Ch0Arrim

Ch0Arrim

Joined Member # 2405966
6 Posts 28 Replies 4,995 Reputation

it seems my last post vanished I dont find the combat to be very interesting. One thing may be that the ships doesnt have any obvius role to play. In Sword of the Stars, each ship (depending on which weapon you put on) had a very obvius role in the fleet. A giant dreadnaught with a lot of hull-mounted beams is better for taking out slow targets than fast small ones due to the long recharge time, sins almost only has the flak ship. in Sins, all ships has about the same weapons, just

3 Replies 2,399 Views

I think the bigger ships in sins should have more turrets on them, BUT placed on each side. so you will have to manouvre around and line up your guns. as it is now, I think the capitol ships has pretty few weapons for such a large ship. and it could have its more heavy weapons mounted to the front, and those should only be able to fire straight ahead, like the laser attack now can shoot almost 90* from its turret. It should only be able to shoot straight ahead.

4 Replies 2,845 Views

3.) Some of the ship AIs need to be improved: my support cruises and my carriers LOVE to charge in ahead of everyone else in the fleet. Err, they are support ships and should be staying back. My Battleships on the other hand, love engaging froma distance... Dreadnoughts btw, LOVE firing on planets auto, even when there is a Shield gen up. Altho this could be fixed with the Strategic Targets request up top. Hehe Perhaps switch the two AI routines? lol<

68 Replies 22,155 Views

AMD Athlon 64 X2 Dual 4400+ 2Gb Ram Nvidia Geforce 7800 GTX 512MB Creative SB Xfi Win XP Pro Running the game at 1680*1050 and all the graphics on MAX, and it has NEVER lagged for me

13 Replies 6,430 Views

Well I think its better to have one forum (or subforum) thats easy to find (easiest to have it on the official site where people usually gather), instead of spreading the forums. so yeah Yarlen, that would be great

18 Replies 39,437 Views

I was thinking that a separate forum for modding would be great! maybe a little early since the game is in beta stage but, at least when the game is released?

18 Replies 39,437 Views

I just wonder how much of the game will be moddable? I tried to change max planets and stars to a higher value, but the game didnt like it and also tried to change the InterPlanetGravityDistance to all kinds of values but I didnt see any difference of teh gravity well, or is that value hidden someplace else? <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif" border=0 align="ab

4 Replies 17,461 Views

I think they didnt put all the AI power with the beta yet. oh! I think these sliders would be great to have as option before you start a game: Gamespeed Economy efficiency research efficiency phase jump travel time also I would rather see the larger ships (humans especially) to be more as "oldtime ships", where you turn around to give your enemy a broadside with your side mounted turrets.

482 Replies 354,933 Views

I agree with ya DRavisher, but i dont feel the largets ship in sins should be the largest, instead I think 1 or maybe 2 larger classes would be awesome, and even more costly

7 Replies 3,530 Views

I get the feeling that the game wont play more than just 1-2 weapon sound at a time, it sounds really bad. Although when you bombard a planet it sounds perfect, even with a lot of bombs. And I must say, the SFX on the bombs hitting the planet, AWESOME!!! and here is what my text looks like:

294 Replies 243,899 Views

That was some really great ides Paradoxnt! especially that idea with orbiting planets etc.! and also I think you should be able to force your fleet to move at the same speed as the slowest one if you want, instead of having your smaller ships rush ahead, taking a beating until your bigger ships comes into range.

482 Replies 354,933 Views

I must agree with jnewl that when you click on a news you will be taken to that point. sometimes you get like 2-3 news at the same time, but I really wanted to go to the planet where the enemy fleet is I think its too easy to research all the topics in the techtree. This is suppose to be a 4x game, and in those games you can research for a whole day and still wont get like 50% of all the tech

482 Replies 354,933 Views

well I know that the colonize ability does lower its cooldown and energy use. but the attack ability (railgun etc)doesnt show any difference, it would be nice if teh game showed you how much damage it does.

5 Replies 3,049 Views