Part of the reason that heroes are so OP is that they can do massive amounts of damage. And I think that is awesome. Heroes should do massive damage (Someone keeps posting that animated gif of Sauron smashing people into next tuesday, please feel free to do so in reply to this post as well). Because the stack is so limited, any unit that isn't a hero is wasting space in the stack. In fact, I think this is one reason why the beginning of the game is so good.
sweatyboatman
this sort of thing makes me really hate the troop limit.
[quote who="Drakohan" reply="50" id="3073299"]Give random events and the real world searched libraries than can only occur when certain conditions are met that allow the use of unique technologies.[/quote] I really like this idea! I'd tack it onto my idea of research branches with unlockable leaf nodes. For example, you could have a tech tree that starts with "Weaponry" and contains branches like "Magical Weaponry" and "Heavy Weaponry". Each node on th
Demon horn is known throughout the realm as an excellent aphrodisiac. [e digicons]:moo:[/e]
there is a building that gives a % chance that heroes stationed inside the city will gain experience. I don't think that's a particularly good idea, but it does suggest it's theoretically possible to level up your hero without fighting
[quote who="Derek Paxton" reply="4" id="3072547"]People are in the beta to give feedback, so I'm glad to receive it.[/quote] Love to hear this. [e digicons]:thumbsup:[/e] [quote who="CdrRogdan" reply="5" id="3072557"]Losing a level (or a big chunk of experience) makes more sense the majority of injuries. Near death experience can fuck with your mind..[/quote] I disagree. The experience grind is a chore and robbing players of experience
First, the AI is just not good enough. So steamrolling the enemy is pretty much par for the course. Second, there's some balance issues here. It's currently much too easy to build up a half-dozen incredibly powerful mages and spam nuke-spells in battle after battle. I'm a proponent of being able to do overwhelming magic, but I am a little disappointed at how commonplace that ability is in the current game. I think the tweak where experience will be
I think the OP's point is very valid. Powerful champions are fun! They may be OP, but it just feels good to unleash magical hell on the unsuspecting hordes. One of the problems with WoM is that they tried really hard to balance that game and ended up squeezing out all the interesting aspects of the game. Creslin321's right to say that regular units take a lot of time to develop and heroes are much easier to make strong. Part of this is the currently rid
I've seen this happen in my games, but the outpost was put down before the borders of your city expanded. The real bug is why did the AI put an outpost there at all?
8 - a crappy AI is obscuring the gameplay mechanics (since every strategy is equally successful) 13 - I like building up the cities, but there's basically no reason not to build every possible building and the level-up special buildings don't do enough to make cities unique. X - make the tech tree interesting.
hmmm, i don't know. I turned off edge scrolling and have it full-screen on one of my screens. thats just how it has always worked for me
If you go from the game back to the Main Menu and then Load a game, the list of units on the left includes every caravan. I got this same bug in .75 as well.
The game needs a treasure room UI element where you can dump your loot. Similar to the shop. It should be accessible from any city and if your regular army gets loot it should end up there.
Frankly, edge scrolling with dual monitors makes no sense to me. I love the way I can have the game up on one monitor and do other things on the other seemlessly.
[quote]I could send my death adept sovereign to single handedly destroy enemy factions. He'd walk up to a city, use the army-wide poison spell (i forget it's name) and three quarters of the opponent would be destroyed with the rest falling to poison almost straight away.[/quote] That sounds absolutely awesome! I can't speak to whether there's an imbalance, but I think this sort of "God of Death" story is just cool. Obviously, the whole world should freak
you can also do this if you navigate a unit into the FOW and end-turn. Weird stuff happens when you end turn and a battle ensues. In my last game, I had a stack moving to defend a city but the turn before they arrived they were attacked by the AI. I auto-resolved, the army died, but the units entered the city all the same.
Actually, I think the base units do automatically upgrade the equipment they wear. There's a bug in the editor that when it shows them it just shows as though the latest equipment is picked. So if you go in and just add an attribute (or put them on a horse), you end up with a unit that's stuck with old technology. You have to change all the equipment to auto-upgrade and then change whatever else you want. When designing a unit, Autoupgrade should be
[quote who="Lord Cobol" reply="23" id="3070996"]I'm ok with the current imbue system, partly because NOT imbueing many heroes means I can autoresolve with my AI wasting all my mana.[/quote] Using mana unnecessarily in autoresolve is a problem that they need to resolve regardless of the imbue mechanic.
[quote who="StevenAus" reply="16" id="3070815"]If the champions already have magic, why aren't they Sovereigns?[/quote] Lack of personal ambition.
I saw this happen to an AI city as well. Though I guess the AI could have Razed his own city for no reason.
Peter Molyneux is an ass. I have no doubt that he is brilliant and he's very good at marketing his brand. But he doesn't make fun games. And every time he says something about video games it reveals that he has no inkling that games should be fun. Games use hitpoints, not because their developers lack creativity or are too stupid to do something better, but because they are a great abstraction for a complicated idea. Hitpoints (or health-bars) are immed
I fought Pralius in the 2nd round of a tournament quest and won. After the battle I got the prompt that to continue i had to kill Pralius, and he pleaded with me for his life, so I thought, well I could always use a new hero. So I bailed out of the tournament and sure enough I had a new (green) hero in my army. Except, he has no weapons or armor, is level 1, and I cannot imbue or trade or shop with him. <img src="http://dl.dropbox.com/u/6130973/FE/pr
double post
there are quests that give you archers when you complete them
I think the champs get boosts to experience based on their intelligence. From what I understand, that's essentially the only thing that intelligence is for. Not sure how the actual calculation works in the game.