AlcariAmbaron

AlcariAmbaron

Joined Member # 2600937
8 Posts 319 Replies 742 Reputation

Just one thing thats, soo is that, they dont have any plans, to have the option to buy and download it!! what the frell/frack?!??++ a bit disappointed there well, it IS a pile of frelling bool-yots, dumb sons of hazmots don't realise that us waiting for the shipment want to play to. ps, that's about the extend of my far-scape knowledge.

20 Replies 4,203 Views

riiiight, well i'll give my view of the matter 1. Will there be upgrades available, and will the improvement be speed related (ships go faster) or range related (ships go further, assuming range is an issue) Definatly, has been officially confirmed by the devs, both on speed and range(ammount of Antimatter reserves). Range is also an issue, because the map is full 3d. There might also be upgrades to jump deeper into gravity wells. 2. C

38 Replies 86,593 Views

oh yeah! we need a ghostbusters game, man that brings back memories (even though the movie is 2 years olders then I am, the cartoon is not) still, it looks like a mod for the source engine. the physics and effect look very Source'y. but really, who cares? Time to cross some beams

12 Replies 766 Views

they also said there will be no interstellar battles,so they will probably pass each other by, which isn't that odd considering how much space there is. I just hope it won't be like in EAW, where you send a fleet from planet to planet and then loose control while it is en route, so that you can only send the next order once it arrives.

25 Replies 17,644 Views

You can't exactly pre-order from the Middle East. why not? There's a direct to drive version available. and I see no way how living anywhere could stop you from getting the game. EDIT: unless you don't have cable/dsl [Quote](..the beta is out..) Sometime in the winter portion of 2007. to specify with info from other thread,

20 Replies 38,302 Views

I prefer to hand place my most important buildings and then autoplace everything else (esp if I'm busy elsewhere) sooo, am I correct in deducing that building placement matters? and that city planning has an effect on gameplay?

34 Replies 73,987 Views

doesn't really matter if it's not set in stone. Better to have a date 'somewhere in febuari probably' then saying 'at 15th feb, at 16:30' and then miss it. Then again, i'm quite sure Yarlen is going to be quoted a lot on that, without the disclaimer.

15 Replies 33,105 Views

erm, all the dates you're calling out are speculation of course. There is no official word about any demo... Also, no precise date for the beta, though IIRC it's pretty soon.

15 Replies 33,105 Views

C&C3 is going to have a FREE observer client?? that's so cool. E-sports here we come. On the other hand, a C&C game takes, what? at most 30 minutes? in extreme cases? My atention span for watching other people game ends there... observer mode will very likely be integrated, but a standalone observer client? doubtfully.

13 Replies 13,062 Views

Hmmm, I don't think there'll be a lot of use for it. Dynamic rally points, either on a ship or on a fleet, will solve the problem. You can just take the extra second to que up the number of ships you want. remembering grouping will be more of an annoyance then a blessing, as you would want the ships on the right to go to the right, not the ships that origiannly made up task force A.

13 Replies 33,329 Views

wow, shiny. I like the metal glinty thingies. What Inert means is that lightsources do shine, but don't iluminate. ie, the fire doesn't light up the hull around it.

32 Replies 53,446 Views

and while we're at it, it seems Opera is returning this Server Error in '/' Application. Runtime Error Description: An application error occurred on the server. The current custom error settings for this application prevent the details of the application error from being viewed remotely (for security reasons). It could, however, be viewed by browsers

7 Replies 43,025 Views

a 'barbarians at the gates' mode. 1 vs 3, where the 1 player starts with high tech and easily defendable lands, and the other three start lowtech and with wide open areas. maybe throw in some kind of superweapon, which can be more easily captured by the single player.

15 Replies 41,386 Views

wow, so you're going to have the AI done before the MP aspect? kudos to the devs. What would be really usefull in the Beta though, is the ability to spawn non-controlled or AI controlled units and builings in a sandbox game. And a small piece of advice, Don't overpower the AI (looking at you Supcom! haven't won a single skirmish)

28 Replies 87,947 Views

Second, there is experience i think, the ships will become more powerful the more battles they are in. But dont quote me on that. we can, because there will be experience. I'm 99.995% sure that the devs have said so. also, there won't be moral in the game, I think I brought it up before, and t doesn't excist, it doesn't fit with the scale of

9 Replies 32,050 Views

hmm, numbers don't count for everything. Didn't Fragile Allegiance have the retreat option for either XX% of fleet is lost, or Fleet is overpowered XX:1 ? I believe it calculated it in resources present in the fleet, of course, with every race similar but for the skins and models, that's simply. Also, I wouldn't want my fleet running from me, shouting out that 'Fleet alpha overpowered' would be a nice feature though.

16 Replies 43,301 Views