You should call them out on a DCMA violation. They are bypassing your copy protection scheme of 'Providing value to customers'
EvilleJedi
heh Link my other day job have about 200 starwars game models I did for that mod over 2 years
thanks for the quick responce, most of the engine limit questions were to test the waters, though I do have models from another mod that I did for homeworld2 that I plan on using, it looks like the disapearing ships error was fixed by only having one frame in the .X file, I had it exporting frames for each dummy object still having issues with the textures though, I attached all of the objects and panda exports the textures, copy them
that's what dev support it for isn't it
I sucessfully was able to import a new .X file hull with hardpoints (still have texture issues but I'm working on those) the ship works fine in the editor as long as you have less than 10 total components or 3 or less weapons or engines, when you exceed this number the model disapears and leaves one floating hardpoint and module on the screen, no amount of zooming will restore it, removing the module doesn't work either. However the ship shows up corre
I'll have to try it later, but what about engines that give - modifeiers? I already found that you can make a ship have negative space to make 'expansion modules' besides the devs seem willing to incorporate useful ideas
since it is intended to be a total conversion I'd simply increase the scale, in homeworld 2 I moved the HP scale from 0-100K to 0 - 50 million to accomodate the scale, so if I make the huge hulls have a 100K or more HP that should allow fighters with 1 hp similarly with modifiers, if you extend the effective scale for the stat you have more resolution to play with, sensors could be class 18, but if that actual value makes sense in the mo
All right, able to get new .X files in game with hardponts, however the texture files do not show up, used combinations of png and dds, model is just lit with a generic white filler, looking in deepX the format is the same as in game models, what settings do you recommend for panda Xporter or through deepX? second problem is that after placing 4 engines or 3 weapons the model disapears and no hardpoints are visible, though if the sh
progress, need to figure out the tex format/export
write out xml files per turn, generate a public/private key for verification of no tampering, and let people write web games around it personally as a 50 hour a week workslave, I have limited time to play games, having a game where turns are day long or more makes a lot of sense for me, I can log in after work, plan and decide for 15 minutes and make my moves and then go make dinner etc, I'll still play the single player game
First off let me say that I've been waiting for a good 4x engine (contemplated writing my own and still am, but webbased) with a high degree of flexibility for a long time and I think I may have found it. a shameless plug to my previous and current work is http://warlords.swrebellion.com and I have plans In fact I'll simply outline them... the original 'Warl