foxfire1234

foxfire1234

Joined Member # 2787480
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A reputation for Victory would also be really nice. That could easily be something seperate the AI keeps an eye on. Do you REALLY want to team up with someone who looses all the time? [e digicons]B)[/e] So Ai could have stats for how much they like/dislike you based on past actions and competition for resources, Honor for how trustworthy you are and Valor, your ability to win the conflicts you get into vs your losses.

27 Replies 119,241 Views

Didn't really see a thread dealing with this directly so I thought I'd make one! This is dealing mostly with the AI as players given some basic tools and the ability to chat with each other (private chat of course, can't let those bear riding bearbarians know about your new war elephants!) can do the diplomacy thing naturally. I did find a good thread on options they'd like to see for dealing inside an alliance. https://forums.elementalgame.com/335521 Most

27 Replies 119,241 Views

Hrm, Why don't we combine both? Have there be artifacts you can find/gain somehow and those allow you to build a Wonder. One of a kind, Gives a kingdom bonus of sometype depending on the type. Also if spells are researched seperatly somehow (loved this in MOM) from research techs some of these might instead of being magic, be instructions on how to build the artifact needed for a Wonder. Also alow Superprojects, Have it so first one bu

57 Replies 55,898 Views

Well the "Espianage system" Could be you have some units raiding thier caravans and go "Uh oh, why is he moving all these mithril swords... OH NO!" type of situation [e digicons]}:)[/e]

16 Replies 12,283 Views

How the economics are built can be quite important, A few things I'd like to see. [e digicons]B)[/e] I would like to be able to micro manage where supplies go, while simutaniously it will be made to keep it where people who don't like to do this can still have fun. A tough challenge but there are ways! Basicly each town will need to have a warehouse interface of sometype. -Make the warehouse sortable and mabye even add templates

148 Replies 498,761 Views

I Think what Segallion is getting at is more of issues with BASE stuff in the game, Not added content. Let's do another example. Player A makes a Pike wielding, heavy armor using, helmet having unit and calls it "Guardian" because he see's this very long trained elite unit to guard his cities and important places. Player B makes a cheap peasnt who has a sword and calls them a "Guardian" because he see's this cheap unit as something to

16 Replies 12,283 Views

/Signed Would love to get an idea of how the magic system is thought to work, Even if it's drawn in sand and could change the next day, Just having an idea of where it's headed would let us brainstorm on things we'd like to see! Prrrreetttty ppleeeeeaaaase! [e digicons]:pout:[/e]

27 Replies 26,240 Views

Just found out about this game, Read a lot and am loving what I see! Hrm, Karma huh? Darn it! *Plants some Karma seeds* now just to water it twice a day! [e digicons]:sun:[/e] Since I don't have demi-gods yet guess I'll have to wait for the full beta. *Twitch* Oh well, I'll just have to amuze myself with Sin's and getting my empire in MOM a bit bigger. [e digicons]}:)[/e]

58 Replies 201,249 Views