BradenK

BradenK

Joined Member # 2525357
0 Posts 4 Replies 6,165 Reputation

Hm, I don't know all SW-ships, but from those I do know... : 1. SSD Executor (by far the best ) 2. TIE Advanced (Avenger?) 3. TIE Advanced X-1 (Vader's fighter) 4. TIE Defender 5. Chiss Clawcraft ? (no

67 Replies 132,403 Views

Kryo, can you sticky this thread? And yes, we know Carriers won't be done, but if we scream and yell enough, you guys might change your mind. Probably not, but hey, being annoying can get what you want!

38 Replies 22,848 Views

Yes, we realize it, but they fill in the holes we would have otherwise . And the models look good. Most of them DO exist, even if only in book form. A number of those ships are in the NJO series.

67 Replies 132,403 Views

The current list of ships we plan to have in the mod, assuming hte models turn out after conversion... A9 Vigilance Starfighter ARC 170 Starfighter Cloakshape Starfighter Delta 7 Aethersprite Starfighter E Wing Starfighter Eta 2 Actis Starfighter Ginivex Starfighter I7 Howlrunner Starfighter K Wing Starfighter Mankvim Starfighter Nantex Starfighter Nssis Class Cla

67 Replies 132,403 Views

While I haven't seen the Old Republic Dreadnaught in any of the movies, period, nevermind the new films, it might be in there somewhere, but I doubt it. I first learned of it while playing Star Wars: Rebellion. It's pretty nice-looking; but ancient. The Dreadnaught is in ROTJ as part of the Rebel Fleet. It's in the background on one of the shots

67 Replies 132,403 Views

I have not found a way to create patrol routes. it is annoying. If you research the entire sensor tree, and build the last achievement in that line, you can see all ships on the mini map. That way, as you see red dots moving for that gap, you can intercept... Programmable patrol routes would be a wonderful addition to the game!!!

4 Replies 4,125 Views

star wars style weapons will be in the Star Wars mod. Probably not the 1st release, but perhaps the 2nd once we get balance issues and cost issues figured out... We're completly modifying the weapons, not just changing names. Three classes: (Since there is no way to include Ion Cannons) Capital Energy Weapons (Defended by Shield) Fighter Energy Weapons (Defended by Armor) Projectile Weapons (Defended by ECM) The fighter weapons will be cheaper, and less effic

110 Replies 45,499 Views

I seriously doubt those images are to scale...At least in the sense you are talking....Not everything is this complex... It's more than likely simply that smaller fighters are not visible in a true scale. As for points, I think that is for gameplay reasons... and the game is meant to be modded. You can change all that.

18 Replies 14,166 Views

Kryo, you do have a point, and in all honesty, there is a reason why Carriers are the dominant ship in naval forces today all around the world. They do unbalance things. They have more range, the ship itself is rarely actually in danger, etc. But if a module is created, it can be balanced so that the fact that it can carry smaller craft with logistics of 1 and 2 take the place of the weaponry that would normally be on it. The module could also reduce HP by a certain percentage, etc. Things

118 Replies 33,823 Views

estab, I use Huge ships with a strong defense,and I rarely lose a ship, even against larger fleets... might be time to up the difficulty level, but at this point, it's more cost effective for me to build large ships and not have to rebuild. Marcathonas, I'd imagine that you are including me in that "insane" category. Whether carriers will ever be in game or not, it is still an interesting discussion for some, and there is NO reason whatsoever for someone to click the link on a

118 Replies 33,823 Views

Well, no matter what "universe" you are talking about, the smaller ships are always more difficult to hit, and add another strategic ability to the game. It doesn't make sense for them to be obsolete later on when you have huge hulls. Even if it was just the Tiny and Small Hulls that have a significant bonus, I would be thrilled!

118 Replies 33,823 Views

To those of you who say never, I say never say never. And to those who don't even like the idea, pooey on you. There seems to be more people for the idea than against although you wouldn't know that to read it here hmmm next Stardock poll?

118 Replies 33,823 Views

Well, the only problem I really see with the original post on this thread is that you are comparing the best economic building with the worst entertainment building... hardly fair. Later on in the game, the entertainment buildings give you more morale. I still use the Stock Exchanges, as the are still the way to go in my opinion.

121 Replies 29,057 Views

e-stab, in case you missed it above, WE KNOW THAT. It is still an interesting topic for discussion. If it bores you, then then don't come here!!! Carriers would NOT be an uber weapon. In my mind, basically all it would do is allow you to not put engines on fighters, and add an extra weapon. You wouldn't be able to "teleport" as you would still have to move the carrier. And the fighters would come into play only in battles. You could not send them out whenever you wished.

118 Replies 33,823 Views

But Mandalorians are virtually extinct by the time the mvies take place. So they are a minor race. Corellians are humans, yes, but a distinct and independent branch of them. Not in any biological reason, but philisophically. We already have 30 odd minor races. Corellians will stay.

22 Replies 16,095 Views