kenwebb

kenwebb

Joined Member # 2405214
1 Posts 37 Replies 11,920 Reputation

Thanks Alex Hill I am glad you like the mod. I am still working on the Battlestar Galactica mod. I am hoping to fined some cheap software that will help me make video clips from the New BSG DVD I have. Sorry about your crashing Maddybadger, I did not use KHSM for my ship because I was already using Omega mode and KHSM only have hulls no components as jewelry when it first came out. I am planning to redo my Fleet and make some new design using a new Omega Mod 2.0, which it may include, KHSM s

319 Replies 579,253 Views

Here is couple other examples. Lets say I have planet on a revolt and I can not build or waste a build location for moral buildings Instead of building a star base I can send a garrison ship to quell the rebellion And now the Idea for a commands ship, what separate a commands ship form other combat ships, well size for-one and improving your over-all fleets ability to fight is another, but to having a littlie something extra like influence and prestige. So the more you have of comman

21 Replies 15,923 Views

moral/influence was just an example. What I mean was have different types of ships, like support ship, fleet defiance, Repair ships, Sensors jamming, economic moguls to upgrade trade ships ability to make more money. Ships that cane improve a fleet that it is in their weapons, defiance and courage and so-on Spy ships would be cool, Cloaking devise and components that can detect cloaked ship and so-on

21 Replies 15,923 Views

Just some Ideas for Dark Avatar New Ship Classes or Ship Components. For example components that will improve fleet combat, components for command ships that can improve your moral and influence. Basically star bases ability but for ships different sty star base for each race And I know this has been sad before but carriers would be great

21 Replies 15,923 Views

Nop not dead yet . I spend what little spare time I have working on the mod. I looking for some BSG theme music if any one has some and I am working on balance issues with the planet improvements. Then working on the tech-tree trying to make different hull classes.

319 Replies 579,253 Views

Here is the PlanetImprovements that I have been working on Robotics Lab Electronic War-fair Droid Factory Light Armor Depo Heavy Armor Depo Plantary Shields Field Command Post Military Research Industrial Research Mech Hanger Field Hospital Fighter Bases Missil Silo IRS (show me the money) Field Intellagance Fortress Missil Defence Genetic Lab War

319 Replies 579,253 Views

Sorry for the delay, I have been putting some heavy hours at work and did not have much time to work on the conversion. I have redid the tech tree, GC2Types, and add new PlanetImprovements (Planetary Weapons, Defenses, New Research, Espionage building and so-on) I will have a few screen-shots up soon. The conversion probably not be ready for some time. I have been mod almost every file I can. As for designing new ship I am holding off until Dark Avatar, when I can use the new hulls and jewe

319 Replies 579,253 Views

The Omega Mod 1.0 has files are copies of hull and components renamed as jewelry files. The copies (hull, components weapons ) will then be added to the extras in the shipbuild.[link="http://library.galciv2.com/index.aspx?m=302"]http://library.galciv2.com/index.aspx?m=302">Link To see some screen shots of the ship I made with this mod go to kenwebb's Omega Shipyard[link="https://forums.galciv2.com/?ForumID=162&AID=116353#940520"]https://forums.galciv2.com/?ForumID=162&AID=116353#9

13 Replies 13,506 Views

Put all Omega Mod 1.0 files into the main Directorie (C:\Program Files\Stardock\Total Gaming\GalCiv2\Gfx\Models) The main Models folder were all the hulls, jewelry,componets,ect are stord. if it is still not runing right the Mod or the ship files my-be corrupted. Are all the ship pack not working are just the BSG?

319 Replies 579,253 Views