Doopliss

Doopliss

Joined Member # 2807933
1 Posts 9 Replies 324 Reputation

What worries me is that we don't know how long a turn is (Do we?). I remember Shogun: Total War, where a battle that wasn't resolved in a day wasn't resolved in a season. I mean, I'm sure the turn-rate isn't nearly that fast, but even week-long turns as seen in GalCiv (And Elemental's turns do need to be long enough for family trees) make any multiple-turn battle short of sieges kind of ridiculous. Reinforcements are important, but it seems better to implement

47 Replies 107,118 Views

[quote who="Moonlapse" reply="6" id="2164684"]I'm not sure if this makes sense to me, since if your towers are in range of each other then they'll -only- chain. Under your logic, that would mean that it's only worthwhile to build multiple towers if they're out of "chain range" with each other.[/quote]I'm pretty sure that being in range of multiple towers doubles the amount you get hit. You never see them both firing at once, though, since they have such a quick effect and slow rat

18 Replies 6,372 Views

When looking at Demigod on other computers, I see the special effects are a lot more full-blown than on my gaming laptop. Flags glow when they just spin on mine, teleports use blue squiggly lines instead of a mini-wormhole, etc. I've never had any problem with FPS (simspeed is another matter, but enough of that), but even with the highest graphical settings, the special effects are always much more subdued. Is there any way to change the special effects' magnitude?

2 Replies 1,136 Views