MarkWarren

MarkWarren

Joined Member # 2832648
0 Posts 2 Replies 131 Reputation

Ican only think of a single thing: I would like that alliances can be broken through diplomacy, or something like that. I recently had a game where everybody loved everyone except for me, a lone fierce voice determined to become the only one alive. It proved extremely frustrating that even after taking out the strongest military force on the map, motivated by his declaration of having researched Beyond Mortality, I was utterly incapable of shaking up the established alliances. Not bec

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There are a couple of tech-slowing mods for those who want the real, agonisingly slow wars. The ones where Lasers is not a stepping stone towards Doom Ray, where the fun begins, but an actual section you have to take into account. I haven't tested any of the ones available, though.

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Well, if you set up the senario to begin with: Tiny map, War of the Gods senario, drengin opponents, take over another planet, build transports there, sell the other planet and the transports to the Drengin after placing them outside your capital and make taxes 100% to discourage breeding. Or, as an influence loss: Same senario, Krynn opponents, spend several turns churning out constructors to build Influence starbases and sell them off.

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