shipyard, giving you tough-but-slow and flimsy-but-fast versions of the exact same ship design that are virtually unfleetable. The faster ships will get slowed down(negating their speed) and the tougher ships will get attacked last(kind of negating their extra toughness) if you fleet them together. Unless, you build 'eli

57 Replies 32,067 Views

I'm still wondering why no one objected to calling the Orbital Fleet Manager useless. On highly contested planets it would be a lifesaver. Fleet vs Fleet is definatly worth the lost space on a rather large world, as it would be better to have income for 100 turns instead of 10. ~NNMcG Highly contested planets? That change hands many times? In this case, wouldn't the OFM eventually get destroyed by Mass D

57 Replies 32,067 Views

I believe that planets themselves give a bonus to orbiting ships, although I don't know whether they just appear stronger or are actually stronger. AFAIK, Military SBs don't help orbiting ships. Two Mil Starbases didn't help the Drengins' 2-attack Super Dominator Corvettes in orbit around Drengi when they were attacked and shot down by my battleships. But I didn't have enough espionage data to tell if those Mil 'bases even had assist modules on them at all. I agree that the col

25 Replies 9,636 Views

Doesn't every single tech get slightly more expensive after you research a new tech? Of course, every tech running along the same tech branch keeps getting more expensive since their more advanced. But this expense, AFAIK, is the fact that their fixed price is greater(duh!). I don't think that researching Laser immediately will cost any less RP than researching Stinger and then changing branch and researching Laser.

36 Replies 15,748 Views

It's been a while since I've had something (I was allowed) to talk about, and with production in full swing for 'Twilight' I thought I'd pop in and show off some of the new Improvements we've been working on. With the race specific tech-trees come TONS of new Planet Imps that need made, so that's what I'll be doing for the next few weeks. Above we have the following... Arena of

19 Replies 38,023 Views