MabusAltarn

MabusAltarn

Joined Member # 2490498
0 Posts 0 Replies 19,206 Reputation

[quote who="leiavoia" reply="1362" id="3593627"] I don't think there is any progress on integrating the CU into the core product. We have the installation package available here off the forum and that is all. [/quote] Yup. Haven't heard anything in months.

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[quote who="aidyn66" reply="1357" id="3576626"] Is there a place that outlines all the UI changes included in the AltarnizedUI for reference? [/quote] No, but to summarize. All the "Done" buttons are as large as possible. This way you can always move the mouse down to close a screen. Pop-up screens appear over the button that calls them and their "Done" button appear directly below the cursor. The Rally Point screen shows more rally points and text entry screens are

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Next question - regarding the AltarnizedUI, does that only affect the modifications to the trade screen, e.g., preventing the player from requesting planets from the AI, or are there other changes? No. The AltarnizedUI features many changes to te UI all aimed to reduce mouse movement and speed up play. I included it in APT2.0 and adapted it for the CU. It is not an official part of the CU but an add-in.

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[quote quoting="post"] I've updated LogicSequence amazing mod to work with the Community Update. I have also updated my installer to deal with the installation. See the CUFI thread for more information and download links. Please post any problems you have with the addition to the CU in this thread. Enjoy [e digicons]:)[/e] . [/quote] Thanks :). I've been playing a few games wit

3 Replies 13,065 Views

[quote who="MaxGrit" reply="1350" id="3568406"] Great job with the manual/guide and the CUFI installer. I read through the whole guide. Overall quite informative regarding the options and abilities. [/quote] Thank you very much. I hope you enjoy the Community Update. Cheers, Alt.

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Uhh.... you did mention you wanted to learn what all the techs do. I merely pointed out there is no method to unlock all techs while playing one species. Try this: Enable cheats Pick a species Hit CTRL-R You now have access to every technology available to the species Rinse repeat for the next species Many species share technology so the list of differences is isn't big. For example: The Te

4 Replies 10,460 Views

[quote]Gives a custom 'all inclusive' racial tech tree, including the research options available to everyone? [/quote] This can't be done. Use cheats and check out each race individually. Many techs are shared between races so there's only a handful you'll need to study. Keep a sharp eye on which techs unlock Super Projects, Galactic Achievements and Trade Goods.

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Minor update. * Propaganda Machine needs to be a GA to work properly. Now fixed. * If you looked really hard in the trade window you might notice a few AI planet names hovering where they don't below. Fixed by putting the AI planet screen behind, well, everything. Now it's completely unreachable. * Added names to the Credits in ModDescription.XML Updated Zip / CUFI / Manual

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[quote who="chanbrothers" reply="1342" id="3562605"] Are you referring to a folder created after you install the community update? [/quote] Yes. Documents\My Games\GC2TwilightArnor\Mods\Community Update\Change Logs. That's where the change logs are. I think this answers both your questions.

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