I really love the new planet restrictions and I would i fact see the concept be taken even deeper. For instance planets sould also sometimes have combined levels of restrictions (for instance beeing both radioactive and heavy gravity etc..) and that the level of the problem could vary using a greater scope instead of always just be either "on" or "off". There should be shades inbetween. For instance a mild degree of heavy gravity should bring less penalty than a very, very he
Hugou
I really love the new planet restrictions and I would i fact see the concept be taken even deeper. For instance planets sould also sometimes have combined levels of restrictions (for instance beeing both radioactive and heavy gravity etc..) and that the level of the problem could vary using a greater scope instead of always just be either "on" or "off". There should be shades inbetween. For instance a mild degree of heavy gravity should bring less penalty than a very, very he
I apologize if this has been brought up before, but it just seems liek all the AI's always use missles, which makes it easier insomuch that you only have to really research one defense. Do they become more varying on harder levels maybe? This is not my experience. In my current game for instance every A.I:s have put mass drivers on their ships except for the Drengings who use Missiles. I think, however, that A.I tend to learn toward missiles o
I had quite a bit of specials prior to the patch. After the patch - none (exept on my homeworld) witch is boring.
Speaking of tech-stealing, I have to date never seen it happen. Is disabling tech-trading also preventing tech-stealing perhaps?
Now that I think of it, I really have had many favorites throughout the years. So I think my 7 biggest favorites of all time would be: (in order of appearance) 1) Civilization 2) Star Control II 3) Colonization 4) Master of Orion II 5) Heroes of Might and Magic III 6) Rise of Nations 7) Civilization IV The orginal GalCiv was good but not good enough to make it to my all time favorite-list. GC II on the other hand seems great with the o
So I started a new game of DA and began exploring the galaxy. I imported some custom race logos into my game and as I explored I noticed a colony with that logo that I'd just uncovered. "Funny," I thought. "I haven't colonized there yet." I clicked on the planet and lo and behold, the name of the race that owned the planet was the same as the custom race of that name I'd just created! Not only that but they were using the same race logo I'd picked for them in my last g
While I have been very pleased with GC II I´d like to see more options about how tech trading is handeled. Tech trading, as it stands now, is very tedious micromanagement and can be exploited while the "No tech-trading" almost entire kills of diplomacy. Some sort of inbetween option that could be chosen from start called "Limited tech-trading" perhaps? Allowing just a few or a pre-selected number of techs to be traded / year. Or then the number of techs that can
I´m also a fan of the Civilization series and have only recently started playing GalCiv II. The tech-trading is unfortunately quite a bit worse in GalCiv than in CIV for a few obvious reason. a) The tech-trading screen is much less informative in GalCiv than in CIV (for instance, you do not see how many recearh-points a certain tech is worth, nor can you while still trading, navigate other menues for more information about wheater a trade is a good deal or not like you can d
Actually this is not funny at all. I just played a game were there was two Altarian republic races. Both having the default color of their borders, both having the default logos, both having the default style of ships etc. It´s just awful. The only difference between the races were that they were led by different leaders. One by the default female character and the second by the option
Well, I´m an newbie to GalCiv II (played a lot of GalCiv I, though) so cannot say that much but even with my limited experience I have to say that I´m quite dissapointed in how A.I is handling matters. Expecially warfare. Me too play with no tech-trading. (as I think that tech-trading only ends up with extreme micromanagement were I have to check available techs from possibly A.I-trading partners every turn so that no other races gets the benefit of trading the techs witch I also migh
I remember that in GalCiv I the flagship was useful forever since anomalies kept on re-spawning. So maybe they changed that. I´d personally would prefer having the anomalies to re-spawn but dimishing over time so that at some point there would be no more of them. This due to the fact that otherwise all the anomalies are gone in a few turns if playing on a small map and after that the ship itself is useless.
Hi, First post. I was wondering a bit about the starbases also. I´m still only playing my very first "real" game. (well...at least If trying to win a influence victory by playing the Yor actually can be called that...) In any case.. I happened to get the entire corner to the bottom-left of the map all to myself. Deep, deep into my territory an A.I sudde