exciting times!
Cerzi
Just a quickie: Anyone know if the makers of DoTA are involved in the production of Demigod? I was under the assumption it was purely "inspired" by DoTA and wasn't being made by the same people, but I've heard things to the contrary. Cheers
Would be cool to have some meta-statistics too. Some sort of record of your past games is always nice, and lets you look back at how you've progressed since you started playing, and what sort of things you've done differently as you've hone your skills.
Yeah, I wouldn't worry I don't think the devs are going to let stunlocks feature in the final game, they tend to be present in most games early on it betas but get ousted soon enough; they're universally regarded as bad gameplay. Hoping the emphasis of stuns will be mainly on interupts rather than locking people down. Someone in another thread suggested that the duration of the stun be cut right down (so it's basically just an interupt and possibly panic-inducer) but then have a l
I tend to put a point in Angelic Fury with Reg, good for raking in xp on big bunches of creeps early-game, and still fairly useful (even at rank1) in late-game. One or two points in snipe is invaluable too. But yeah, pumping the rest into stats/slow seems to be the best way to do things. I did try a mine-laying build using the cooldown reduction helm and literally covering the whole map in mines. Seems quite effective at slowing the enemy down, althoug