[quote who="ezeltje299" reply="41" id="3239265"] Quoting ezeltje299, reply 39to fix this: go to video settings > check windowed mode > apply > when asked to keep the changes: cancel > have fun with proper dual screen I got 2 screens myself so I know it works this works...and it takes 5 seconds to do and only need to do it when restarting sins[/quote] Beats my method!! Thanks!</
trackpads
[quote who="ReadyMan" reply="32" id="3182650"]Thanks for the update Yarlen. Sadly that means shelving Rebellion (at least for me), and moving on to something else while we wait for the fix. Serves me right not to have participated in the final portions of the beta so that I could have seen this coming---tho I had pre-ordered already, and since it wasnt an issue in Diplomacy, there's no way I could have known this bug would exist at release bef
Or ahve a tunable before the game that will allow you to disable them for some matches?
[quote who="ezeltje299" reply="80" id="3239182"]Wow...the prices are getting insane now, i'd like to tell everyone to check their order and see if they will still pay the price they agreed upon at the beginning, for now the price in The Netherlands has risen to an all time high of $121.89... Nevermind, seems like the stardock ship displays only dollars now, instead of euro's, which would explain why the price looks that much higher(Through some websit
[quote who="Eilarais" reply="8" id="3239163"]Steam forces all updates unless you are in offline mode. The 'do not update game' setting is just there for our amusement, apparently, because no one has ever gotten it to work in the 8 years Steam has been around.[/quote] lol, thanks!
What the hell, here goes: 1. Titan Killer (5+ Titans in a game? 2. Pirate Home world Destroyer - 20+ pirate bases (lifetime)? 3. Diplomat Hater - 30+ Envoys Destroyed? 4. Diplomacy Victory? 5. Capital Ship Victory 6. Occupied Planet Victory 7. Star base Killer (10 in a game and/or 30 lifetime?) or more? -Jason
Ok, finished a long game and was able to get the artifact achievement but the Pirate Exterminator and the 30 mission achievements still did not trigger. I killed something like 8,500+ pirates in the game (according to stats) and I know for a fact I completed at least 100 missions over the 21+ hours. I did it against 6 vicious so personally I think you need an achievement for that :)
Right, but why was it forced? Is this an exception? I dont want to lose a 20 hour game with the auto destroy/update feature on steam :) Thanks, -Jason
ok, what the hell, kinda upset, but why did Steam force the 1.041 update? I have mine set to not update, even double checked after the update in the steam client. Kind of defeats the purpose of having a 'do not update game' selection doesn't it?
Already been solved. It was the Vasari Jersey Shore, Season 1200. God help us all.
When you destroy an enemy flag ship the sound string is the "Another player has achieved a diplomatic victory etc etc". -Jason
[quote who="Seleuceia" reply="52" id="3139495"] Quoting trackpads, reply 49Lastly, kids, if you dont want to read the thread then why post? Are you acting a little childish and self serving? "I dont like this thread but I am going to post anyway". Fine, I'll play your game... The problem is that with say, 200 illuminators or any other small vessel is that the starbase or anything else can only attack a certain number of targets, no where near c
[quote who="GoldenLegion" reply="50" id="3139475"]''Why dont you just mod the fleet supply to be really really low? that will make every single ship very special and important'' Actually, on that geat point why not just make a mod for yourself If you only play singleplayer, instead of calling out the entire game to be radically changed for your preference? It baffles me, because as already stated there are already counters in place ,
On another note, to answer the actual thread questions. The reason it is not a titan is that it would eliminate the entire purpose of Rebellion itself, the researching and building of the various titans. Unless they were going to give you two that is.
[quote who="Humility" reply="15" id="3138333"] Quoting trackpads, reply 14quoting post why isn't titan not a flagship? For the eternal reason as it is in all navies : The Admirals quarters on the Kol are nicer How do you know you don't know what it's look like inside? LOL I would like to set Akkan Battlecruiser, it's much better living and much nicer for Admiral quater because it's ensure
I just finished a game with the new Beta and it seems for me at least to only affect mines left over in a gravity well once I have finished off the planet. Even if I recolonize the mines are invulnerable. Arcovas have no effect.
He is right, in the new Beta once you have bombarded a planet out of existence the mines in the gravity well instantly become invulnerable and cannot be removed. Arcovas just ignore them. When you redevelope the planet it will also start you mine counter over again so you end up having 200+ mines in a gravity well.
Is the engine going to get an update soon or is it waiting for the SOSE 2? I hate having gobs of memory but not having it used. -Jason
Some of the people in this thread act like I just insulted their god. Seriously kids. 1. I always play vicious and I usually lock their teams, for real challenges I lock them in pairs so I am never fighting more than two. 2. Star bases have to be important, if not then why have the TEC Loyalists at all? 3. Spam is not easy to counter if you dont know its coming, scuttling a fleet to build a new one is somewhat absurd. 4. Stop
[quote who="Tridus" reply="4" id="3138289"] Quoting Humility, reply 1Yes, it's better on and off rather than limited, I need to spam tec superweapon in single player in very large map and many hard a.i when I getting tired and want to end battle soon, tec superweapon answer call but only not set limited, 4 won't do a job in large map. Isn't that a sign of a different problem, namely that the mop-up phase of the game takes too long on large maps?[/quote] &nb
[quote who="Haree78" reply="7" id="3124175"]If I was to nit pick about Sins I would say: 1) Can we change all the silly special effects. Like giant hands shooting away from my ship..this greatly breaks the immersion factor. 2) Is it really so hard to increase the diversity of the planets? Is it not done for a balance thing? Such a weird thing to not consider. We get moons now right? But they don't orbit anything so it&#
[quote quoting="post"] why isn't titan not a flagship? [/quote] For the eternal reason as it is in all navies : The Admirals quarters on the Kol are nicer :)
[quote who="mcintire" reply="35" id="3135054"] Edit: If you want an RTS you play on your XBox? Who the fuck plays real time strategy games on a console? And what does Sins have to do with shooter games, other than weapons being shot?[/quote] Shooter = action game = bunch of ships blowing each other up. Again, this isnt RTS, its supposed to be an expansion of the traditional 4X. We are not supposed to just throw big fleets at each other. Right now there
A few more notes that I had taken during the last game: 1. The Scuttle button in the UI needs moved. I know it is easier to use the Shift-S combo but if there is going to be a button it should be in a place that doesn't keep causing the screen to scroll down every time I reach for it :) 2. Diplomacy Cease Fire: This should not have a minimum relationship race once you have actually engaged the enemy. Otherwise it becomes useless since every ship eng
Oh no, on my games it was like 5 or more, trust me. I cant wait to see the new one today and if it fixes it. I doesnt bother me as much now that I realized it was the game and not my computer freezing each time :) On starbases, I do wish they would build at least one in the solar gravity well, makes it harder for other AI or players to invade each others galaxy on large maps. Gives a kind of firebreak. Another location they should consider is in wormholes and u