sweatyboatman

sweatyboatman

Joined Member # 2565212
1 Posts 47 Replies 16,368 Reputation

[quote who="Anesthesiac" reply="12" id="3222311"]It has probably been suggested somewhere, but is there a reason why the tax rate should not be managed per city, rather than empire wide?[/quote] because setting taxes for a half dozen cities is work and not fun for many people. with a good interface it could work, but thats a lot of work for small gain at this stage. what about a system where you can assign a champion as governor to a city.

19 Replies 12,113 Views

[quote who="mqpiffle" reply="21" id="3221193"]It doesn't just 'nerf' champions, it 'nerfs' all units.[/quote] The idea being discussed in this thread just nerfs champions. Though I suppose if you were going for full lunacy, you'd also make it so that a group of units can only attack single units one-at-a-time. Never-ending tactical battles! As Sean and CogBurn pointed out twinking can be an issue, but balancing loot drops is small potatoes.&

36 Replies 24,346 Views

[quote who="Madcatter" reply="17" id="3221154"] iirc the Sauron thing applied to War of Elemental, not Fallen Enchantress. [/quote] FE is the game War of Magic was supposed to be, so I don't see how the Sauron thing would be less influential now. WoM's problems were legion and iirc, one of them was that champions were underwhelming compared to trained units. [quote]It also doesn't mean Champions won't still be able to take out armies, they just won&#

36 Replies 24,346 Views

[quote who="Sentinemodo" reply="7" id="3220247"]Wounded heroes shouldn't fight. If the city they are recuperating is attacked they should be withdrawn without fight to the closest city.[/quote] ^ this [quote who="Kongdej" reply="11" id="3221117"] Quoting GFireflyE, reply 10or at the VERY least, have a variety of excuses as to why the opponent sovereign (or champion) made it off the battlefield! The whole "magically escaped" thing gets old fast.

13 Replies 5,237 Views

[quote who="Poko8" reply="3" id="3221106"]Earth tier 5: Birth of summer/bloom of twilight - 300 mana strategic - revive a 3x3 square of land so that it can be settled I've gotten earth 5 on multiple champions in every one of my games, but I've never gotten Birth of Summer (playing as Kingdom). Is there a known issue with it or something?[/quote] I believe you need to have Life/Death magic as well as Earth to get this spell.

17 Replies 11,201 Views

This would be an enormous nerf for champions. And it's not going to happen (though perhaps it could be a mod). For a refresher, this is what the game's designers want champions to be like. High level champions are designed to be able to solo armies. This isn't an RTS with rock-paper-scissor style counters.&

36 Replies 24,346 Views

Yup, the way the AI calculates the value of surrender is broken. Roughly, it seems like if you're at war and have a significantly higher power rating the AI will happily surrender. They wont make take a cease fire for all the gold in the world, but they'll surrender at the drop of a hat. It's been broken for quite a while, which suggests that Stardock's planning a significant revision to diplomacy in the next round of betas. (I hope, it's possible t

3 Replies 1,885 Views

Not much more to go on than that it happened. Some of the graphics for the game (like the Faction Power/Turn count/Buttons/Options in the Options Menu) just started flickering after I did end turn. The game was still responsive, just not playable. I saved and quit out. Everything's fine now.

0 Replies 1,419 Views

The random event(s) I would like to see, to counter a player doing too well, is the "Desperation Power Grab" style event. An empire that is losing badly would be given an opportunity to essentially sell its soul to the devil. Obviously there'd be a benefit to this, more powerful units, or more money, more mana, etc... but the tradeoff would be that your empire would slowly sink into depravity or your production would go towards generating powerful and chaotic monsters, or some

76 Replies 310,430 Views

I haven't had much luck kiting, mainly because I run out of room on the tactical maps . But I think this might this be caused by the AI's silly "move one square a turn until I can attack" strategy that's new with 0.95. I figure it's much easier to kite when your opponent will only move one square at a time.

6 Replies 10,366 Views

[quote]Armor is still king, absolute; Getting into an altercation with another faction, if you do not have the weapon to meet their armor, it is a dramatic and serious disadvantage. Not really sure how to address this one well, but it still seems a huge factor.[/quote] The solution to defeating an opponent who's investing heavily in armor, is to go heavy magic. I don't think they make it clear, but magic damage ignores armor completely. A heavily armored unit is st

6 Replies 36,534 Views

[quote]playable? fun? interesting for multiple runthroughs? how's the magic? [/quote] Out of 10, the beta is Playable: 7 - knocked off a couple points because too many people are reporting crash-bugs or graphic bugs, load inconsistencies, etc. My experience has been rather bug/crash free since the .95 beta. Fun: 8 - the game is really fun, but the UI gets in the way in many places and needs polish, and AI at the higher levels still doesn't know how to pla

9 Replies 12,515 Views

[quote who="GFireflyE" reply="8" id="3217449"] They already have a mechanism in place for 'monster intent': Those pop-ups with little messages "oooo....shinies." All FE would have to do is extend that to include a wider variety: The slag B-lining for your capital could be "GWRRAARR" [/quote] If only those popups were connected in any way to the unit that spawned them. Ideally I would want something that you could see just by looking at th

11 Replies 17,552 Views

[quote who="boredpeon" reply="7" id="3217343"] Another game, ocean to the north, 10 tiles southwest and 10 tiles southeast making a 20x10 area explored and not a single buildable location besides the start location. With repeatedly getting bad maps it makes me quickly lose interest in playing. Why would I want to play a game where I get stuck with one or two cities while the AI has three times as many. Seriously how do you play an empire building game when the map does no

8 Replies 12,680 Views

There's been a lot of discussion about monster aggressiveness (and whether the monsters attack the human player more than the AI), but I think a lot of the problem comes from having no way of understanding the intention of the monsters. They stand there like they're in a petting zoo for a hundred turns and then something clicks and they march half-way across the map to attack a city. Why? Nobody knows. Well, the world is a harsh place. What makes it

11 Replies 17,552 Views

[quote who="Nasarog" reply="8" id="3216556"] Exactly. You nailed it! We've had plenty of disappointments this year already. With the poor launch of E;WoM, I am afraid there is some tunnel-vision happening again.[/quote] It's important to read the whole thread before posting. If you had bothered, you would have noticed Frogboy's reply. The release date on Steam isn't real (unless you think Stardock's planning to release FE 7 months ago).

11 Replies 13,492 Views

I wouldn't schedule any vacation around that date as it strikes me as more like an aspiration rather than a deadline. Brad has been clear that the game isn't going to release until it's ready. Since WoM's launch issues were entirely the result of Stardock rushing the game out the door to hit a delivery deadline, I'd be stunned to find that they'd made any serious commitment to an actual date at this point. FE is far beyond WoM and much closer to my

11 Replies 13,492 Views

[quote who="MisterAedan" reply="19" id="3216356"] That's actually a legit trade - you would both gain those 53 points of research and add them to a (random?) tech, so you both benefit. But the thing with them coming back again the next turn, and the next, with the same offer is definitely a weirdness and sometimes an annoyance.[/quote] I think the bug there might be that the UI for tech trading isn't clear. Making an even trade for techs is a valid offer (It's n

71 Replies 26,949 Views

[quote who="Bingjack" reply="9" id="3211983"]I think it would be far easier to simply give more control to a human player to place the roads, than trying to teach the AI to do it intelligently. There are too many variables. Even if it were twice as good as it is now, humans could still make better decisions.[/quote] I don't disagree with you; I just think you're underestimating the effort involved in planning, developing, tuning, and testing a brand new user interface. <p

36 Replies 36,056 Views