sweatyboatman

sweatyboatman

Joined Member # 2565212
1 Posts 47 Replies 16,368 Reputation

The elephant in the room is that you don't mention the difficulty level your friend was playing on. I am sure your friend is uber awesome at 4x. But if your or your friend don't want the AI to cheat, then don't pick the options that allow the AI to cheat. (One of the cheats the AI uses at higher difficulty levels is that monsters will never attack AI units.) Start a new game on a Large map with 6-7 opponents. Set the world difficulty to Normal or

22 Replies 35,910 Views

I thought this was how it was supposed to work. I'm OK with it frankly. I had a funny bug in 0.50 where my champion "Bacco the Beggar" died while attacking a city, the remainder of the stack (non champions) managed to win the battle and I took the city. But my wounded champion ended up listed in both the city I took and the nearest city. When I reloaded the save I made to show the problem though, I only had one Bacco, and then 0.75 was released, so I never report

9 Replies 13,150 Views

[quote who="Sanati" reply="3" id="3342537"] Number one can be turned off in the options. It's auto-select next unit or whatever. [/quote] That's what I thought, but no. Even with that option turned off, the camera still moves at the start of the turn to focus on the currently selected unit.

18 Replies 21,581 Views

[quote who="Kantok" reply="2" id="3342201"] In one of the videos Frogboy talked about this. It was set so that you couldnt' see the nitty gritty details purposefully. If I remember right the thought was that this way emphasizes picking heroes based on their "flavor" rather than min/max. [/quote] That's frustrating. Quick lesson. You don't stop people from min-maxing by hiding details from them when they're making decisions.&nb

22 Replies 46,510 Views

Meh. People have been asking for this since WoM. If they're going to change it (which they're not) they should just do away with the "leave my lands" mechanism altogether. Like auto-explore, it's a hold-over from other TBS and a completely worthless appendage. It's annoying to do it to the AI and annoying to have it done to you. It doesn't make sense the way units are warped distances that should take them multiple turns to travel. And i

16 Replies 58,614 Views

Right now, I seriously doubt they'll ever do a standalone release of this game. There's absolutely zero upside for Stardock. Steam just works. Based on my own experience and reading posts here, the beta (including Steam distribution) has so far gone incredibly smoothly. Nobody who is playing the game is complaining about Steam. Not to dismiss the concerns of those (like <a id="ctl00_ctl00__Content__Content__RepeaterReplies_ctl01__LinkUser" class="hand"

30 Replies 122,334 Views

[quote who="mqpiffle" reply="4" id="3341671"] If we could just get a strategic spell hotbar, all of this would be alleviated.[/quote] why not both? you can pick a spell off the hotbar or out of the spellbook. click on a stack and Control+Click on each unit you want to cast. Finally, left click to cast the spell.

9 Replies 22,313 Views

"Fuck you, assholes! Why aren't you more friendly?" I would add, that right now 99% of the user-generated posts are about LH. SO I guess it's not just Stardock that's giving you the middle finger; we've all pretty much moved on to the beta. So maybe Stardock is focusing their attention there because that is where their users are focused.

71 Replies 305,130 Views

Yeah, I have noticed in my games that battles against stronger mobs tend to give very disappointing amounts of experience. If the game is really reducing experience gain based on the strength of the army, all I can say is that that is a totally stupid idea. Right now, the feedback loop on experience is completely broken. There's just too many things that muddy the water. First, there's no way to know, going into a battle or quest how much experience you stand

32 Replies 96,551 Views

[quote who="jonmdewey" reply="20" id="3340328"]Mid and late game building complete and unit trained notifications are just spam, they should probably be grouped by default[/quote] Grouping notifications is a good idea. It would also be nice to have some way to go back and look through all the notifications you've received, like a game log or something like that. [quote who="jonmdewey" reply="20" id="3340328"]* add notification for when a wildland is cleared- regardle

104 Replies 415,658 Views

[quote who="FatNonFree" reply="83" id="3340279"] This update is going to be really good! I'll wait for it to come out to play. By the way wasn't this patch 0.52?[/quote] I think it's their way of telling us that the next beta release is going to be a while [e digicons]X([/e]

109 Replies 75,734 Views

I don't mind that combat ends the turn, though I agree with others that it makes looting more annoying. My pet peeve is that attacking caravans and pioneers ends movement. I had a ridiculous series of events where I went to attack a city and ended up attacking the caravan that was bizarrely on-top of the city. Which ended my turn. Which allowed the city to be reinforced. Which didn't matter because I was ROFLstomping [e digicons]:rofl:[/e]

48 Replies 140,680 Views

Agreed. I guess they could change it to make it not end turn if your unit reached its destination. It could treat that unit as still having moves until you actively look at it. I tend to think trying to implement such behavior would reveal other weird interactions and cause more problems than it fixes. I think auto-turn is good for new players as it makes the game move. But once you have the hang of things, it's pretty useless.

4 Replies 9,847 Views

[quote who="joeherbert48" reply="3" id="3340059"]Worked quite the same way in that game as well. Unit could run, fire, fall down and cry, just about anything when berzerk, of course in X-Com it was called Panic [/quote] Sounds like a great idea for a different spell. Panic - +25% initiative, the unit becomes completely uncontrollable, can target any unit, and takes a random action each turn while under the effect. 25% bash (self) chance each turn.&

7 Replies 4,136 Views

[quote who="Tattyhat" reply="1" id="3340138"] Best played with autoselect and autoturn 'off'. They are both fail and create vast confusion.[/quote] Agreed. I don't think it's a flaw in the game as much as it's just a hard limitation of the autoturn/autoselect concept. Those options are a convenience and help the early game move a little quicker, but once I have a couple cities and a few units I find it more annoying than helpful.

2 Replies 4,002 Views

[quote]The second thing is that when moving pioneers to a spot which by then they run out of movement points, if autoturn is on it will end the turn. This is mildly irritating because you can settle or create an outpost when the pioneer is out of movement points and would be handy being able to settle before the turn has ended[/quote] Auto-turn in all games is annoying. Just turn it off.

4 Replies 9,847 Views

Seconded! Though, you can use the wages panel to get a list of units, it's a little clunky. It would be nice to have a listing dedicated to units/champions that listed their stats and level and was sortable and let you zoom to the on the main map.

1 Replies 4,130 Views

I enjoy how the game displays the experience gained after a battle. But the same is not true for quests. After you complete a quest, you should see the experience gained window for all the heroes that get it. Also, the after battle report needs to be sorted in some systematic way. Sov should always be on top. Followed by any Champions. And then the rest of the units sorted by level.

0 Replies 6,942 Views

[e digicons]k1[/e] for making points a requirement. The current system discourages distributing your points and ends up limiting the choices for each champion. I agree as well that the +XP skills don't add much to the game. The problem (apart from being a boring upgrade) is that it's a raw calculation whether that trait is worthwhile that's the same for all champions and every game. If the game is balanced to make leveling easy, then those skills are a w

17 Replies 88,855 Views