Selous

Selous

Joined Member # 2433797
1 Posts 2 Replies 1,995 Reputation

nice research dark snathi (accurate trade research is so fkn time consuming) my only question is how nessesary is it to have the entire trade route econ starbaced? theoryetically having all the starbaces clustered will give your the same income, just all profit pretty much in one hit rather a nice constant income (i like the security of clusters, but then that always depend on where and when i guess) one small detail, "trade" bonuses (from government, race and teck)... these are

20 Replies 41,466 Views

Hey skyjack, how about you share some of your expertise with the rest of us so that we can also create uber efficent trade networks i guess i started this thread to find out WHY the figgures are what they are rather than just because

20 Replies 41,466 Views

i play on gigantic maps mostly and find taxes are far to hard to get going properly, but trade (i find, mebey it complements my play style??) is much easier @ random50 what do you mean about econ starbaces? what else is their? as to the increase from passing planets by, i noticed that sometimes the income would increase for some reason and a couple of times i noticed this the freighter was near some other planet, but, it could be something else that i am not seeing

20 Replies 41,466 Views

well that is a pretty open ended question, depends on lotsa thing like war and who is around me, how many opponents, how big the map is ect, but i find it very easy to get over 1000 and generally run it 1500 to 3000 by mid game in my present game im running trade at 1600,tax 350 and a surplus of 600, but ive been in the wars and the econ starbaces have been getting destroyed, but teh economy is healthy enough and ill have neurality centre soon enough

20 Replies 41,466 Views

jesus dude, mebey you should crank up the dificulty a little, challenging isnt all that challenging, i beleive you are still getting assisted at the lev and tough is a level playing ground ... also turn on intencive ai somethingorata (line please) are you even playing with 1.2 btw? and i agree with you on your bording actions, it would be cool to be able to capture starbaces, but whatever

17 Replies 39,209 Views

I noticed recently there have been some questions on freighters and trading, I had some of my own that i could not find some answers to, so of to research i go and here i am with the fruits of my labour Trading is a black art, damn, the math is complex and ever changing, i think i have got a reasonable grasp but this is curtainly not complete The 2 most important factors are combined population (target and source planets) and distance, in my experiments to get a somewhat de

20 Replies 41,466 Views

havnt seen the pirates yet, but just saw the use of armed freighters by the ai like 10 min ago thought i would play my first metaverse game and the ai is pounding me with crap like this

9 Replies 9,436 Views

i dont like the idea of anyone losing whole fleets so some kind of random events now that nebulas (or insert better name in here) idea has got some merit, where sensor range is halved or quartered in some parts of space i like the idea of more space stuff though ... more ideas anyone

10 Replies 7,735 Views

what the hell was this thread about? oh yea, the new features of dark avatar playing custom races ... loving this!! i hope we can set our customs up as major and minor races (would be nice to see my beloved boffin in action) ... and on this point, will they set up a place on the forums where we can trade our custom races with each other? that would be kewell espionage/counter epionage ... sounds promising and astroids .... sounds very very cool ... i have no ide

50 Replies 31,412 Views

im going for relitive diplomatic ability .... if you look at the rise and falls of all the races, it sorta kinda works out (throw in some random events and diplo tecks and im sure it would work out)

18 Replies 12,142 Views

i agree with all your points ... 1. the first point should be adressed, i cant imagine why it is still their, while not a big thing it takes some polish of the game (and is annoying) 2. i dont look at this stuff anyways, so i dont care but ... on a somewhat related note, in the espionage screens when i am looking at the infomation on another race, the tecks that the other guys have got is listed in a massive incoherent list, listing every single teck .... this should be cleaned up (me

14 Replies 16,216 Views

just a thought on the weapons sensor scaling ... that lazer you take from the tiny hull and slap on to the large hull, well tehy may have the same hardware (the actual bit that shoots) but the command and controll aspect is going to be so different. in a tiny hull (i think as them as a 1 man spacecraft, or at least few crew) the pilot will do the flying, navigating, shooting, ect ... but in a larger hull the pilots are in the command room with a crew manning the weapons a

34 Replies 31,336 Views

and or check this out https://forums.galciv2.com/?ForumID=346&AID=112900&cmd=myposts#868938

4 Replies 10,505 Views