any updates? ive never tryed this mod before but it looks cool, cant wait to try it
adecoy95
[quote who="DANMAN3712" reply="23" id="2229261"] Quoting soasertsus, reply 22Hey, did you fix the Khor-Ah? When I say fix I mean that they were a little broken in 2.1, noting major but they still just didnt feel right. And do the icons for all the ships now have the correct picture for their corrosponding ship? Same with researchs? No, not yet. They never have been "complete" per say. Icons and stuff takes time, and I haven't been sweating the small stuff that
was wondering if anyone had any tips on how to make the ai tougher opponents
[quote who="Desamator" reply="23" id="2223565"]So there isnt an Entrenchment Compatible version?[/quote] [IMG]http://i87.photobucket.com/albums/k125/adecoy95/43634642.jpg[/IMG] nnnnaaaaaugh aaaaaaaugh nnnnauugh!!!!!!
the ai seem to not reasearch the new techs, i was wondering if that was able to be fixed, i tryed very hard reasearchers and they still dident seem to reasearch anything
cool stuffs so is 2.5 going to have new stuff in it or is it still going to just be a conversion to entrenchment?
[quote who="Rnick" reply="2" id="2219982"] Quoting XselenS, reply 1Sounds awesome, but can't you just add those new races as additional race? Why do you have to replace the original races? Maybe it's cuz of hard-coded limits or something but anyways really nice update! Yeah, i dont like the sound of replacing races in a non total conversion mod. Danman stated at one point that he wanted to have the best factions from sci - fi in general and then pit them against
well the subjugator costs only a few fleet points, so you can have more of them than any other cruisers
you can still loose the planet to culture, even with the upgrade
[quote quoting="post"] Anyway, im wondering if this would make a good personal pc or if a desktop would be a really better way to go, i know that for the same money desktops give you more stuff. [/quote] if you are serious about pc gaming, dont buy a laptop, you also dont seem to have a "money is not an option" approach to your options, so this only makes the problem that much worse.... you will NOT get your moneys worth for a laptop.... unless you are
any updates?
i have them all set to aggressive, none of them are on random, all of them are on same team and locked there, fleets are on as big as they can go, im currently playing a game against nine very hard ai, all of them allied, i grabbed a planet and built a ton of defenses on it and now none of them approach it ever, ill post a screenshot for you to see the multistar approach dosent seem to work too well, once you find yourself a planet inside the new system you can just park there, build
i miss the system in beta were fleet upkeep was on a per planet basis
oh haha! dam you thread necromancers
any updates on next release?
[quote who="Tycoonspaceman" reply="1" id="1651120"]1.03 handles fleets as small,medium or large, wondering how this is gonna impact your mod as I think large in vanilla still equals 16 ships and that is really not enough, I been looking in the new 1.03 data files and the information on this seems carefully hidden [/quote] !!!! what? where is this 1.03 update i cant find it
the ai in my current game are terrible, they attack me a few times early game, but the moment i build defenses on my outer worlds, they no longer attack at all.... they just stand a massive fleet outside my border forever! this is really annoying, and it kills the game completely in before play online*
the ability to bribe pirates to launch an attack against a specific enemy, even for them to coordinate with an ongoing attack the ability to be able to trade techs, ships, planets, with other races
looks cool, squid monster of doom
what about all the people that made the mods you combined, where are they to help you do all this work? i bet they are hiding [e digicons]
[quote who="Unknown924" reply="17" id="2165308"]Any chance of using the race 'packs' you plan to split this mod into to release 2.5 quicker? You could release the 'base' mod with one or two race 'packs' and then release each race as you update them for Entrenchment. Then after you have them all done you can release the all-in-one mod option that you said you plan to have.[/quote] i would prefer he just focuses on getting the conversion done rather then tryin
where did all the trolls come from all of a sudden, comeing back to play entrenchment? all i hear for like 3-4 pages is waaah the mod is not updated
[quote who="akkan117" reply="18" id="2141302"]so when can we expect the newest realese? I really exited for it i have always upgraded just whemn u post your mod one upgrade behind so i havent been able to play. Cant wait. Akkan117 [/quote] not for another few weeks from what danman said a the other day
very nice danman, i cant wait to fire up the mod once again in entrenchment
its not really complicated as it is rough, its got alot of things about it that will make you rage quit, i cant even play the game anymore without the cheat script activated, and its not for cheating its just for general roughness that i have to deal with constantly, like ships flying into gates and not through for one.