mOoEyThEcOw

mOoEyThEcOw

Joined Member # 2649495
0 Posts 2 Replies 11,410 Reputation

The first build you gave us had a lot of stuns, we pointed this out and now it has less stuns, but now there is damage up the wazoo, just because we say less/diffrent stuns dosn't mean don't make interesting and cool stunning items and abilities. For example: 25% chance on hit that one of the enemy skills will become unactivateable for x seconds all cooling down abilitys becomes unactivateable for an addtional x seconds target can not leave sma

0 Replies 992 Views

I think this would be another way to customize stuns beyond, it's a stun! How diffrent stuns could work diffrently: TB: Full lock down no evades, it's a piece of ice, if you can't hit that you suck at aiming... Rook: Normal/half evade bonus, you dancing around drunknely, you could evade based off reflexes Unclean: You get unclean's evade, because he's the one grappling/eating you, you can avoid shots because he pulls you out of the way so he ca

4 Replies 978 Views

The music sounds like it might be good... I say sounds like because it keeps skipping like crazy, as does evrey other sound. It's less so on smaller maps but on bigger ones echh. ram ram ram amp amp amp pa pa pa ag ag ag gin gin gin ng ng Yea.... (also when the music is cohearent it sounds AWSOME!)

3 Replies 1,754 Views

I agree rook is a little lacking some Ideas: Increase the damage on the trebuchae, as it is it's doing very little damage, it should hurt like a catapulsaur hit, also it should target demis not some random buildings I can niether see, nor for that matter, currently care about. ToL's are pointless, they need to either have no limit, or not decay, because both is way to limiting. I'd go for a limit with their current strength, that way you can build chains of them. The

13 Replies 1,926 Views

The loading screen you have now is AWSOME! But it's also a lying screen. I think it would be really cool to have a generated vs. screen, with portraits of the heros, player names (colored) and loading bars. Escpecially in the style you have it now.

1 Replies 1,120 Views

A couple torch bearer ideas: Torchbearers temporary switcing buffs: Awsome idea, but to expand, perhaps make it so the percentage (i'm assuming it's a percentage to make it scalabel) is based off of the number of skills you have in that area. For example if you have 3 ice skills, and 1 fire skill, heart of ice is 3 times more powerful (3/4 as opposed to 1/4) OR make it so each skill in that area just adds a straight bonus (i.e. +10 dmg/+1% for each fire skill) or even make it s

0 Replies 854 Views

Actually that sounds cool, plus it adds the fact you'd get 16 demigods (essentially) or they can do what some other AoS maps do (dota like maps) and let you choose which abilities you want, including wheather you want to be able to make units. Though stylistically rook kind of already has units, don't really see TB or regulus with units, and unclean beast, hell no. But one thing I just realized we need more skills to choose from, that was one thing I hear a lot, but if I reach level 25, I'll

7 Replies 1,219 Views

You guys have made, and have been making, a number of awsome items! And I really like a lot of them, some that have passed away as well. Also I tend to get sick of the same items over and over again so here are some suggestions to fix both of these issues. Have each map be custimizable with respect to items. (i.e. each map has they're own item list) Have pre made item sets (i.e. The host picks from a variety of diffrent 'sets' of items) Let players cho

2 Replies 1,227 Views

The health bar over lays seem to corrupt instead of moving a bar down. I.E. diffrent pixles in the health bar move iddfrent distances when something is hit, though the lower right corner box is correct and works fine P.S can you make the two health bars match? that would look nicer.

1 Replies 1,129 Views

[quote]Towers raised by the Rook, decay after a period of time.[/quote] Perhaps put that in the tool tip? Also ALL the towers disintergrated at the same time...

10 Replies 2,218 Views

I typically find that newer FPS games have more... >.> Unless you count shift+1 and shift+2 as seperate hotkeys in an rts then they have a ton more. Plus unlike an fps, a lot of those keys are useable with the mouse. A newer fps (CoD4) has me using evrey key on the left side of the keyboard: move, tilt camera, use, gernade, special gernade, reload, jump, crouch(hold/toggle), prone(hold/toggle), weapons, sprint(hold/toggle), scores, inventro

102 Replies 249,760 Views

Regulus: Bag o' Mines: On death drops 1-3 mines in the area, (20% are stuns) Angeleic Harpoon tips: When using the snipe skill, it has a small splash of angelic power at the target. Torch Bearer: Overpowering Fury/Power: When ever TB casts an ice spell/fire spell, he stuns/damages nearby eneimies (1/3 the size of nova) Final Fury: When ever TB dies, he unleashes a nova appropria

34 Replies 21,064 Views

This blog has reassured my some what waning interest, good job! The thing that got me most was the confirmed "there are more things to a demigod besides this' kind of lines. I was stupidly thinking that the rook, regulus and torch bearer were mostly finished >.>

16 Replies 18,068 Views

I wonder which is occulus, i'm guessing the tauren dude >.>. (hehe come on gpg, taurens!) But an insect dude, a crystaline dude, and a falconer from what I can tell. Probably crystaline and insect are assassins.

4 Replies 3,225 Views

A lot of cool suggestions something I'd like to add: The way innocivs latest photoshop UI looks like is cool and reminds me of wow UI add-ons. (God Tyo you must really suck [e digicons];P[/e] ) For example, instead of forcing all that on the player take a hint from MMORPGS (which you guys said you were doing anyways). And have a ton of pre made dialogs that one can open and move around arrange depending on their pleasure, that way you can have all these cool UI ideas with out

102 Replies 249,760 Views

Its not too diffrent, maybe space wise its an extra 50 kb for a game with like 50 items (i.e. each item has diffrent upgrade paths). But I meant its not as simple as if you have 'this this and this' because wc3 dosn't know how to check if you have 'this' on a unit. It can only check if a slot has this so it can get very complex to write because you have to check evrey slot then compare, blah blah. The upgrading system is actually easier: <a href="http://www.bikeland.info/mason

125 Replies 328,792 Views

You need a .BIK player like: This In the demigod folder under movies there is some awsome stuff, included is: (not counting stuff in the beta) Portraits (the thing on the bottom of your ui in game) of:QoT, Sedna, Oak, Unclean, Vampire lord, (Occulus??) Hero selection screen: QoT A strange random QoT video which serves no purpose in my mind. The dev team seems obssesed wi

3 Replies 3,139 Views

Hey in the GameTips.lua there are commented tips for the other demigods: # "Unclean Beast can offset the damage it takes from Ooze by purchasing health rengeration items.", # "Use Foul Grasp on an enemy Demigod to heal.", # "Venom Spit deals most of its damage over time.", # "A well-placed Aftermath can des

42 Replies 131,705 Views