Ok, now I'd like to make sure that everyone knows that I still have DL. That being said, I'm wondering what a good starting strat is. So far, I've picked up this. Basic farm only, and only 1, same with econ(only one, but upgrade). Happiness and Planetary influence are a no go. So that pretty much leaves Research and Factory, which I could go 50/50 on. Does this sound right to anyone? I guess you could say that I am still rather new(having not played i
The Mad Dragon
Yea, but I find it difficult to get up that high early. Does anyone have any game play tips/strats that they can suggest?
Just lost to Thalran(sp??) race due to a tech victory(I think I'm going to disable that next time). I had pretty much started my military move to reduce their influence, but they were just too ahead of me in tech because I think I sat back to much. Does anyone have any tips?
Send constructors....I feel like a nub...
I remember before being able to add modules to starbases. How do oyu do that.
Well, I have DL, now DA. I didn't know that DA had came out until I started reading on DL again today. I plan on getting DA in the future. Thanks for the help thougth.
Well, I clicked default, I hope it works.
Which would mean researching the galactic warfare tree tech a bit.
Any ideas why this is happening?
Logistics and planetary invasion trees are probably the two most important trees to go up. Only if you can get by their orbit defense.
Also, Ctrl+N to give yourself atleast a small tactical advantage isn't cheating when compared to the bonuses the AI gets. And ctrl n does what?
I think it is a matter of style but I find using my money at the beginning to buy factories while on 100% research to get faster ships then using the first planet as a manufacturing capital to start pumping out the colonies. LAter build troops transport and transport the extra pop to the other planets. If you do not win the colony grab it is always difficult to win the ga
Sure it makes sense to have an Econ planet but how are you going to pump colony ships out quickly if your first planet is a eco planet? the 5k you start with should be enough to get yourself through the initial colony rush without worrying too much, which is why usually my second/third planet is my primary eco planet... Maybe your right, i was just offering a s
I would if it wasn't for the serious lagging and then eventual restarting of my computer.
I'm just following a build that I saw in a post that Dagonial(i think??) did. And since you get money from your pop, it only makes sense to have econ's there.
Ok, so map set up is: Tiny, everything abundant, systems in tight sectors and very fast research with research vic off. And also those three 3 options checked. Maybe it's because I'm not getting military units out fast enough. I really have no idea why, but so far, I've gotten my but whooped twice. My current starting build is 2 factories, 3 Xeno Labs, 1 Happy buidling, and the rest of the sqaures are Economy. Then my 2nd planet is straight Xeno Labs.
Has anyone had any extreme lag issues on gigantic maps? I find that after a bit, it will start to lag and then freeze. And then I try to load the saved game(gigantic map size) and it just sits there, not loading anything.
Noob question, but what is the blind exploration about?
So what's everyones favorite game set up? I like big long games, so I usually go for the biggest map size, then put an abundance of everything.
Ok, so what's are people's favorite starting abilities for when making custom races? I like Planet Quality(8 points) and Population Growth(2 points). I just love seeing extra tiles on my planets.
I have noticed that the speed of ship building is dependant on the amount of factories that are built. I was wondering what the amount was for very fast building?
I just got this game a few days ago, and I am very impressed by it. I have the v1.1 upgrade, and I'm wanting to know where the mods that we download go?
I know what you mean I keep winning on "cakewalk" and it is too easy!!! I wish this game had multiple difficulty levels so we can be challenged!! Not just three like most games but give the AI 9-10 different difficulty settings. So the game can have a dozen or so variations in difficulty. I also wish we can create different types of galaxies and cust