Vinraith

Vinraith

Joined Member # 2420478
5 Posts 221 Replies 9,560 Reputation

Heh, i suppose you could whip up an astronomical accuracy mod. Maybe fix the retrograde motion of Earth's moon and the like as well. There are some astronomical inaccuracies that'd be hard to get around though, like stationary planets located light years away from stars. None of it's a big deal, of course, because the game's incredibly fun. But hey, as long as the devs are adding gameplay features and tweaks it doesn't hurt for the community to add a l

23 Replies 12,853 Views

Just for the record, there are a lot of us out here that really appreciate free feature upgrades, especially the kinds of massive, expansive, and incredibly fast feature upgrades you folks are working on. Personally I've had almost no bug problems, but then this is a brand new system and maybe that matters. Either way, you've picked up a loyal customer here Stardock.

49 Replies 36,472 Views

In several posts about 1.1, its been mentioned that the AI is going to be smarter on higher difficulty settings and dumber (that is, less prone to using intelligent strategies) on low settings. I love this idea, as it essentially gives eveyone what they want, but I'm curious as to what it means for "middle" difficulty settings. Specifically, what kind of impact will this have on normal and challenging?

0 Replies 2,645 Views

You mention the AI being weaker on low settings and tougher on high ones, where are you drawing a line there? That is, what will the impact on settings like "normal" or "challenging" be? Harder? Easier? About the same? Love the game, and thanks so much for the fast and extensive updating.

70 Replies 57,487 Views

Those are the civilization "intelligence levels" as listed in the manual,yeah. But there are more difficulty levels than that. What I want to know is what these mean: * Cakewalk * Easy * Simple * Beginner * Normal * Challenging * Tough * Painful * Crippling * Masochistic * Obscene * Suicidal The last three, for example, all correspond to "incredible" intelligence,

5 Replies 7,177 Views

Oddly I'd like exactly the opposite: the ability to play a somewhat dumbed down AI with 100% economy. Ideally, I suppose, the econ penalty and the algorithm depth would be two seperate settings. I don't know how practical that is, though.

1 Replies 4,241 Views

Hi folks, Sorry if this has been asked before, but forum search doesn't seem to be working and I didn't see it anywhere. There's a very clear breakdown of AI intelligence levels in the manual (thanks for that, Stardock) but I note that there are more difficulty levels than there are AI intelligences. What, then, is the difference between difficulty levels that leave the AI intelligence the same?

5 Replies 7,177 Views

It's way down there on the priority list, but I have to admit it bugs me ever so slightly too.

31 Replies 15,065 Views

I have been playing on beginner level w/4 races, tiny (or small sometimes) galaxy, have played about 3 games so far and never did I find a Ranger ship, not one and not in one game. I imagine my galaxy size has something to do about it? I would like to know how just the opposite, how can I find one of these ships so I can conquer

22 Replies 16,268 Views

In the past three games, I've had to deal with a monster Drengin. You know, the type that quickly has four times the military rating of his closest competitor? The kind that decides the gobble up its neighbour simply because they smell funny? <img src="http://images.stardock.com/gc2/T_DL/smiles/Smil

22 Replies 16,268 Views

As several folks have (essentially) said here it really depends on the circumstances. Generally I don't worry about sensors on fighters. I apply life support as needed depending on where I need the ships, and tend to always build my defensive forces with nothing but weapons and armor. Purely offensive ships work fine so long as you're the one attacking and you can wipe out the enemy in a volley or two. Generally, though, I've been most successful with

8 Replies 12,633 Views