popsursocks

popsursocks

Joined Member # 2452101
16 Posts 31 Replies 890 Reputation

I believe there is a small bug with the Auto-Sell Hotkey option. I changed mine manually, but it doesn't seem to work, the only thing that works is Ctrl+Shift+ click on the sell button for a specific resource, If I use my custom hotkey and click, nothing happens.

6 Replies 30,976 Views

Been playin some of these lately, and a very big issue has come to my attention. The debt timer is starting without me actually being loaded into the game I.E. when I can finally see the map, debt is at like AAA and people have already founded. Please fix, thanks :)

1 Replies 4,369 Views

"Buildings receive adjacency bonus for being next to buildings that supply an input resource" I know this includes power, but how? What buildings will give my solar/wind tiles a bonus?

3 Replies 20,083 Views

Had my first game of DB today, was interesting but one feature that I disliked was not getting the conquered players HQ bonus. I got a scientific player, but the buildings I built with his claims were not scientific buildings. Fairly certain in regular mode this doesnt happen.

2 Replies 26,088 Views

My goto race is Scavenger. Getting early notifications of shortages/surpluses is really powerful, letting you either buy up a bunch of whatever is about to be short, or sell down your stockpile of whatever is going to get surplused, and then buying it back for super cheap after the price crashes. If you can get away with not going aluminum they are even better, allowing earlier production of the $$ stuff like glass and food. More frequent access to the Black Market is quite

3 Replies 19,543 Views

I do agree with your point on Underground Nukes. They're either devastating to use (and awful to get hit with), or kind of worthless. Tough to balance this I imagine. I disagree with your point on the AI, but Ive only ever gone up to Executive (my usual level for SP games). They play very smartly, scrapping facilities well, turning off mines when power is expensive etc, also they play a much more reserved game as far as expansion goes, its slower b

7 Replies 30,067 Views

Ive tried a few random team games, and yea its really hard to coordinate, especially because as far as we can tell, there is no Team Chat option, chat always goes to all players. So yea, Id be down for some team games, Skype is preferred, lmk :)

8 Replies 27,001 Views

Also equally as irksome was what happened to me in a recent game: My opponent got an early Patent Lab. I mutinied it, took about 4 seconds to look over my list of options, than chose the "Units are Powered with Water" tech, as the bigger techs would have taken too long. Unfortunately with about .5 seconds left to research the tech, I lost the Mutiny, and my opponent got the tech! That is really ridiculous, I had basically no time to choose from the lis

2 Replies 15,458 Views

So I'm really enjoying the new meta as it develops, people are going for earlier tech buildings and experimenting with stuff that isnt just rush Offworld ASAP. One thing that has really frustrated me however is the way research works in the game. Specifically, when you target either a Lab or an Engineering Facility with dynamite, the structure is destroyed BUT none of the research time is lost, and neither are the chemicals invested into that research. Y

2 Replies 15,458 Views

Is it just me or are games lagging much more than previously? I have a 4MB connection which, while not the best, has let me play competitive games like LOL and Starcraft 2 just fine in the past. There have been a number of unplayable games for me, not being able to scan at the start, or lagging hard towards the end when everyone is shipping offworld and purchasing stocks. Other games have worked just fine, so I really don't know what to think at this point.

1 Replies 12,760 Views

Ignoring the math side of things, I would say scientists are quite strong, but they do have significant weaknesses as well which Im not sure Ive seen mentioned here. Yes they save claims by building production on top of raw resources, but often those resoures will come back and cripple them. The best example of this is water, scientists often dont pick up any sources of this, and while usually cheap early game, its one of those resources that really starts creepin

51 Replies 212,799 Views

[quote who="DeftMunky" reply="1" id="3523770"] We have are planning to have a new version to go into testing tonight and it will go through testing tomorrow. I don't want to commit to a date on when it'll be ready, but the team is very anxious to get it into your hands. The reason we're not releasing it now is that we always want the stability of the game to improve throughout the lifetime of the product, and the best way to ensure improved stability is to do an internal pass

3 Replies 8,505 Views

As I understand it, this issue is a known issue and the problem has been identified, but I haven't heard anything about when this fix might take place. Any ETA on a hotfix for this issue?

3 Replies 8,505 Views

Loving the game so far, I've never played anything like this game before, and it's been a total blast learning this game! Here is my 2 cents as far as UI stuff goes The biggest weakness in the UI is imo the event popup area. Right now, all of the text is quite small and white, you cannot simply glance at it and know whats going on. What I'd like to see are some visual queues for the different events, and have them be basically the same size

5 Replies 48,083 Views

As soon as I build the building that lets you sell you stuff offworld, the game's UI and interface all start massively lagging. Cargo ships still run smoothly, but anytime I click anything or hover for a mousetip, there is a big delay between the click and the actual displaying/changing of info.

1 Replies 7,358 Views