Aexrael

Aexrael

Joined Member # 2572479
9 Posts 82 Replies 20,880 Reputation

I'm using a custom race, with the Korath Clan ships for appearance. Now the issue I'm encountering is, when I go to the Shipyard to design a ship and choose to build a New design I can then go through setting it up as I like, and when I get to the naming process, if I name the ship the same name as a previous design, (all though I deleted the previous design prior to designing), my new ship will visually look like the design of the first design, but with all the components (weapons, arm

2 Replies 1,578 Views

And I start with a lot of abilities with no points to them but I have them like I used 1-2 point on them This happened in the basic game too, I always thought of it as a bug, that any beneficial bonuses to custom races weren't completely cleared when you hit reset. But maybe that's just me. minor hijack, while on this topic, I'd like to

3 Replies 1,800 Views

+ CHANGE: Ability points available has been temporarily reduced from 10 to 5 (until we can balance this a little more) Ouch, that's a shame as I play exclusively as a custom race that better fits my personality or play style.

29 Replies 9,881 Views

To tie in with #3, which I have thought about too, you could use the new spy system to allow for spy + troop transporters to capture Starbases. The idea being that the spy is sent in first to "deactivate" defenses if he's successful, then the troop transporter can then follow up and board it and fight it out with the onboard defenses (troops or automated defenses).

4 Replies 3,476 Views

Forgot to add one to my above list. Discovery of a new planet, max Planet Quality, *cough* Orion *cough* (Again thinking back to MOO) simply a planet with the best bonuses of everything.

104 Replies 106,706 Views

Space Crystal, or other gigantic alien lifeforms would be a nice addition. (Thinking back to my old MOO days). Incredible powerful entity, with huge attack values that destroys all planets/ships it comes near. Must move slowly. Meteor Shower, X weeks until a planet blows up (possibly instead of just having a planet go boom seemingly randomly), with the possibility to build enough ships to defend a planet from the meteor/asteroid. To Shadow, you could call that "Galactiga Ultima

104 Replies 106,706 Views

I was thinking about this earlier, and I usually end up not bothering upgrading the starbases, it's just way too much micromanagement for me to be bothered with. It requires endless amounts of Constructors, as each Starbase easily has 7-12 modules at least, that needs building, and that's not counting Attack & Defense modules. I'd be contempt with a way to upgrade the Starbase by clicking on it, and selecting which module to build, it would then build it over several turns depending on

27 Replies 19,225 Views